Stephen McAuley

According to our database1, Stephen McAuley authored at least 8 papers between 2010 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2020
Physically based shading in theory and practice.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2017
Physically based shading in theory and practice.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

2016
Physically based shading in theory and practice.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2015
Physically based shading in theory and practice.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

2014
Physically based shading in theory and practice.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2013
Physically based shading in theory and practice.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

2012
Practical physically-based shading in film and game production.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

2010
Parallelized Light Pre-Pass Rendering with the Cell Broadband Engine.
Proceedings of the GPU Pro - Advanced Rendering Techniques., 2010


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