Stephen Hill

According to our database1, Stephen Hill authored at least 19 papers between 1999 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2021
MADHAT: Model-Agnostic Dark Halo Analysis Tool.
Comput. Phys. Commun., 2021

2020
Physically based shading in theory and practice.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2018
The Turn to Infrastructure in Internet Governance.
Inf. Soc., 2018

Combining analytic direct illumination and stochastic shadows.
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2018

2017
Physically based shading in theory and practice.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

2016
Sequence-Aware Watermark Design for Soft IP Embedded Processors.
IEEE Trans. Very Large Scale Integr. Syst., 2016

Real-time polygonal-light shading with linearly transformed cosines.
ACM Trans. Graph., 2016

Physically based shading in theory and practice.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2015
Physically based shading in theory and practice.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Bringing Innovation to the Classroom: Instructor Use of Tablets to Improve Classroom Tasks across Varying Learning Styles.
Proceedings of the 21st Americas Conference on Information Systems, 2015

2014
Physically based shading in theory and practice.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Clock-modulation based watermark for protection of embedded processors.
Proceedings of the Design, Automation & Test in Europe Conference & Exhibition, 2014

2013
Physically based shading in theory and practice.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

2012
Practical physically-based shading in film and game production.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

2011
Sub-clock power-gating technique for minimising leakage power during active mode.
Proceedings of the Design, Automation and Test in Europe, 2011

2009
Towards terahertz operation of CMOS.
Proceedings of the IEEE International Solid-State Circuits Conference, 2009

2008
Foundation of an affective tutoring system: learning how human tutors adapt to student emotion.
Int. J. Intell. Syst. Technol. Appl., 2008

2006
Design of a reusable 1GHz, superscalar ARM processor.
Proceedings of the 2006 IEEE Hot Chips 18 Symposium (HCS), 2006

1999
Meta-stability of interacting adaptive agents.
PhD thesis, 1999


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