Shurui Bai
Orcid: 0000-0003-2004-7810
According to our database1,
Shurui Bai
authored at least 13 papers
between 2019 and 2025.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2025
Enhancing instructional design learning: a comparative study of scaffolding by a 5E instructional model-informed artificial intelligence chatbot and a human teacher.
Interact. Learn. Environ., March, 2025
2024
FNeXter: A Multi-Scale Feature Fusion Network Based on ConvNeXt and Transformer for Retinal OCT Fluid Segmentation.
Sensors, April, 2024
Write-Curate-Verify: A Case Study of Leveraging Generative AI for Scenario Writing in Scenario-Based Learning.
IEEE Trans. Learn. Technol., 2024
Comparing Effects of Adaptive Gamification and One-Size-Fits-All Gamification on Students' Task Completion Process and Learning Performance.
Proceedings of the Proceeding of the 32nd International Conference on Computers in Education, 2024
2023
Exploring the Effects of Digital Storytelling-Enhanced Scenario-Based Learning on Students' Learning Outcomes.
Proceedings of the IEEE International Conference on Teaching, 2023
Applying Visual Mnemonics Enhances Chinese Characters Learning for Chinese as Second Language Learners: A Mixed-Method Study.
Proceedings of the 7th International Conference on Digital Technology in Education, 2023
2022
Proceedings of the IEEE International Conference on Teaching, 2022
How Fantasy May Affect Student Engagement in Gamified Fully Online Classes: A Mixed-Method Study.
Proceedings of the 20th International Conference on Information Technology Based Higher Education and Training, 2022
2021
From top to bottom: How positions on different types of leaderboard may affect fully online student learning performance, intrinsic motivation, and course engagement.
Comput. Educ., 2021
Effects of Tangible Rewards on Student Learning Performance, Knowledge Construction, and Perception in Fully Online Gamified Learning.
Proceedings of the 2021 IEEE International Conference on Engineering, 2021
2020
Does Flipped Classroom Improve Student Cognitive and Behavioral Outcomes in STEM Subjects? Evidence from a Second-Order Meta-Analysis and Validation Study.
Proceedings of the Blended Learning. Education in a Smart Learning Environment, 2020
2019
Examining the Effect of Gamification in Information Science, Computer and Engineering Education: A Meta-analysis of Student Learning Performance.
Proceedings of the Proceeding of the 27th International Conference on Computers in Education, 2019
Proceedings of the Proceeding of the 27th International Conference on Computers in Education, 2019