Michael Sailer

Orcid: 0000-0001-6831-5429

According to our database1, Michael Sailer authored at least 21 papers between 2004 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2022
Functional electrical stimulation driven by a brain-computer interface in acute and subacute stroke patients impacts beta power and long-range temporal correlation.
Proceedings of the IEEE Workshop on Complexity in Engineering, 2022

2021
Technology-related knowledge, skills, and attitudes of pre- and in-service teachers: The current situation and emerging trends.
Comput. Hum. Behav., 2021

Technology-related teaching skills and attitudes: Validation of a scenario-based self-assessment instrument for teachers.
Comput. Hum. Behav., 2021

Contextual facilitators for learning activities involving technology in higher education: The C♭-model.
Comput. Hum. Behav., 2021

On powerpointers, clickerers, and digital pros: Investigating the initiation of digital learning activities by teachers in higher education.
Comput. Hum. Behav., 2021

From top to bottom: How positions on different types of leaderboard may affect fully online student learning performance, intrinsic motivation, and course engagement.
Comput. Educ., 2021

Gamification of in-class activities in flipped classroom lectures.
Br. J. Educ. Technol., 2021

2020
Gait Event Detection for Stroke Patients during Robot-Assisted Gait Training.
Sensors, 2020

Pre-Service Teachers' Diagnostic Argumentation: What is the Role of Conceptual Knowledge and Cross-Domain Epistemic Activities?
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

2019
ONYA - The Wellbeing Game: How to Use Gamification to Promote Wellbeing.
Inf., 2019

Using ENA to Analyze Pre-service Teachers' Diagnostic Argumentations: A Conceptual Framework and Initial Applications.
Proceedings of the Advances in Quantitative Ethnography - First International Conference, 2019

FAMULUS: Interactive Annotation and Feedback Generation for Teaching Diagnostic Reasoning.
Proceedings of the 2019 Conference on Empirical Methods in Natural Language Processing and the 9th International Joint Conference on Natural Language Processing, 2019

Analysis of Automatic Annotation Suggestions for Hard Discourse-Level Tasks in Expert Domains.
Proceedings of the 57th Conference of the Association for Computational Linguistics, 2019

2018
Challenges in the Automatic Analysis of Students' Diagnostic Reasoning.
CoRR, 2018

Automatic Recommendations for Data Coding: A Use Case from Medical and Teacher Education.
Proceedings of the 14th IEEE International Conference on e-Science, 2018

2017
How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction.
Comput. Hum. Behav., 2017

Group Motivation for Social Games.
Proceedings of the Mensch und Computer 2017, 2017

2013
Psychological Perspectives on Motivation through Gamification.
IxD&A, 2013

Using Gamification to Enhance Staff Motivation in Logistics.
Proceedings of the Frontiers in Gaming Simulation, 2013

Fostering Learning and Collaboration in a Scientific Community - Evidence from an Experiment Using RFID Devices to Measure Collaborative Processes.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

2004
Differentiation of idiopathic Parkinson's disease, multiple system atrophy, progressive supranuclear palsy, and healthy controls using magnetization transfer imaging.
NeuroImage, 2004


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