Christophe Jouffrais

Orcid: 0000-0002-0768-1019

According to our database1, Christophe Jouffrais authored at least 61 papers between 2008 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
µGeT: Multimodal eyes-free text selection technique combining touch interaction and microgestures.
Proceedings of the 25th International Conference on Multimodal Interaction, 2023

3D Printed Interactive Multi-Storey Model for People with Visual Impairments.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Exploring the Design Space of Assistive Augmentation.
Proceedings of the Augmented Humans International Conference 2023, 2023

2022
Remote Graphic-Based Teaching for Pupils with Visual Impairments: Understanding Current Practices and Co-designing an Accessible Tool with Special Education Teachers.
Proc. ACM Hum. Comput. Interact., 2022

Accessible Interactive Maps for Visually Impaired Users.
CoRR, 2022

Keep in Touch: Combining Touch Interaction with Thumb-to-Finger µGestures for People with Visual Impairment.
Proceedings of the International Conference on Multimodal Interaction, 2022

Tactile Pictograms Displayed on Pin Array Tablets for Blind Children.
Proceedings of the 2022 IEEE Haptics Symposium, 2022

2021
Inclusive Adaptation of Existing Board Games for Gamers with and without Visual Impairments using a Spatial Augmented Reality Framework for Touch Detection and Audio Feedback.
Proc. ACM Hum. Comput. Interact., 2021

Tactile Fixations: A Behavioral Marker on How People with Visual Impairments Explore Raised-line Graphics.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
VibHand: On-Hand Vibrotactile Interface Enhancing Non-Visual Exploration of Digital Graphics.
Proc. ACM Hum. Comput. Interact., 2020

ALCOVE: an accessible comic reader for people with low vision.
Proceedings of the IUI '20: 25th International Conference on Intelligent User Interfaces, 2020

Robots for Inclusive Play: Co-designing an Educational Game With Visually Impaired and sighted Children.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Review of Quantitative Empirical Evaluations of Technology for People with Visual Impairments.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Vibrotactile Feedback for Vertical 2D Space Exploration.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

"If you've gone straight, now, you must turn left" - Exploring the use of a tangible interface in a collaborative treasure hunt for people with visual impairments.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020

2019
Comparing Interaction Techniques to Help Blind People Explore Maps on Small Tactile Devices.
Multimodal Technol. Interact., 2019

Tactile Cues for Improving Target Localization in Subjects with Tunnel Vision.
Multimodal Technol. Interact., 2019

Toward classroom experiences inclusive of students with disabilities.
Interactions, 2019

Creating Accessible Interactive Audio-Tactile Drawings using Spatial Augmented Reality.
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019

Investigating Feedback for Two-Handed Exploration of Digital Maps Without Vision.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Vibrotactile cues for conveying directional information during blind exploration of digital graphics.
Proceedings of the 31st Conference on l'Interaction Homme-Machine: 30 ans d'interaction au sommet, 2019

2018
BotMap: Non-Visual Panning and Zooming with an Actuated Tabletop Tangible Interface.
ACM Trans. Comput. Hum. Interact., 2018

An Exploratory Study of the Uses of a Multisensory Map - With Visually Impaired Children.
Multimodal Technol. Interact., 2018

Inclusive Education Technologies: Emerging Opportunities for People with Visual Impairments.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
"DIY" Prototyping of Teaching Materials for Visually Impaired Children: Usage and Satisfaction of Professionals.
Proceedings of the Universal Access in Human-Computer Interaction. Design and Development Approaches and Methods, 2017

Identifying how Visually Impaired People Explore Raised-line Diagrams to Improve the Design of Touch Interfaces.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
From tactile to virtual: using a smartwatch to improve spatial map exploration for visually impaired users.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

Designing spatial tangible interfaces for visually impaired users: why and how?
Proceedings of the Actes de la 28ième conférence francophone sur l'Interaction Homme-Machine, 2016

Empowering Low-Vision Rehabilitation Professionals with "Do-It-Yourself" Methods.
Proceedings of the Computers Helping People with Special Needs, 2016

Tangible Reels: Construction and Exploration of Tangible Maps by Visually Impaired Users.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

MapSense: Multi-Sensory Interactive Maps for Children Living with Visual Impairments.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Interactive audio-tactile maps for visually impaired people.
ACM SIGACCESS Access. Comput., 2015

Interactivity Improves Usability of Geographic Maps for Visually Impaired People.
Hum. Comput. Interact., 2015

Visual analytics for the interpretation of fluency tests during Alzheimer evaluation.
Proceedings of the 2015 Workshop on Visual Analytics in Healthcare, 2015

DUCK: a deDUCtive soft keyboard for visually impaired users.
Proceedings of the 27th Conference on l'Interaction Homme-Machine, 2015

Non-visual interactions to support information sequence transmission.
Proceedings of the 27th Conference on l'Interaction Homme-Machine, 2015

2014
Using wrist vibrations to guide hand movement and whole body navigation.
i-com, 2014

Quick-glance and in-depth exploration of a tabletop map for visually impaired people.
Proceedings of the 26th Conference on l'Interaction Homme-Machine, 2014

Waypoint Validation Strategies in Assisted Navigation for Visually Impaired Pedestrian.
Proceedings of the Computers Helping People with Special Needs, 2014

Making Gestural Interaction Accessible to Visually Impaired People.
Proceedings of the Haptics: Neuroscience, Devices, Modeling, and Applications, 2014

Wayfinding with simulated prosthetic vision: Performance comparison with regular and structure-enhanced renderings.
Proceedings of the 36th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2014

Simulated Prosthetic Vision: Improving text accessibility with retinal prostheses.
Proceedings of the 36th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2014

2013
Demo hour.
Interactions, 2013

Human faces detection and localization with simulated prosthetic vision.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

SIG: NVI (non-visual interaction).
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
NAVIG: augmented reality guidance system for the visually impaired - Combining object localization, GNSS, and spatial audio.
Virtual Real., 2012

Multimodal virtual environment subserving the design of electronic orientation aids for the blind.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

Reaching to Sound Accuracy in the Peri-personal Space of Blind and Sighted Humans.
Proceedings of the Computers Helping People with Special Needs, 2012

Towards a Geographic Information System Facilitating Navigation of Visually Impaired Users.
Proceedings of the Computers Helping People with Special Needs, 2012

Design and User Satisfaction of Interactive Maps for Visually Impaired People.
Proceedings of the Computers Helping People with Special Needs, 2012

Kin'touch: understanding how visually impaired people explore tactile maps.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Haptic Recognition of Emotions in Raised-Line Drawings by Congenitally Blind and Sighted Adults.
IEEE Trans. Haptics, 2011

Fusion of Artificial Vision and GPS to Improve Blind Pedestrian Positioning.
Proceedings of the 4th IFIP International Conference on New Technologies, 2011

Toward a Better Guidance in Wearable Electronic Orientation Aids.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

2010
Artificial Vision for the Blind: a Bio-Inspired Algorithm for Objects and Obstacles Detection.
Int. J. Image Graph., 2010

Usage of multimodal maps for blind people: why and how.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

Méthodes et outils de conception participative avec des utilisateurs non-voyants.
Proceedings of the Conference Internationale Francophone sur I'Interaction Homme-Machine, 2010

Conception d'un outil de contrôle et de communication pour personnes tétraplégiques.
Proceedings of the Conference Internationale Francophone sur I'Interaction Homme-Machine, 2010

Haptic Recognition of Non-figurative Tactile Pictures in the Blind: Does Life-Time Proportion without Visual Experience Matter?
Proceedings of the Haptics: Generating and Perceiving Tangible Sensations, 2010

2009
Assistive device for the blind based on object recognition: an application to identify currency bills.
Proceedings of the 11th International ACM SIGACCESS Conference on Computers and Accessibility, 2009

2008
Designing an assistive device for the blind based on object localization and augmented auditory reality.
Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility, 2008


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