Peter Vorderer

According to our database1, Peter Vorderer authored at least 33 papers between 2003 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2020
On the downside of mobile communication: An experimental study about the influence of setting-inconsistent pressure on employees' emotional well-being.
Comput. Hum. Behav., 2020

2017
Social media ostracism: The effects of being excluded online.
Comput. Hum. Behav., 2017

2016
The Spatial Presence Experience Scale (SPES).
J. Media Psychol. Theor. Methods Appl., 2016

Permanently online - Permanently connected: Explorations into university students' use of social media and mobile smart devices.
Comput. Hum. Behav., 2016

Learning from entertaining online video clips? Enjoyment and appreciation and their differential relationships with knowledge and behavioral intentions.
Comput. Hum. Behav., 2016

Offline time is quality time. Comparing within-group self-disclosure in mobile messaging applications and face-to-face interactions.
Comput. Hum. Behav., 2016

2015
"I know you've seen it!" Individual and social factors for users' chatting behavior on Facebook.
Comput. Hum. Behav., 2015

Spatial Presence Theory: State of the Art and Challenges Ahead.
Proceedings of the Immersed in Media, Telepresence Theory, Measurement & Technology, 2015

2013
Political Learning Through Entertainment - Only an Illusion?
J. Media Psychol. Theor. Methods Appl., 2013

2012
What Determines Video Game Use?
J. Media Psychol. Theor. Methods Appl., 2012

Forecasting the Experience of Future Entertainment Technology: "Interactive Storytelling" and Media Enjoyment.
Games Cult., 2012

Why do people post and read personal messages in public? The motivation of using personal blogs and its effects on users' loneliness, belonging, and well-being.
Comput. Hum. Behav., 2012

Playing In or Out of Character: User Role Differences in the Experience of Interactive Storytelling.
Cyberpsychology Behav. Soc. Netw., 2012

Exploring Replay Value: Shifts and Continuities in User Experiences Between First and Second Exposure to an Interactive Story.
Cyberpsychology Behav. Soc. Netw., 2012

Cognitive Processes Involved in Video Game Identification.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

2011
What's Next?
J. Media Psychol. Theor. Methods Appl., 2011

About Entertainment=Emotion.
J. Media Psychol. Theor. Methods Appl., 2011

How Does an Interactive Story Feel Like? Theory and Measurement of the User Experience.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

The Experience of Interactive Storytelling: Comparing "Fahrenheit" with "Façade".
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

The User Experience of Interactive Digital Storytelling: Theory and Measurement.
Proceedings of the Interactive Storytelling, 2011

2010
Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool.
Proceedings of the Interactive Storytelling, 2010

2009
Experimental Evidence for Suspense as Determinant of Video Game Enjoyment.
Cyberpsychology Behav. Soc. Netw., 2009

Player Performance, Satisfaction, and Video Game Enjoyment.
Proceedings of the Entertainment Computing, 2009

The Motivational Appeal of Interactive Storytelling: Towards a Dimensional Model of the User Experience.
Proceedings of the Interactive Storytelling, 2009

2008
The IRIS Network of Excellence: Integrating Research in Interactive Storytelling.
Proceedings of the Interactive Storytelling, 2008

2007
Identification with the Player Character as Determinant of Video Game Enjoyment.
Proceedings of the Entertainment Computing, 2007

2006
What Makes Preschoolers Listen to Narrative Audio Tapes?
Z. für Medienpsychologie, 2006

Unterhaltsamer Mediengebrauch und Spracherwerb.
Z. für Medienpsychologie, 2006

2005
A New Framework for Entertainment Computing: From Passive to Active Experience.
Proceedings of the Entertainment Computing, 2005

2004
Think science!: entertainment education in interactive theaters.
Comput. Entertain., 2004

2003
Editorial.
Z. für Medienpsychologie, 2003

Media Psychology "is not yet there": Introducing Theories on Media Entertainment to the Presence Debate.
Presence Teleoperators Virtual Environ., 2003

Explaining the enjoyment of playing video games: the role of competition.
Proceedings of the Second International Conference on Entertainment Computing, 2003


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