Markus Tatzgern

Orcid: 0000-0002-3900-4944

According to our database1, Markus Tatzgern authored at least 21 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2023
Towards a Framework for Validating XR Prototyping for Performance Evaluations of Simulated User Experiences.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Eye-Perspective View Management for Optical See-Through Head-Mounted Displays.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Comparing low sensory enabling (LSE) and high sensory enabling (HSE) virtual product presentation modes in e-commerce.
Inf. Syst. J., 2022

Towards Eye-Perspective Rendering for Optical See-Through Head-Mounted Displays.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

AirRes Mask: A Precise and Robust Virtual Reality Breathing Interface Utilizing Breathing Resistance as Output Modality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Exploring Input Approximations for Control Panels in Virtual Reality.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

2020
Video-Annotated Augmented Reality Assembly Tutorials.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

2019
TrackCap: Enabling Smartphones for 3D Interaction on Mobile Head-Mounted Displays.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2017
Retargeting Video Tutorials Showing Tools With Surface Contact to Augmented Reality.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Adaptive user perspective rendering for Handheld Augmented Reality.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Temporal Coherence Strategies for Augmented Reality Labeling.
IEEE Trans. Vis. Comput. Graph., 2016

Adaptive information density for augmented reality displays.
Proceedings of the 2016 IEEE Virtual Reality, 2016

2015
Exploring real world points of interest: Design and evaluation of object-centric exploration techniques for augmented reality.
Pervasive Mob. Comput., 2015

2014
Hedgehog labeling: View management techniques for external labels in 3D space.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Transitional Augmented Reality navigation for live captured scenes.
Proceedings of the 2014 IEEE Virtual Reality, 2014

2013
Dynamic compact visualizations for augmented reality.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Exploring Distant Objects with Augmented Reality.
Proceedings of the Joint Virtual Reality Conference of EGVE, 2013

2012
Image-driven view management for augmented reality browsers.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

2011
Multi-perspective compact explosion diagrams.
Comput. Graph., 2011

2010
Compact explosion diagrams.
Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering, 2010

2009
Explosion Diagrams in Augmented Reality.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009


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