Vikram Mehta
Orcid: 0000-0003-2382-7214
According to our database1,
Vikram Mehta
authored at least 16 papers
between 2009 and 2024.
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Bibliography
2024
Reflections on using the story completion method in designing tangible user interfaces.
Int. J. Hum. Comput. Stud., 2024
2023
A Card-based Ideation Toolkit to Generate Designs for Tangible Privacy Management Tools.
Proceedings of the Seventeenth International Conference on Tangible, 2023
Proceedings of the First International Symposium on Trustworthy Autonomous Systems, 2023
2021
ACM Trans. Internet Techn., 2021
Up Close & Personal: Exploring User-preferred Image Schemas for Intuitive Privacy Awareness and Control.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021
2020
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020
2019
Proceedings of the Thirteenth International Conference on Tangible, 2019
Proceedings of the Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 23rd International Conference KES-2019, 2019
2018
Feel My Pain: Design and Evaluation of Painpad, a Tangible Device for Supporting Inpatient Self-Logging of Pain.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Logging you, Logging me: A Replicable Study of Privacy and Sharing Behaviour in Groups of Visual Lifeloggers.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017
2016
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
2014
More than touch: understanding how people use skin as an input surface for mobile computing.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2009
Proceedings of the IEEE International Solid-State Circuits Conference, 2009