Patrick Baudisch

Orcid: 0000-0002-5005-6868

Affiliations:
  • Hasso Plattner Institut, Potsdam, Germany


According to our database1, Patrick Baudisch authored at least 169 papers between 1996 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
AirTied: Automatic Personal Fabrication of Truss Structures.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Demonstrating Trusscillator: a System for Fabricating Human-Scale Human-Powered Oscillating Devices.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Kerfmeter: Automatic Kerf Calibration for Laser Cutting.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Pushing Fabrication Research past the Makers.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022

Structure-Preserving Editing of Plates and Volumes for Laser Cutting.
Proceedings of the SCF '22: Proceedings of the 7th Annual ACM Symposium on Computational Fabrication, 2022

Demonstrating 3D Reconstruction to Modify 2D Laser Cutting Plans.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Demonstrating FoolProofJoint: Reducing Assembly Errors of Laser Cut 3D Models by Means of Custom Joint Patterns.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

FoolProofJoint: Reducing Assembly Errors of Laser Cut 3D Models by Means of Custom Joint Patterns.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Fabricate It or Render It? Digital Fabrication vs. Virtual Reality for Creating Objects Instantly.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
autoAssembler: Automatic Reconstruction of Laser-Cut 3D Models.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Trusscillator: a System for Fabricating Human-Scale Human-Powered Oscillating Devices.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Roadkill: Nesting Laser-Cut Objects for Fast Assembly.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Demonstrating Assembler3: 3D Reconstruction of Laser-Cut Models.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Assembler3: 3D Reconstruction of Laser-Cut Models.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

FastForce: Real-Time Reinforcement of Laser-Cut Structures.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Demonstrating fastForce: Real-Time Reinforcement of Laser-Cut Structures.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Interactive metamaterials.
Interactions, 2020

Kerf-Canceling Mechanisms: Making Laser-Cut Mechanisms Operate across Different Laser Cutters.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

2019
SpringFit: Joints and Mounts that Fabricate on Any Laser Cutter.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

FormFab: Continuous Interactive Fabrication.
Proceedings of the Thirteenth International Conference on Tangible, 2019

TrussFormer: 3D Printing Large Kinetic Structures.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Understanding Metamaterial Mechanisms.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Demonstrating Kyub: A 3D Editor for Modeling Sturdy Laser-Cut Objects.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Kyub: A 3D Editor for Modeling Sturdy Laser-Cut Objects.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
DualPanto: A Haptic Device that Enables Blind Users to Continuously Interact with Virtual Worlds.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

Scenograph: Fitting Real-Walking VR Experiences into Various Tracking Volumes.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

Demonstrating Grafter: Remixing 3D-Printed <i>Machines</i>.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Grafter: Remixing 3D-Printed Machines.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

RoMA: Interactive Fabrication with Augmented Reality and a Robotic 3D Printer.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

VirtualSpace - Overloading Physical Space with Multiple Virtual Reality Users.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

A Demonstration of Metamaterial Textures.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Metamaterial Textures.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

iTurk: Turning Passive Haptics into Active Haptics by Making Users Reconfigure Props in Virtual Reality.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Adding Force Feedback to Mixed Reality Experiences and Games using Electrical Muscle Stimulation.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Research for Practice: Technology for UnderservedCommunities; Personal Fabrication.
ACM Queue, 2017

Immense Power in a Tiny Package: Wearables Based on Electrical Muscle Stimulation.
IEEE Pervasive Comput., 2017

Linespace - A sensemaking platform for the blind.
Inform. Spektrum, 2017

Personal Fabrication.
Found. Trends Hum. Comput. Interact., 2017

Interactive Systems Based on Electrical Muscle Stimulation.
Computer, 2017

Research for practice: technology for underserved communities; personal fabrication.
Commun. ACM, 2017

Demonstrating Interactive Systems based on Electrical Muscle Stimulation.
Proceedings of the Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Demonstrating TrussFab's Editor: Designing Sturdy Large-Scale Structures.
Proceedings of the Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Mutual Human Actuation.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Mobile fabrication: connect to the environment.
Proceedings of the 1st Annual ACM Symposium on Computational Fabrication, 2017

Providing Haptics to Walls & Heavy Objects in Virtual Reality by Means of Electrical Muscle Stimulation.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Demonstrating TrussFab: Fabricating Sturdy Large-Scale Structures on Desktop 3D Printers.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

TrussFab: Fabricating Sturdy Large-Scale Structures on Desktop 3D Printers.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Digital Mechanical Metamaterials.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Demo hour.
Interactions, 2016

Mobile Fabrication.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Muscle-plotter: An Interactive System based on Electrical Muscle Stimulation that Produces Spatial Output.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Metamaterial Mechanisms.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

CrossFAB: Bridging the Gap between Personal Fabrication Research in HCI, Computer Graphics, Robotics, Art, Architecture, and Material Science.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Hands-on Introduction to Interactive Electrical Muscle Stimulation.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Destructive Games: Creating Value by Destroying Valuable Physical Objects.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Personal Fabrication: State of the Art and Future Research.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Personal Fabrication in HCI: Trends and Challenges.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

2015
Laser cutters: a new class of 2D output devices.
Interactions, 2015

Virtual reality in your living room: technical perspective.
Commun. ACM, 2015

LaserStacker: Fabricating 3D Objects by Laser Cutting and Welding.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Patching Physical Objects.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Impacto: Simulating Physical Impact by Combining Tactile Stimulation with Electrical Muscle Stimulation.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

TurkDeck: Physical Virtual Reality Based on People.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Protopiper: Physically Sketching Room-Sized Objects at Actual Scale.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Scotty: Relocating Physical Objects Across Distances Using Destructive Scanning, Encryption, and 3D Printing.
Proceedings of the Ninth International Conference on Tangible, 2015

Level-Ups: Motorized Stilts that Simulate Stair Steps in Virtual Reality.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Ergonomic Interaction for Touch Floors.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Low-Fidelity Fabrication: Speeding up Design Iteration of 3D Objects.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Affordance++: Allowing Objects to Communicate Dynamic Use.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Proprioceptive Interaction.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Skin Drag Displays: Dragging a Physical Tactor across the User's Skin Produces a Stronger Tactile Stimulus than Vibrotactile.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Platener: Low-Fidelity Fabrication of 3D Objects by Substituting 3D Print with Laser-Cut Plates.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Laser origami: laser-cutting 3D objects.
Interactions, 2014

WirePrint: 3D printed previews for fast prototyping.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Tutorial: Hot Topics in Personal Fabrication Research.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

Demonstration and Applications of Fiberio: A Touchscreen That Senses Fingerprints.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

Kickables: tangibles for feet.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

faBrickation: fast 3D printing of functional objects by integrating construction kit building blocks.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

faBrickation: fast 3D printing of functional objects by integrating construction kit building blocks.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Haptic turk: a motion platform based on people.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Imaginary reality basketball: a ball game without a ball.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Demo hour.
Interactions, 2013

Fiberio: a touchscreen that senses fingerprints.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Imaginary reality gaming: ball games without a ball.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Imaginary devices: gesture-based interaction mimicking traditional input devices.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

Gesture output: eyes-free output using a force feedback touch surface.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

constructable: interactive construction of functional mechanical devices.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

LaserOrigami: laser-cutting 3D objects.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Muscle-propelled force feedback: bringing force feedback to mobile devices.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Understanding palm-based imaginary interfaces: the role of visual and tactile cues when browsing.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

GravitySpace: tracking users and their poses in a smart room using a pressure-sensing floor.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Muscle-propelled force feedback: bringing force feedback to mobile devices using electrical stimulation.
Proceedings of the 4th Augmented Human International Conference, 2013

Natural user interface hardware.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
Interactive construction: interactive fabrication of functional mechanical devices.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Rock-paper-fibers: bringing physical affordance to mobile touch devices.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Bootstrapper: recognizing tabletop users by their shoes.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

360° panoramic overviews for location-based services.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

CapStones and ZebraWidgets: sensing stacks of building blocks, dials and sliders on capacitive touch screens.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Modular and deformable touch-sensitive surfaces based on time domain reflectometry.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

Imaginary phone: learning imaginary interfaces by transferring spatial memory from a familiar device.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

Touch input on curved surfaces.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Understanding touch.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Nenya: subtle and eyes-free mobile input with a magnetically-tracked finger ring.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
My new PC is a mobile phone.
XRDS, 2010

Imaginary interfaces: spatial interaction with empty hands and without visual feedback.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010

Multitoe: high-precision interaction with back-projected floors based on high-resolution multi-touch input.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010

Lumino: tangible building blocks based on glass fiber bundles: invited demo.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

Lumino: tangible building blocks based on glass fiber bundles.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

My new pc is a mobile phone: techniques and technology for the new smallness.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

The generalized perceived input point model and how to double touch accuracy by extracting fingerprints.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Touch projector: mobile interaction through video.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Lumino: tangible blocks for tabletop computers based on glass fiber bundles.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Introduction to this Special Issue on Ubiquitous Multi-Display Environments.
Hum. Comput. Interact., 2009

Disappearing mobile devices.
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009

Separability of spatial manipulations in multi-touch interfaces.
Proceedings of the Graphics Interface 2009 Conference, 2009

Handle Flags: efficient and flexible selections for inking applications.
Proceedings of the Graphics Interface 2009 Conference, 2009

Back-of-device interaction allows creating very small touch devices.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Tapping and rubbing: exploring new dimensions of tactile feedback with voice coil motors.
Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology, 2008

Blindsight: eyes-free access to mobile phones.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Evaluating visual cues for window switching on large screens.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Wedge: clutter-free visualization of off-screen locations.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Starburst: a target expansion algorithm for non-uniform target distributions.
Proceedings of the working conference on Advanced Visual Interfaces, 2008

2007
Lucid touch: a see-through mobile device.
Proceedings of the 20th Annual ACM Symposium on User Interface Software and Technology, 2007

Soap: a pointing and gaming device for the living room and anywhere else.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Earpod: eyes-free menu selection using touch input and reactive audio feedback.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Shift: a technique for operating pen-based interfaces using touch.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

InkSeine: <i>In Situ</i> search for active note taking.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Soap: how to make a mouse work in mid-air.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
Interacting with Large Displays.
Computer, 2006

An Exploration of User Interface Designs for Real-Time Panoramic.
Australas. J. Inf. Syst., 2006

Phosphor: explaining transitions in the user interface using afterglow effects.
Proceedings of the 19th Annual ACM Symposium on User Interface Software and Technology, 2006

Soap: a pointing device that works in mid-air.
Proceedings of the 19th Annual ACM Symposium on User Interface Software and Technology, 2006

Information visualization and interaction techniques for collaboration across multiple displays.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

The springboard: multiple modes in one spring-loaded control.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Hover widgets: using the tracking state to extend the capabilities of pen-operated devices.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Precise selection techniques for multi-touch screens.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Tumble! Splat! helping users access and manipulate occluded content in 2D drawings.
Proceedings of the working conference on Advanced visual interfaces, 2006

2005
The Large-Display User Experience.
IEEE Computer Graphics and Applications, 2005

Panoramic viewfinder: providing a real-time preview to help users avoid flaws in panoramic pictures.
Proceedings of the 2005 Australasian Computer-Human Interaction Conference, 2005

Improving drag-and-drop on wall-size displays.
Proceedings of the Graphics Interface 2005 Conference, 2005

Curve dial: eyes-free parameter entry for GUIs.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Summary thumbnails: readable overviews for small screen web browsers.
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Time quilt: scaling up zoomable photo browsers for large, unstructured photo collections.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Design and analysis of delimiters for selection-action pen gesture phrases in scriboli.
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Snap-and-go: helping users align objects without the modality of traditional snapping.
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

TV Scout: Lowering the Entry Barrier to Personalized TV Program Recommendation.
Proceedings of the From Integrated Publication and Information Systems to Virtual Information and Knowledge Environments, 2005

2004
Collapse-to-zoom: viewing web pages on small screen devices by interactively removing irrelevant content.
Proceedings of the 17th Annual ACM Symposium on User Interface Software and Technology, 2004

Flat volume control: improving usability by hiding the volume control hierarchy in the user interface.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004

Multiblending: displaying overlapping windows simultaneously without the drawbacks of alpha blending.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004

Mouse ether: accelerating the acquisition of targets across multi-monitor displays.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

Scalable Fabric: flexible task management.
Proceedings of the working conference on Advanced visual interfaces, 2004

Stitching: pen gestures that span multiple displays.
Proceedings of the working conference on Advanced visual interfaces, 2004

Fishnet, a fisheye web browser with search term popouts: a comparative evaluation with overview and linear view.
Proceedings of the working conference on Advanced visual interfaces, 2004

2003
Focusing on the essential: considering attention in display design.
Commun. ACM, 2003

High-Density Cursor: a Visualization Technique that Helps Users Keep Track of Fast-moving Mouse Cursors.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

Drag-and-Pop and Drag-and-Pick: Techniques for Accessing Remote Screen Content on Touch- and Pen-Operated Systems.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

City lights: contextual views in minimal space.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

Halo: a technique for visualizing off-screen objects.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
Focus plus context screens: visual context and immersion on the desktop.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Automatic text reduction for changing size constraints.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

Keeping things in context: a comparative evaluation of focus plus context screens, overviews, and zooming.
Proceedings of the CHI 2002 Conference on Human Factors in Computing Systems: Changing our World, 2002

Focus plus context screens: displays for users working with large visual documents.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

2001
Dynamic information filtering.
PhD thesis, 2001

Focus plus context screens: combining display technology with visualization techniques.
Proceedings of the 14th Annual ACM Symposium on User Interface Software and Technology, 2001

1999
Using a Painting Metaphor to Rate Large Numbers of Objects.
Proceedings of the Human-Computer Interaction: Ergonomics and User Interfaces, 1999

Interacting with recommender systems.
Proceedings of the CHI '99 Extended Abstracts on Human Factors in Computing Systems, 1999

1998
Don't Click, Paint! Using Toggle Maps to Manipulate Sets of Toggle Switches.
Proceedings of the 11th Annual ACM Symposium on User Interface Software and Technology, 1998

1996
The Cage: Efficient Construction in 3D Using a Cubic Adaptive Grid.
Proceedings of the 9th Annual ACM Symposium on User Interface Software and Technology, 1996


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