Lung-Pan Cheng

Orcid: 0000-0002-7712-8622

According to our database1, Lung-Pan Cheng authored at least 34 papers between 2010 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
BetterMinton Service: Analyzing the Badminton Service using Open Kinetic Chain.
CoRR, 2023

FeltingReel: Density Varying Soft Fabrication with Reeling and Felting.
CoRR, 2023

Clonemator: Composing Spatiotemporal Clones to Create Interactive Automators in Virtual Reality.
CoRR, 2023

Chandelier: Interaction Design With Surrounding Mid-Air Tangible Interface.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Polagons: Designing and Fabricating Polarized Light Mosaics with User-Defined Color-Changing Behaviors.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Reality Rifts: Wonder-ful Interfaces by Disrupting Perceptual Causality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Garnish into Thin Air.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Flaticulation: Laser Cutting Joints with Articulated Angles.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

AirRacket: Perceptual Design of Ungrounded, Directional Force Feedback to Improve Virtual Racket Sports Experiences.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Impossible Staircase: Vertically Real Walking in an Infinite Virtual Tower.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Game Illusionization: A Workflow for Applying Optical Illusions to Video Games.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

PneuSeries: 3D Shape Forming with Modularized Serial-Connected Inflatables.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

TexelBlocks: Dynamic Surfaces for Physical Interactions.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Haptic-go-round: A Surrounding Platform for Encounter-type Haptic in Virtual Reality Experiences.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

StrengthGaming: Enabling Dynamic Repetition Tempo in Strength Training-based Exergame Design.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services, 2020

Haptic-go-round: A Surrounding Platform for Encounter-type Haptic in Virtual Reality Experiences.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Haptic-go-round: A Surrounding Platform for Encounter-type Haptics in Virtual Reality Experiences.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
VRoamer: Generating On-The-Fly VR Experiences While Walking inside Large, Unknown Real-World Building Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

FitBird: Improving Free-weight Training Experience using Wearable Sensors for Game Control.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

2018
Human actuation.
PhD thesis, 2018

VirtualSpace - Overloading Physical Space with Multiple Virtual Reality Users.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

iTurk: Turning Passive Haptics into Active Haptics by Making Users Reconfigure Props in Virtual Reality.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Mutual Human Actuation.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Providing Haptics to Walls & Heavy Objects in Virtual Reality by Means of Electrical Muscle Stimulation.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Sparse Haptic Proxy: Touch Feedback in Virtual Environments Using a General Passive Prop.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2015
TurkDeck: Physical Virtual Reality Based on People.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Level-Ups: Motorized Stilts that Simulate Stair Steps in Virtual Reality.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Haptic turk: a motion platform based on people.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
iRotateGrasp: automatic screen rotation based on grasp of mobile devices.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

iGrasp: grasp-based adaptive keyboard for mobile devices.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
iRotate grasp: automatic screen rotation based on grasp of mobile devices.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

iRotate: automatic screen rotation based on face orientation.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
TUIC: enabling tangible interaction on capacitive multi-touch displays.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Enabling tangible interaction on capacitive touch panels.
Proceedings of the Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology, 2010


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