Wen Tang

Orcid: 0000-0001-6220-2423

According to our database1, Wen Tang authored at least 68 papers between 1998 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2025
Diffusion-driven multi-modality medical image fusion.
Medical Biol. Eng. Comput., July, 2025

Entropy-aware dynamic path selection network for multi-modality medical image fusion.
Inf. Fusion, 2025

Evaluating the Impact of User and Learning Experience in Three Cultural Heritage VR Applications.
Proceedings of the 20th International Conference on the Foundations of Digital Games, 2025

2024
Self-supervised learning for fine-grained monocular 3D face reconstruction in the wild.
Multim. Syst., August, 2024

Few-shot anime pose transfer.
Vis. Comput., July, 2024

GO: A two-step generative optimization method for point cloud registration.
Comput. Graph., 2024

2023
Break and Splice: A Statistical Method for Non-Rigid Point Cloud Registration.
Comput. Graph. Forum, September, 2023

TreeNet: Structure preserving multi-class 3D point cloud completion.
Pattern Recognit., July, 2023

Deep polyp image enhancement using region of interest with paired supervision.
Comput. Biol. Medicine, June, 2023

User eXperience in educational eXtended Reality applications in the Cultural Heritage domain.
Proceedings of the Eurographics Workshop on Graphics and Cultural Heritage, 2023

2022
Virtual reality safety training using deep EEG-net and physiology data.
Vis. Comput., 2022

The Validity of the Energy Expenditure Criteria Based on Open Source Code through two Inertial Sensors.
Sensors, 2022

Iterative BTreeNet: Unsupervised learning for large and dense 3D point cloud registration.
Neurocomputing, 2022

Deep unsupervised endoscopic image enhancement based on multi-image fusion.
Comput. Methods Programs Biomed., 2022

General discriminative optimization for point set registration.
Comput. Graph., 2022

2021
Reweighted Discriminative Optimization for least-squares problems with point cloud registration.
Neurocomputing, 2021

Behavior Change Techniques and the Effects Associated With Digital Behavior Change Interventions in Sedentary Behavior in the Clinical Population: A Systematic Review.
Frontiers Digit. Health, 2021

Recovering dense 3D point clouds from single endoscopic image.
Comput. Methods Programs Biomed., 2021

2020
De-smokeGCN: Generative Cooperative Networks for Joint Surgical Smoke Detection and Removal.
IEEE Trans. Medical Imaging, 2020

Self-supervised monocular image depth learning and confidence estimation.
Neurocomputing, 2020

Context-Aware Mixed Reality: A Learning-Based Framework for Semantic-Level Interaction.
Comput. Graph. Forum, 2020

Influence of Personality-Based Features for Dialogue Generation in Computational Narratives.
Proceedings of the ECAI 2020 - 24th European Conference on Artificial Intelligence, 29 August-8 September 2020, Santiago de Compostela, Spain, August 29 - September 8, 2020, 2020

Virtual Reality for Training and Fitness Assessments for Construction Safety.
Proceedings of the International Conference on Cyberworlds, 2020

2019
Highly efficient facial blendshape animation with analytical dynamic deformations.
Multim. Tools Appl., 2019

Object registration in semi-cluttered and partial-occluded scenes for augmented reality.
Multim. Tools Appl., 2019

C2 Continuous Blending of Time-Dependent Parametric Surfaces.
J. Comput. Inf. Sci. Eng., 2019

New haptic syringe device for virtual angiography training.
Comput. Graph., 2019

2018
OpenGL|D - An Alternative Approach to Multi-user Architecture.
Trans. Comput. Sci., 2018

Context-Aware Mixed Reality: A Framework for Ubiquitous Interaction.
CoRR, 2018

Self-Supervised Monocular Image Depth Learning and Confidence Estimation.
CoRR, 2018

SLAM-based dense surface reconstruction in monocular Minimally Invasive Surgery and its application to Augmented Reality.
Comput. Methods Programs Biomed., 2018

Facial tracking and animation for digital social system.
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2018

Towards Generating Stylistic Dialogues for Narratives Using Data-Driven Approaches.
Proceedings of the Interactive Storytelling, 2018

A unified approach to blending of constant and varying parametric surfaces with curvature continuity.
Proceedings of Computer Graphics International 2018, 2018

2017
Real-time Geometry-Aware Augmented Reality in Minimally Invasive Surgery.
CoRR, 2017

Augmented Reality for Depth Cues in Monocular Minimally Invasive Surgery.
CoRR, 2017

Semantic Augmented Reality Environment with Material-Aware Physical Interactions.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

Recent Developments and Future Challenges in Medical Mixed Reality.
Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, 2017

A 3D Tube-Object Centerline Extraction Algorithm Based on Steady Fluid Dynamics.
Proceedings of the Image and Graphics - 9th International Conference, 2017

An Efficient Human Body Contour Extraction Method for Mobile Apps.
Proceedings of the E-Learning and Games - 11th International Conference, 2017

Snow White Is Missing: An Interactive Locative Story for Dementia Patients.
Proceedings of the E-Learning and Games - 11th International Conference, 2017

An Improved Augmented Reality Registration Method Based on Visual SLAM.
Proceedings of the E-Learning and Games - 11th International Conference, 2017

OpenGLD - A Multi-user Single State Architecture for Multiplayer Game Development.
Proceedings of the 2017 International Conference on Cyberworlds, 2017

A Stable and Accurate Marker-Less Augmented Reality Registration Method.
Proceedings of the 2017 International Conference on Cyberworlds, 2017

2016
Interactive thin elastic materials.
Comput. Animat. Virtual Worlds, 2016

Position based balloon angioplasty.
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016

Fire and Gas Detection Mapping using Volumetric Rendering.
Proceedings of the Computer Graphics & Visual Computing, 2016

Cross-Platform Cloth Simulation API for Games.
Proceedings of the E-Learning and Games - 10th International Conference, 2016

EDTree: Emotional Dialogue Trees for Game Based Training.
Proceedings of the E-Learning and Games - 10th International Conference, 2016

Ubiquitous Gaming Interaction Design Workshop.
Proceedings of the HCI 2016, 2016

MathRun: An Adaptive Mental Arithmetic Game Using A Quantitative Performance Model.
Proceedings of the HCI 2016, 2016

2015
Cute Balloons with Thickness.
Proceedings of the Image and Graphics - 8th International Conference, 2015

Modeling and Simulation of Multi-frictional Interaction Between Guidewire and Vasculature.
Proceedings of the Image and Graphics - 8th International Conference, 2015

2014
Constraint-Based Soft Tissue Simulation for Virtual Surgical Training.
IEEE Trans. Biomed. Eng., 2014

2012
A Stable and Real-Time Nonlinear Elastic Approach to Simulating Guidewire and Catheter Insertions Based on Cosserat Rod.
IEEE Trans. Biomed. Eng., 2012

Real-time simulation of long thin flexible objects in interactivevirtual environments.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

Simulation of deformable solids in interactive virtual reality applications.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

2011
A real-time 3D motion planning and simulation scheme for nonholonomic systems.
Simul. Model. Pract. Theory, 2011

A new approach to haptic rendering of guidewires for use in minimally invasive surgical simulation.
Comput. Animat. Virtual Worlds, 2011

Motion Capture of Hand Movements Using Stereo Vision for Minimally Invasive Vascular Interventions.
Proceedings of the Sixth International Conference on Image and Graphics, 2011

An Interactive 3D Preoperative Planning and Training System for Minimally Invasive Vascular Surgery.
Proceedings of the 12th International Conference on Computer-Aided Design and Computer Graphics, 2011

2010
A realistic elastic rod model for real-time simulation of minimally invasive vascular interventions.
Vis. Comput., 2010

2009
Fast and Accurate Finite Element Method for Deformation Animations.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2009

2007
Automatic expressive deformations for implying and stylizing motion.
Vis. Comput., 2007

2006
Automatic expressive deformations for stylizing motion.
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006

2003
Real-time Crowd Movement On Large Scale Terrains.
Proceedings of the Theory and Practice of Computer Graphics 2003 (TPCG 2003), 2003

1999
A constrained inverse kinematics technique for real-time motion capture animation.
Vis. Comput., 1999

1998
Real-Time Inverse Kinematics through Constrained Dynamics.
Proceedings of the Modelling and Motion Capture Techniques for Virtual Environments, 1998


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