Xinying Hou

Orcid: 0000-0002-1182-5839

According to our database1, Xinying Hou authored at least 15 papers between 2020 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

Online presence:

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Bibliography

2024
CodeTailor: Personalized Parsons Puzzles are Preferred Over AI-Generated Solutions to Support Learning.
CoRR, 2024

Integrating Personalized Parsons Problems with Multi-Level Textual Explanations to Scaffold Code Writing.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

2023
How Novices Use LLM-based Code Generators to Solve CS1 Coding Tasks in a Self-Paced Learning Environment.
Proceedings of the 23rd Koli Calling International Conference on Computing Education Research, 2023

Understanding the Effects of Using Parsons Problems to Scaffold Code Writing for Students with Varying CS Self-Efficacy Levels.
Proceedings of the 23rd Koli Calling International Conference on Computing Education Research, 2023

Parsons Problems to Scaffold Code Writing: Impact on Performance and Problem-Solving Efficiency.
Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 2, 2023

Evaluating ChatGPT's Decimal Skills and Feedback Generation in a Digital Learning Game.
Proceedings of the Responsive and Sustainable Educational Futures, 2023

Examining the Learning Benefits of Different Types of Prompted Self-explanation in a Decimal Learning Game.
Proceedings of the Artificial Intelligence in Education - 24th International Conference, 2023

2022
The Impact of Gender in Learning With Games: A Consistent Effect in a Math Learning Game.
Int. J. Game Based Learn., 2022

How instructional context can impact learning with educational technology: Lessons from a study with a digital learning game.
Comput. Educ., 2022

Assessing the Effects of Open Models of Learning and Enjoyment in a Digital Learning Game.
Int. J. Artif. Intell. Educ., 2022

Using Adaptive Parsons Problems to Scaffold Write-Code Problems.
Proceedings of the ICER 2022: ACM Conference on International Computing Education Research, Lugano and Virtual Event, Switzerland, August 7, 2022

Design a Dashboard for Secondary School Learners to Support Mastery Learning in a Gamified Learning Environment.
Proceedings of the Educating for a New Future: Making Sense of Technology-Enhanced Learning Adoption, 2022

2020
Increasing Children's Knowledge of Pattern Detection and Skip Counting Using a Tablet-based Math Activity.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Moving beyond Test Scores: Analyzing the Effectiveness of a Digital Learning Game through Learning Analytics.
Proceedings of the 13th International Conference on Educational Data Mining, 2020

Exploring How Gender and Enjoyment Impact Learning in a Digital Learning Game.
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020


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