Andreas Rene Fender

Orcid: 0000-0002-5903-0736

According to our database1, Andreas Rene Fender authored at least 27 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
Controllers or Bare Hands? A Controlled Evaluation of Input Techniques on Interaction Performance and Exertion in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., November, 2023

PressurePick: Muscle Tension Estimation for Guitar Players Using Unobtrusive Pressure Sensing.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

InfinitePaint: Painting in Virtual Reality with Passive Haptics Using Wet Brushes and a Physical Proxy Canvas.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
DeltaPen: A Device with Integrated High-Precision Translation and Rotation Sensing on Passive Surfaces.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

ComforTable User Interfaces: Surfaces Reduce Input Error, Time, and Exertion for Tabletop and Mid-air User Interfaces.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

AvatarPoser: Articulated Full-Body Pose Tracking from Sparse Motion Sensing.
Proceedings of the Computer Vision - ECCV 2022, 2022

Demonstrating TapType for mobile ten-finger text entry anywhere.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

TapType: Ten-finger text entry on everyday surfaces via Bayesian inference.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Causality-preserving Asynchronous Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Flashpen: A High-Fidelity and High-Precision Multi-Surface Pen for Virtual Reality.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Demonstrating High-Precision and High-Fidelity Digital Inking for Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

TapID: Rapid Touch Interaction in Virtual Reality using Wearable Sensing.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Demonstrating the Use of Rapid Touch Interaction in Virtual Reality for Prolonged Interaction in Productivity Scenarios.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

TransforMR: Pose-Aware Object Substitution for Composing Alternate Mixed Realities.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

Demonstration of Flashpen: A high-fidelity and high-precision multi-surface pen for Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Demonstrating TapID for Rapid Touch Interaction on Surfaces in Virtual Reality for Productivity Scenarios.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

ArticuLev: An Integrated Self-Assembly Pipeline for Articulated Multi-Bead Levitation Primitives.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2019
SpaceState: Ad-Hoc Definition and Recognition of Hierarchical Room States for Smart Environments.
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019

Digital Assistance for Quality Assurance: Augmenting Workspaces Using Deep Learning for Tracking Near-Symmetrical Objects.
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019

2018
Velt: A Framework for Multi RGB-D Camera Systems.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

Inpher: Inferring Physical Properties of Virtual Objects from Mid-Air Interaction.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

OptiSpace: Automated Placement of Interactive 3D Projection Mapping Content.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
HeatSpace: Automatic Placement of Displays by Empirical Analysis of User Behavior.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

MeetAlive: Room-Scale Omni-Directional Display System for Multi-User Content and Control Sharing.
Proceedings of the Interactive Surfaces and Spaces, 2017

2016
HandyFeet: Social Bodily Play Via Split Control of a Human Puppet's Limbs.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

2015
Creature Teacher: A Performance-Based Animation System for Creating Cyclic Movements.
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015

2014
Drunken ed: a balance game for public large screen displays.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014


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