Anhong Guo

Orcid: 0000-0002-4447-7818

According to our database1, Anhong Guo authored at least 52 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
InteractOut: Leveraging Interaction Proxies as Input Manipulation Strategies for Reducing Smartphone Overuse.
CoRR, 2024

Sound Unblending: Exploring Sound Manipulations for Accessible Mixed-Reality Awareness.
CoRR, 2024

2023
BrushLens: Hardware Interaction Proxies for Accessible Touchscreen Interface Actuation.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

DeckFlow: A Card Game Interface for Exploring Generative Model Flows.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

SoundBlender: Manipulating Sounds for Accessible Mixed-Reality Awareness.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Human-Centered Deferred Inference: Measuring User Interactions and Setting Deferral Criteria for Human-AI Teams.
Proceedings of the 28th International Conference on Intelligent User Interfaces, 2023

VRGit: A Version Control System for Collaborative Content Creation in Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Hacking, Switching, Combining: Understanding and Supporting DIY Assistive Technology Design by Blind People.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Deploying VizLens: Characterizing User Needs, Preferences, and Challenges of Physical Interfaces Usage in the Wild.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023

2022
XSpace: An Augmented Reality Toolkit for Enabling Spatially-Aware Distributed Collaboration.
Proc. ACM Hum. Comput. Interact., 2022

OmniScribe: Authoring Immersive Audio Descriptions for 360° Videos.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

ImageExplorer: Multi-Layered Touch Exploration to Encourage Skepticism Towards Imperfect AI-Generated Image Captions.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

CustomizAR: Facilitating Interactive Exploration and Measurement of Adaptive 3D Designs.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
TutorialLens: Authoring Interactive Augmented Reality Tutorials Through Narration and Demonstration.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021

"It's Complicated": Negotiating Accessibility and (Mis)Representation in Image Descriptions of Race, Gender, and Disability.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

CollabAlly: Accessible Collaboration Awareness in Document Editing.
Proceedings of the ASSETS '21: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility, 2021

Image Explorer: Multi-Layered Touch Exploration to Make Images Accessible.
Proceedings of the ASSETS '21: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility, 2021

Designing Disaggregated Evaluations of AI Systems: Choices, Considerations, and Tradeoffs.
Proceedings of the AIES '21: AAAI/ACM Conference on AI, 2021

2020
Toward fairness in AI for people with disabilities SBG@a research roadmap.
ACM SIGACCESS Access. Comput., 2020

Sense and Accessibility: Understanding People with Physical Disabilities' Experiences with Sensing Systems.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020

Making Mobile Augmented Reality Applications Accessible.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020

Disability and the COVID-19 Pandemic: Using Twitter to Understand Accessibility during Rapid Societal Transition.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020

2019
Blocks: Collaborative and Persistent Augmented Reality Experiences.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2019

Toward Fairness in AI for People with Disabilities: A Research Roadmap.
CoRR, 2019

StateLens: A Reverse Engineering Solution for Making Existing Dynamic Touchscreens Accessible.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Minuet: Multimodal Interaction with an Internet of Things.
Proceedings of the Symposium on Spatial User Interaction, 2019

VizWiz-Priv: A Dataset for Recognizing the Presence and Purpose of Private Visual Information in Images Taken by Blind People.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

X-Ray: Screenshot Accessibility via Embedded Metadata.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019

Supporting Older Adults in Using Complex User Interfaces with Augmented Reality.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019

2018
Making Everyday Interfaces Accessible: Tactile Overlays by and for Blind People.
IEEE Pervasive Comput., 2018

Crowd-AI Camera Sensing in the Real World.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018

VizWiz Grand Challenge: Answering Visual Questions From Blind People.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018

Crowd-AI Systems for Non-Visual Information Access in the Real World.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Investigating Cursor-based Interactions to Support Non-Visual Exploration in the Real World.
Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

2017
Making Real-World Interfaces Accessible Through Crowdsourcing, Computer Vision, and Fabrication.
Proceedings of the 14th Web for All Conference, 2017

Understanding Uncertainty in Measurement and Accommodating its Impact in 3D Modeling and Printing.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
Beyond the Touchscreen: An Exploration of Extending Interactions on Commodity Smartphones.
ACM Trans. Interact. Intell. Syst., 2016

VizLens: A Robust and Interactive Screen Reader for Interfaces in the Real World.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Exploring tilt for no-touch, wrist-only interactions on smartwatches.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

A comparison of order picking methods augmented with weight checking error detection.
Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

WearWrite: Crowd-Assisted Writing from Smartwatches.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

An Uninteresting Tour Through Why Our Research Papers Aren't Accessible.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Facade: Auto-generating Tactile Interfaces to Appliances.
Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility, 2016

VizMap: Accessible Visual Information Through Crowdsourced Map Reconstruction.
Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility, 2016

2015
WearWrite: Orchestrating the Crowd to Complete Complex Tasks from Wearables (We Wrote This Paper on a Watch).
CoRR, 2015

Order Picking with Head-Up Displays.
Computer, 2015

WearWrite: Orchestrating the Crowd to Complete Complex Tasks from Wearables.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

CapAuth: Identifying and Differentiating User Handprints on Commodity Capacitive Touchscreens.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

BeyondTouch: Extending the Input Language with Built-in Sensors on Commodity Smartphones.
Proceedings of the 20th International Conference on Intelligent User Interfaces, 2015

Comparing order picking assisted by head-up display versus pick-by-light with explicit pick confirmation.
Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

ApplianceReader: A Wearable, Crowdsourced, Vision-based System to Make Appliances Accessible.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
A comparison of order picking assisted by head-up display (HUD), cart-mounted display (CMD), light, and paper pick list.
Proceedings of the ISWC'14, 2014


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