Christoph Gebhardt

Orcid: 0000-0001-7162-0133

According to our database1, Christoph Gebhardt authored at least 18 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
ViGather: Inclusive Virtual Conferencing with a Joint Experience Across Traditional Screen Devices and Mixed Reality Headsets.
Proc. ACM Hum. Comput. Interact., 2023

InteractionAdapt: Interaction-driven Workspace Adaptation for Situated Virtual Reality Environments.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

2022
MARLUI: Multi-Agent Reinforcement Learning for Goal-Agnostic Adaptive UIs.
CoRR, 2022

SemiMultiPose: A Semi-supervised Multi-animal Pose Estimation Framework.
CoRR, 2022

2021
Optimization-based User Support for Cinematographic Quadrotor Camera Target Framing.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Optimal Control to Support High-Level User Goals in Human-Computer Interaction.
PhD thesis, 2020

Hierarchical Reinforcement Learning as a Model of Human Task Interleaving.
CoRR, 2020

2019
High-Level Teleoperation System for Aerial Exploration of Indoor Environments.
Frontiers Robotics AI, 2019

Optimizing for Aesthetically Pleasing Quadrotor Camera Motion.
CoRR, 2019

Learning Cooperative Personalized Policies from Gaze Data.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

2018
Optimizing for aesthetically pleasing qadrotor camera motion.
ACM Trans. Graph., 2018

WYFIWYG: Investigating Effective User Support in Aerial Videography.
CoRR, 2018

AdaM: Adapting Multi-User Interfaces for Collaborative Environments in Real-Time.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2016
Advanced Interactive Technologies Lab: Zürich, Switzerland.
XRDS, 2016

Airways: Optimization-Based Planning of Quadrotor Trajectories according to High-Level User Goals.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2014
Employing Blended Interaction to Blend the Qualities of Digital and Physical Books / Anwendung von Blended Interaction zur Vermischung der Eigenschaften digitaler und physischer Bücher.
i-com, 2014

Employing Blended Interaction to Blend the Qualities of Digital and Physical Books.
Proceedings of the Mensch & Computer 2014 - Tagungsband, 14. Fachübergreifende Konferenz für Interaktive und Kooperative Medien - Interaktiv unterwegs - Freiräume gestalten, 31. August, 2014

Integrative workplace: studying the effect of digital desks on users' working practices.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014


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