Christoph Gebhardt

Orcid: 0000-0001-7162-0133

According to our database1, Christoph Gebhardt authored at least 28 papers between 2014 and 2026.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
Automating UI Optimization through Multi-Agentic Reasoning.
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026

2025
Regressor-Guided Image Editing Regulates Emotional Response to Reduce Online Engagement.
CoRR, January, 2025

Preference-Guided Multi-Objective UI Adaptation.
Proceedings of the 38th Annual ACM Symposium on User Interface Software and Technology, 2025

MagicHOI: Leveraging 3D Priors for Accurate Hand-Object Reconstruction from Short Monocular Video Clips.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2025

Continual Human-in-the-Loop Optimization.
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025

2024
Detecting Users' Emotional States during Passive Social Media Use.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., May, 2024

MARLUI: Multi-Agent Reinforcement Learning for Adaptive Point-and-Click UIs.
Proc. ACM Hum. Comput. Interact., 2024

RILe: Reinforced Imitation Learning.
CoRR, 2024

SituationAdapt: Contextual UI Optimization in Mixed Reality with Situation Awareness via LLM Reasoning.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024

MANIKIN: Biomechanically Accurate Neural Inverse Kinematics for Human Motion Estimation.
Proceedings of the Computer Vision - ECCV 2024, 2024

2023
ViGather: Inclusive Virtual Conferencing with a Joint Experience Across Traditional Screen Devices and Mixed Reality Headsets.
Proc. ACM Hum. Comput. Interact., 2023

InteractionAdapt: Interaction-driven Workspace Adaptation for Situated Virtual Reality Environments.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

2022
MARLUI: Multi-Agent Reinforcement Learning for Goal-Agnostic Adaptive UIs.
CoRR, 2022

SemiMultiPose: A Semi-supervised Multi-animal Pose Estimation Framework.
CoRR, 2022

2021
Optimization-based User Support for Cinematographic Quadrotor Camera Target Framing.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Optimal Control to Support High-Level User Goals in Human-Computer Interaction.
PhD thesis, 2020

Hierarchical Reinforcement Learning as a Model of Human Task Interleaving.
CoRR, 2020

2019
High-Level Teleoperation System for Aerial Exploration of Indoor Environments.
Frontiers Robotics AI, 2019

Optimizing for Aesthetically Pleasing Quadrotor Camera Motion.
CoRR, 2019

Learning Cooperative Personalized Policies from Gaze Data.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

2018
Optimizing for aesthetically pleasing qadrotor camera motion.
ACM Trans. Graph., 2018

WYFIWYG: Investigating Effective User Support in Aerial Videography.
CoRR, 2018

AdaM: Adapting Multi-User Interfaces for Collaborative Environments in Real-Time.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2016
Advanced Interactive Technologies Lab: Zürich, Switzerland.
XRDS, 2016

Airways: Optimization-Based Planning of Quadrotor Trajectories according to High-Level User Goals.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2014
Employing Blended Interaction to Blend the Qualities of Digital and Physical Books / Anwendung von Blended Interaction zur Vermischung der Eigenschaften digitaler und physischer Bücher.
i-com, 2014

Employing Blended Interaction to Blend the Qualities of Digital and Physical Books.
Proceedings of the Mensch & Computer 2014 - Tagungsband, 14. Fachübergreifende Konferenz für Interaktive und Kooperative Medien - Interaktiv unterwegs - Freiräume gestalten, 31. August, 2014

Integrative workplace: studying the effect of digital desks on users' working practices.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014


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