Yuki Onishi
Orcid: 0000-0002-5355-6833
According to our database1,
Yuki Onishi authored at least 17 papers
between 2018 and 2026.
Collaborative distances:
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Bibliography
2026
A Two-Week In-the-Wild Study of Screen Filters and Camera Sliders for Smartphone Privacy in Public Spaces.
Proceedings of the Twentieth International Conference on Tangible, 2026
OrigamiWalls: A Shape-Changing Robotic Partitioning System for Diverse Spatial Reconfigurations.
Proceedings of the 2026 Designing Interactive Systems Conference, 2026
2025
Prompting an Embodied AI Agent: How Embodiment and Multimodal Signaling Affects Prompting Behaviour.
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025
2024
Understanding How a 3-dimensional ZMP Exactly Decouples the Horizontal and Vertical Dynamics of the CoM-ZMP Model.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the IEEE Conference on Control Technology and Applications, 2024
A Riemannian Metric Design for Smooth and Energy-efficient Trajectory Generation of I-DoF Port-Hamiltonian Systems.
Proceedings of the 14th Asian Control Conference, 2024
Proceedings of the Designing Interactive Systems Conference, 2024
2023
Priority-based state machine synthesis that relaxes behavior design of multi-arm manipulators in dynamic environments.
Adv. Robotics, March, 2023
UbiSurface: A Robotic Touch Surface for Supporting Mid-air Planar Interactions in Room-Scale VR.
Proc. ACM Hum. Comput. Interact., 2023
2022
WaddleWalls: Room-scale Interactive Partitioning System using a Swarm of Robotic Partitions.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
2021
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2019
Be Bait!: A Unique Fishing Experience with Hammock-based Underwater Locomotion Method.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
2018
The living wall display: physical augmentation of interactive content using an autonomous mobile display.
Proceedings of the SIGGRAPH Asia 2018 Emerging Technologies, 2018