Amy Banic

According to our database1, Amy Banic authored at least 54 papers between 2004 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Effects of Experiential Priming in Virtual Reality on Flavor Profiles of Real-World Beverages.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

How Field of View Affects Awareness of an Avatar During a Musical Task in Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Investigating the Effects of Limited Field of View on Jamming Experience in Extended Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

DualStream: Spatially Sharing Selves and Surroundings using Mobile Devices and Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Networking AI-Driven Virtual Musicians in Extended Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

2022
AR Drum Circle: Real-Time Collaborative Drumming in AR.
Frontiers Virtual Real., 2022

How Late is Too Late? Effects of Network Latency on Audio-Visual Perception During AR Remote Musical Collaboration.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Studying the Effects of Network Latency on Audio-Visual Perception During an AR Musical Task.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Build Your Own Arcade Machine with Tinycade.
Proceedings of the C&C '22: Creativity and Cognition, Venice, Italy, June 20 - 23, 2022, 2022

2021
Temporal Availability of Ebbinghaus Illusions on Perceiving and Interacting with 3D Objects in a Contextual Virtual Environment.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

2020
Squishy Volumes: Evaluation of Silicone as Camera-less Pressure-Based Input for 3-Dimensional Interaction.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Prop-Based Egocentric and Exocentric Virtual Object Storage Techniques.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Effects of Egocentric Versus Exocentric Virtual Object Storage Technique on Cognition in Virtual Environments.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Effects of Physical Prop Shape on Virtual Stairs Travel Techniques.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Kinetic Skin: Feasibility and Implementation of Bare Skin Tracking of Hand and Body Joints for 3D User Interfaces.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2019
Position Paper: Factors of Perceived Tactile Cue Dominance when Interacting with Moving Virtual Objects.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Body-Prop Interaction: Evaluation of Augmented Open Discs and Egocentric Body-Based Interaction.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Evaluation of Visual Perception Manipulation in Virtual Reality Training Environments to Improve Golf Performance.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Visual Design Problem-based Learning in a Virtual Environment Improves Computational Thinking and Programming Knowledge.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

To Speak or to Text: Effects of Display Type and I/O Style on Mobile Virtual Humans Nurse Training.
Proceedings of the Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019

KnobCollector: Custom Device Controller for Dynamic Real-Time Subjective Data Collection in Virtual Reality.
Proceedings of the Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019

Physically-Based Bimanual Volumetric Selection for Immersive Visualizations.
Proceedings of the Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019

Bi-Manual Interaction for Manipulation, Volume Selection, and Travel: Using the Leap Motion, Game Controllers and Mobile Devices.
Proceedings of the VR Developer Gems, 1st Edition, 2019

2018
Evaluation of Scientific Workflow Effectiveness for a Distributed Multi-User Multi-Platform Support System for Collaborative Visualization.
Proceedings of the Practice and Experience on Advanced Research Computing, 2018

Body-Prop Interaction: Augmented Open Discs and Egocentric Body-Based Interaction for Exploring Immersive Visualizations.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

An Exploration of Altered Muscle Mappings of Arm to Finger Control for 3D Selection.
Proceedings of the Symposium on Spatial User Interaction, 2018

Support Collaboration Across Geographically Distributed Users Using Heterogeneous Virtual Reality Systems.
Proceedings of the HCI International 2018 - Posters' Extended Abstracts, 2018

2017
Towards Cross-Surface Immersion Using Low Cost Multi-Sensory Output Cues to Support Proxemics and Kinesics Across Heterogeneous Systems.
CoRR, 2017

2016
VolSelectAware: Visual-Cognition Coupled Non-Visual Data-Driven Volume Selection for Immersive Scientific Visualizations.
Proceedings of the 9th International Symposium on Visual Information Communication and Interaction, 2016

Evaluation of Collaborative Actions to Inform Design of a Remote Interactive Collaboration Framework for Immersive Data Visualizations.
Proceedings of the Advances in Visual Computing - 12th International Symposium, 2016

2015
3DTouch: A wearable 3D input device for 3D applications.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Region Growing Selection Technique for Dense Volume Visualization.
Proceedings of the Advances in Visual Computing - 11th International Symposium, 2015

Evaluation of Fatigue Measurement Using Human Motor Coordination for Gesture-Based Interaction in 3D Environments.
Proceedings of the Advances in Visual Computing - 11th International Symposium, 2015

2014
3DTouch: A wearable 3D input device with an optical sensor and a 9-DOF inertial measurement unit.
CoRR, 2014

Low-cost Augmented Reality prototype for controlling network devices.
CoRR, 2014

Selection Classification for Interaction with Immersive Volumetric Visualizations.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge Design and Evaluation, 2014

2013
Evaluation of System-Directed Multimodal Systems for Vehicle Inspection.
J. Comput. Inf. Sci. Eng., 2013

Navigation in a virtual environment by dichotic listening: Simultaneous audio cues for user-directed BCI classification.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Investigation of Interaction Modalities Designed for Immersive Visualizations Using Commodity Devices in the Classroom.
Proceedings of the Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, 2013

VWSocialLab: Prototype Virtual World (VW) Toolkit for Social and Behavioral Science Experimental Set-Up and Control.
Proceedings of the Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 2013

2012
Developmentally Appropriate Intelligent Spatial Tutoring for Mobile Devices.
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012

2011
DeskTop: A Design Guideline to Creating a Multi-touch Desk Prototype.
Proceedings of the Ergonomics and Health Aspects of Work with Computers, 2011

Second Life as a Platform for Creating Intelligent Virtual Agents.
Proceedings of the Digital Human Modeling, 2011

2010
Evaluation of the Cognitive Effects of Travel Technique in Complex Real and Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2010

That Avatar Is Looking at Me! Social Inhibition in Virtual Worlds.
Proceedings of the Intelligent Virtual Agents, 10th International Conference, 2010

2009
Real Walking Increases Simulator Sickness in Navigationally Complex Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Selection performance based on classes of bimanual actions.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

2007
Bimanual task division preferences for volume selection.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Shakespearean karaoke.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Social responses to virtual humans: implications for future interface design.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Two Handed Selection Techniques for Volumetric Data.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007

2005
Comparison of Path Visualizations and Cognitive Measures Relative to Travel Technique in a Virtual Environment.
IEEE Trans. Vis. Comput. Graph., 2005

2004
Colorplate: Effects of Travel Technique on Cognition in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Effects of Travel Technique on Cognition in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004


  Loading...