Zachary Wartell

According to our database1, Zachary Wartell authored at least 37 papers between 1998 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2018
Multi-Scale 7DOF View Adjustment.
IEEE Trans. Vis. Comput. Graph., 2018

Evaluation of Cursor Offset on 3D Selection in VR.
Proceedings of the Symposium on Spatial User Interaction, 2018

2016
General Chair Message.
Proceedings of the 2016 IEEE Virtual Reality, 2016

2015
Comparison of Device-Based, One and Two-Handed 7DOF Manipulation Techniques.
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015

Evaluation of 3D virtual cursor offset techniques for navigation tasks in a multi-display virtual environment.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

Evaluation of a bimanual simultaneous 7DOF interaction technique in virtual environments.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
HyFinBall: a two-handed, hybrid 2D/3D desktop VR interface for multi-dimensional visualization.
Proceedings of the Visualization and Data Analysis 2014, 2014

Riding the plane: bimanual, desktop 3D manipulation.
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, 2014

Balancing physical and cognitive challenge: A study of players' psychological responses to exergame play.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

Stereo and motion cues effect on depth perception of volumetric data.
Proceedings of the Stereoscopic Displays and Applications XXV, 2014

Evaluating dynamic-adjustment of stereo view parameters in a multi-scale virtual environment.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2012
The Whole Story: Building the Complete History of a Place.
Proceedings of the 45th Hawaii International International Conference on Systems Science (HICSS-45 2012), 2012

Evaluating depth perception of volumetric data in semi-immersive VR.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

Event Structuring as a General Approach to Building Knowledge in Time-Based Collections.
Proceedings of the Expanding the Frontiers of Visual Analytics and Visualization, 2012

2011
Astrojumper: Motivating Exercise with an Immersive Virtual Reality Exergame.
Presence Teleoperators Virtual Environ., 2011

Leveraging change blindness for redirection in virtual environments.
Proceedings of the IEEE Virtual Reality Conference, 2011

2010
Alleviating the Modifiable Areal Unit Problem within Probe-Based Geospatial Analyses.
Comput. Graph. Forum, 2010

Exploiting change blindness to expand walkable space in a virtual environment.
Proceedings of the IEEE Virtual Reality Conference, 2010

2009
Interaction Volume Management in a Multi-scale Virtual Environment.
Proceedings of the Advances in Information and Intelligent Systems, 2009

Selection performance based on classes of bimanual actions.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

2008
Multi-Focused Geospatial Analysis Using Probes.
IEEE Trans. Vis. Comput. Graph., 2008

Visual Analysis and Semantic Exploration of Urban LIDAR Change Detection.
Comput. Graph. Forum, 2008

Legible Simplification of Textured Urban Models.
IEEE Computer Graphics and Applications, 2008

2007
Bimanual task division preferences for volume selection.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Analyzing sampled terrain volumetrically with regard to error and geologic variation.
Proceedings of the Visualization and Data Analysis 2007, 2007

Two Handed Selection Techniques for Volumetric Data.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007

2006
Hierarchical simplification of city models to maintain urban legibility.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
Navigation and Interaction in a Multi-Scale Stereoscopic Environment.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

2003
Rendering Vector Data over Global, Multiresolution 3D Terrain.
Proceedings of the 5th Joint Eurographics - IEEE TCVG Symposium on Visualization, 2003

2002
A Geometric Comparison of Algorithms for Fusion Control in Stereoscopic HTDs.
IEEE Trans. Vis. Comput. Graph., 2002

2001
Characterizing Image Fusion Techniques in Stereoscopic HTDs.
Proceedings of the Graphics Interface 2001 Conference, 2001

2000
Toward Spontaneous Interaction with the Perceptive Workbench.
IEEE Computer Graphics and Applications, 2000

The Perceptive Workbench: Toward Spontaneous and Natural Interaction in Semi-immersive Virtual Environments.
Proceedings of the Virtual Reality 2000 Conference, 2000

1999
Third-Person Navigation of Whole-Planet Terrain in a Head-tracked Stereoscopic Environment.
Proceedings of the IEEE Virtual Reality 1999 Conference, 1999

Efficient Ray Intersection for Visualization and Navigation of Global Terrain using Spheroidal Height-Augmented Quadtrees.
Proceedings of the 1st Joint Eurographics, 1999

Balancing Fusion, Image Depth and Distortion in Stereoscopic Head-Tracked Displays.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

1998
Battlefield visualization on the responsive workbench.
Proceedings of the 9th IEEE Visualization Conference, 1998


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