Thomas Pederson

Orcid: 0000-0002-4005-9926

According to our database1, Thomas Pederson authored at least 44 papers between 1999 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Towards Situation Awareness and Attention Guidance in a Multiplayer Environment using Augmented Reality and Carcassonne.
CoRR, 2022

Multimodal Augmented Reality and Subtle Quidance for Industrial Assembly - A Survey and Ideation Method.
Proceedings of the Virtual, Augmented and Mixed Reality: Applications in Education, Aviation and Industry, 2022

Towards Situation Awareness and Attention Guidance in a Multiplayer Environment using Augmented Reality and Carcassonne.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

2020
Invisible AI-driven HCI Systems - When, Why and How.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

2017
A Wearable Personal Assistant for Surgeons - Design, Evaluation, and Future Prospects.
EAI Endorsed Trans. Pervasive Health Technol., 2017

Symbiotic attention management in the context of internet of things.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

2016
Qualitative Study of Surgeons Using a Wearable Personal Assistant in Surgeries and Ward Rounds.
Proceedings of the eHealth 360°, 2016

2015
Designing Wearable Personal Assistants for Surgeons: An Egocentric Approach.
IEEE Pervasive Comput., 2015

A Wrist-Worn Thermohaptic Device for Graceful Interruption.
IxD&A, 2015

MAGIC pointing for eyewear computers.
Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

An egocentric approach towards ubiquitous multimodal interaction.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

2014
Ubicomp beyond devices: people, objects, space and meaning.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Interactions and applications for see-through technologies.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Wearable laser pointer versus head-mounted display for tele-guidance applications?
Proceedings of the ISWC'14, 2014

eNurse. A Mobile System for Improving the Quality of Treatment for Cancer Survivors.
Proceedings of the HCI International 2014 - Posters' Extended Abstracts, 2014

2013
Demo: touch-less interaction with medical images using hand & foot gestures.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Touch-less interaction with medical images using hand & foot gestures.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

2012
Human Cognition as a Foundation for the Emerging Egocentric Interaction Paradigm.
Proceedings of the Human-Computer Interaction: The Agency Perspective, 2012

Egocentric interaction as a tool for designing ambient ecologies - The case of the easy ADL ecology.
Pervasive Mob. Comput., 2012

A wearable kids' health monitoring system on smartphone.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

Eye-based head gestures.
Proceedings of the 2012 Symposium on Eye-Tracking Research and Applications, 2012

A Smart Home Experience Using Egocentric Interaction Design Principles.
Proceedings of the 15th IEEE International Conference on Computational Science and Engineering, 2012

2011
A Situative Space Model for Mobile Mixed-Reality Computing.
IEEE Pervasive Comput., 2011

The global interaction research initiative at the IT university of Copenhagen, Denmark.
Proceedings of the 2011 ACM Conference on Computer Supported Cooperative Work, 2011

2010
Guest Editors' Introduction: Labeling the World.
IEEE Pervasive Comput., 2010

The easy ADL home: A physical-virtual approach to domestic living.
J. Ambient Intell. Smart Environ., 2010

Towards a model for egocentric interaction with physical and virtual objects.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Situative Space Tracking within Smart Environments.
Proceedings of the Sixth International Conference on Intelligent Environments, 2010

2008
Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks.
IEEE Multim., 2008

A General-Purpose Context Modeling Architecture for Adaptive Mobile Services.
Proceedings of the Advances in Conceptual Modeling - Challenges and Opportunities, 2008

Explore! possibilities and challenges of mobile learning.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Mobile games to foster the learning of history at archaeological sites.
Proceedings of the 2007 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2007), 2007

Activity Recognition Using an Egocentric Perspective of Everyday Objects.
Proceedings of the Ubiquitous Intelligence and Computing, 4th International Conference, 2007

Activity Recognition Based on Intra and Extra Manipulation of Everyday Objects.
Proceedings of the Ubiquitous Computing Systems, 4th International Symposium, 2007

Towards an Activity-Aware Wearable Computing Platform Based on an Egocentric Interaction Model.
Proceedings of the Ubiquitous Computing Systems, 4th International Symposium, 2007

Re-experiencing History in Archaeological Parks by Playing a Mobile Augmented Reality Game.
Proceedings of the On the Move to Meaningful Internet Systems 2007: OTM 2007 Workshops, 2007

An Activity-Centered Wearable Computing Infrastructure for Intelligent Environment Applications.
Proceedings of the Embedded and Ubiquitous Computing, International Conference, 2007

Making dead history come alive through mobile game-play.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
MODIE 2006: modeling and designing user assistance in intelligent environments.
Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, 2006

2003
From Conceptual Links to Causal Relations - Physical-Virtual Artefacts in Mixed-Reality Space.
PhD thesis, 2003

2002
Pools and satellites: intimacy in the city.
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002

2001
Magic Touch: A Simple Object Location Tracking System Enabling the Development of Physical-Virtual Artefacts in Office Environments.
Pers. Ubiquitous Comput., 2001

2000
Human hands as a link between physical and virtual.
Proceedings of DARE 2000, Designing Augmented Reality Environments, Elsinore, 2000

1999
Physical-virtual instead of physical or virtual - designing artefacts for future knowledge work environments.
Proceedings of the Human-Computer Interaction: Communication, 1999


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