Mon-Chu Chen

Orcid: 0000-0001-7242-8442

According to our database1, Mon-Chu Chen authored at least 33 papers between 1994 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2022
WTAGRAPH: Web Tracking and Advertising Detection using Graph Neural Networks.
Proceedings of the 43rd IEEE Symposium on Security and Privacy, 2022

2021
Quality Control in Crowdsourcing based on Fine-Grained Behavioral Features.
Proc. ACM Hum. Comput. Interact., 2021

Scalable Data Annotation Pipeline for High-Quality Large Speech Datasets Development.
CoRR, 2021

2019
Rehumanized Crowdsourcing: A Labeling Framework Addressing Bias and Ethics in Machine Learning.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2017
A Tattooed Bracelet for Child Vaccination Records in a Developing World Context.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2015
The Effect of Prior Gaming Experience in Motor Imagery Training for Brain-Computer Interfaces: A Pilot Study.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015

Relationship Tunnel Vision: Altered Social Interaction Using Eye-Tracking.
Proceedings of the Ninth International Conference on Tangible, 2015

("Salm", "To Live"): Gaze Reactive Typography Inspired by Ahn Sang-Soo.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Between the Bottle Cap and the Battery: An Investigation of Interrupted Gameplay.
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 2015

2014
Seeing aural: an installation transferring the materials you gaze to sounds you hear.
Proceedings of the Eighth International Conference on Tangible, 2014

Gaze-based drawing assistant.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Scopophobic kitties in wonderland: stories behind the scene of a gaze contingent environment.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Multiparameter Optical Monitoring of Madeira Wine.
Int. J. Online Biomed. Eng., 2013

Combining Spatial and Temporal Information of Eye Movements in Goal-Oriented Tasks.
Proceedings of the Human Factors in Computing and Informatics, 2013

WAYLA: novel gaming experience through unique gaze interaction.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

A Tale of Two Puppets, Two Avatars and Two Countries.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Tracking Eyes in Service Prototyping.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Eye Gaze and Mouse Cursor Relationship in a Debugging Task.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

Madeira wine online quality control.
Proceedings of the 2013 2nd Experiment@ International Conference (exp.at'13), 2013

Enwildering the lab: merging field evaluation with in-lab experience sampling.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Pirate island: an immersion-style language-learning RPG.
Proceedings of the Interaction Design and Children 2013, 2013

Hospital Hero: A Game for Reducing Stress and Anxiety of Hospitalized Children in Emergency Room.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

Eat&Travel: A New Immersive Dining Experience for Restaurants.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
Augmenting Customer Journey Maps with quantitative empirical data: a case on EEG and eye tracking
CoRR, 2012

Ilha Musical: a CAVE for nurturing cultural appreciation.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

2011
Hammering Models: Designing Usable Modeling Tools.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

2010
HappyFeet! influencing at the turning points: walking or scooter ride for short-distance journey?
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

Making friends by killing them: using location-based urban gaming to expand personal networks.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
To move or not to move: a comparison between steerable versus fixed focus region paradigms in multi-resolution tabletop display systems.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2007
Displays Attentive to Unattended Regions: Presenting Information in a Peripheral-Vision-Friendly Way.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007

2005
Characteristics of Fluent Skills in a Complex, Dynamic Problem-Solving Task.
Hum. Factors, 2005

2001
What can a mouse cursor tell us more?: correlation of eye/mouse movements on web browsing.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

1994
Toward a new model of performance.
Proceedings of the 1994 International Computer Music Conference, 1994


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