Azumi Maekawa

Orcid: 0009-0007-4087-6292

Affiliations:
  • University of Tokyo, Japan


According to our database1, Azumi Maekawa authored at least 17 papers between 2018 and 2026.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2026
Induced Human-Driven Actuation: Controlling Timing of Human Movement via Constraint-Release Mechanism.
Proceedings of the Augmented Humans International Conference 2026, 2026

2025
Redirection Detection Thresholds for Avatar Manipulation with Different Body Parts.
IEEE Trans. Vis. Comput. Graph., May, 2025

2023
Computational Design of Personalized Wearable Robotic Limbs.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

STAMPER: Human-machine Integrated Drumming.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Machine-Mediated Teaming: Mixture of Human and Machine in Physical Gaming Experience.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Cyborgs, Human Augmentation, Cybernetics, and JIZAI Body.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

2021
Transparency in Human-Machine Mutual Action.
J. Robotics Mechatronics, 2021

Behind The Game: Implicit Spatio-Temporal Intervention in Inter-personal Remote Physical Interactions on Playing Air Hockey.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

2020
Hand with Sensing Sphere: Body-Centered Spatial Interactions with a Hand-Worn Spherical Camera.
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020

The Tight Game: Implicit Force Intervention in Inter-personal Physical Interactions on Playing Tug of War.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

Dynamic Assistance for Human Balancing with Inertia of a Wearable Robotic Appendage.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2020

Dynamic Motor Skill Synthesis with Human-Machine Mutual Actuation.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
PickHits: hitting experience generation with throwing motion via a handheld mechanical device.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Demonstrating Naviarm: Augmenting the Learning of Motor Skills using a Backpack-type Robotic Arm System.
Proceedings of the 10th Augmented Human International Conference 2019, 2019

Naviarm: Augmenting the Learning of Motor Skills using a Backpack-type Robotic Arm System.
Proceedings of the 10th Augmented Human International Conference 2019, 2019

2018
Aerial-biped: a new physical expression by the biped robot using a quadrotor.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Pseudo-Locomotion Design with a Quadrotor-Assisted Biped Robot.
Proceedings of the IEEE International Conference on Robotics and Biomimetics, 2018


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