Changjie Fan

Orcid: 0000-0001-5420-0516

According to our database1, Changjie Fan authored at least 132 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Promoting human-AI interaction makes a better adoption of deep reinforcement learning: a real-world application in game industry.
Multim. Tools Appl., January, 2024

ICE: Interactive 3D Game Character Editing via Dialogue.
CoRR, 2024

A Dataset for the Validation of Truth Inference Algorithms Suitable for Online Deployment.
CoRR, 2024

XRL-Bench: A Benchmark for Evaluating and Comparing Explainable Reinforcement Learning Techniques.
CoRR, 2024

Towards a Simultaneous and Granular Identity-Expression Control in Personalized Face Generation.
CoRR, 2024

EnMatch: Matchmaking for Better Player Engagement via Neural Combinatorial Optimization.
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024

Optimistic Value Instructors for Cooperative Multi-Agent Reinforcement Learning.
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024

2023
Deep learning applications in games: a survey from a data perspective.
Appl. Intell., December, 2023

ASN: action semantics network for multiagent reinforcement learning.
Auton. Agents Multi Agent Syst., October, 2023

Explainable AI for Cheating Detection and Churn Prediction in Online Games.
IEEE Trans. Games, June, 2023

135-class Emotional Facial Expression Dataset.
Dataset, February, 2023

perCLTV: A General System for Personalized Customer Lifetime Value Prediction in Online Games.
ACM Trans. Inf. Syst., January, 2023

A Music-Driven Deep Generative Adversarial Model for Guzheng Playing Animation.
IEEE Trans. Vis. Comput. Graph., 2023

Multi-Source Multi-Label Learning for User Profiling in Online Games.
IEEE Trans. Multim., 2023

Towards Long-term Annotators: A Supervised Label Aggregation Baseline.
CoRR, 2023

Rethink Baseline of Integrated Gradients from the Perspective of Shapley Value.
CoRR, 2023

AlignDiff: Aligning Diverse Human Preferences via Behavior-Customisable Diffusion Model.
CoRR, 2023

EfficientDreamer: High-Fidelity and Robust 3D Creation via Orthogonal-view Diffusion Prior.
CoRR, 2023

Rethinking Noisy Label Learning in Real-world Annotation Scenarios from the Noise-type Perspective.
CoRR, 2023

Prioritized Trajectory Replay: A Replay Memory for Data-driven Reinforcement Learning.
CoRR, 2023

FlowFace++: Explicit Semantic Flow-supervised End-to-End Face Swapping.
CoRR, 2023

TalkCLIP: Talking Head Generation with Text-Guided Expressive Speaking Styles.
CoRR, 2023

Towards Skilled Population Curriculum for Multi-Agent Reinforcement Learning.
CoRR, 2023

See Through the Inside and Outside: Human Body and Anatomical Skeleton Prediction Network.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

RL4RS: A Real-World Dataset for Reinforcement Learning based Recommender System.
Proceedings of the 46th International ACM SIGIR Conference on Research and Development in Information Retrieval, 2023

Conservative Offline Policy Adaptation in Multi-Agent Games.
Proceedings of the Advances in Neural Information Processing Systems 36: Annual Conference on Neural Information Processing Systems 2023, 2023

A Data-Driven Decision Support Framework for Player Churn Analysis in Online Games.
Proceedings of the 29th ACM SIGKDD Conference on Knowledge Discovery and Data Mining, 2023

Modeling and Control of General Hydraulic Excavator for Human-in-the-loop Automation.
Proceedings of the 35th IEEE International Conference on Tools with Artificial Intelligence, 2023

EUCLID: Towards Efficient Unsupervised Reinforcement Learning with Multi-choice Dynamics Model.
Proceedings of the Eleventh International Conference on Learning Representations, 2023

Towards Unbiased Volume Rendering of Neural Implicit Surfaces with Geometry Priors.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

NeFII: Inverse Rendering for Reflectance Decomposition with Near-Field Indirect Illumination.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

Diverse 3D Hand Gesture Prediction from Body Dynamics by Bilateral Hand Disentanglement.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

Zero-Shot Text-to-Parameter Translation for Game Character Auto-Creation.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

Adaptive Value Decomposition with Greedy Marginal Contribution Computation for Cooperative Multi-Agent Reinforcement Learning.
Proceedings of the 2023 International Conference on Autonomous Agents and Multiagent Systems, 2023

Off-Beat Multi-Agent Reinforcement Learning.
Proceedings of the 2023 International Conference on Autonomous Agents and Multiagent Systems, 2023

DINet: Deformation Inpainting Network for Realistic Face Visually Dubbing on High Resolution Video.
Proceedings of the Thirty-Seventh AAAI Conference on Artificial Intelligence, 2023

FlowFace: Semantic Flow-Guided Shape-Aware Face Swapping.
Proceedings of the Thirty-Seventh AAAI Conference on Artificial Intelligence, 2023

StyleTalk: One-Shot Talking Head Generation with Controllable Speaking Styles.
Proceedings of the Thirty-Seventh AAAI Conference on Artificial Intelligence, 2023

2022
Semisupervised Game Player Categorization From Very Big Behavior Log Data.
IEEE Trans. Syst. Man Cybern. Syst., 2022

Bilateral Filtering Graph Convolutional Network for Multi-relational Social Recommendation in the Power-law Networks.
ACM Trans. Inf. Syst., 2022

Find Your Organization in MMORPGs.
IEEE Trans. Games, 2022

Semantic-Rich Facial Emotional Expression Recognition.
IEEE Trans. Affect. Comput., 2022

LOT: A Story-Centric Benchmark for Evaluating Chinese Long Text Understanding and Generation.
Trans. Assoc. Comput. Linguistics, 2022

PPPNE: Personalized proximity preserved network embedding.
Neurocomputing, 2022

GBGallery : A benchmark and framework for game testing.
Empir. Softw. Eng., 2022

TCFimt: Temporal Counterfactual Forecasting from Individual Multiple Treatment Perspective.
CoRR, 2022

Facial Action Unit Detection and Intensity Estimation from Self-supervised Representation.
CoRR, 2022

Distributed Multi-Robot Obstacle Avoidance via Logarithmic Map-based Deep Reinforcement Learning.
CoRR, 2022

DecBERT: Enhancing the Language Understanding of BERT with Causal Attention Masks.
Proceedings of the Findings of the Association for Computational Linguistics: NAACL 2022, 2022

Easy and Efficient Transformer: Scalable Inference Solution For Large NLP Model.
Proceedings of the 2022 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies: Industry Track, 2022

An Empirical Analysis of Compatibility Issues for Industrial Mobile Games (Practical Experience Report).
Proceedings of the IEEE 33rd International Symposium on Software Reliability Engineering, 2022

Individual Reward Assisted Multi-Agent Reinforcement Learning.
Proceedings of the International Conference on Machine Learning, 2022

Deconfounded Value Decomposition for Multi-Agent Reinforcement Learning.
Proceedings of the International Conference on Machine Learning, 2022

Multi-Dimensional Prediction of Guild Health in Online Games: A Stability-Aware Multi-Task Learning Approach.
Proceedings of the Thirty-Sixth AAAI Conference on Artificial Intelligence, 2022

2021
Asyncflow: A visual programming tool for game artificial intelligence.
Vis. Informatics, 2021

Player Behavior Modeling for Enhancing Role-Playing Game Engagement.
IEEE Trans. Comput. Soc. Syst., 2021

RL4RS: A Real-World Benchmark for Reinforcement Learning based Recommender System.
CoRR, 2021

LOT: A Benchmark for Evaluating Chinese Long Text Understanding and Generation.
CoRR, 2021

Neural-to-Tree Policy Distillation with Policy Improvement Criterion.
CoRR, 2021

Unifying Behavioral and Response Diversity for Open-ended Learning in Zero-sum Games.
CoRR, 2021

Easy and Efficient Transformer : Scalable Inference Solution For large NLP mode.
CoRR, 2021

Write-a-speaker: Text-based Emotional and Rhythmic Talking-head Generation.
CoRR, 2021

Efficient policy detecting and reusing for non-stationarity in Markov games.
Auton. Agents Multi Agent Syst., 2021

GLIB: towards automated test oracle for graphically-rich applications.
Proceedings of the ESEC/FSE '21: 29th ACM Joint European Software Engineering Conference and Symposium on the Foundations of Software Engineering, 2021

Episodic Multi-agent Reinforcement Learning with Curiosity-driven Exploration.
Proceedings of the Advances in Neural Information Processing Systems 34: Annual Conference on Neural Information Processing Systems 2021, 2021

An Efficient Transfer Learning Framework for Multiagent Reinforcement Learning.
Proceedings of the Advances in Neural Information Processing Systems 34: Annual Conference on Neural Information Processing Systems 2021, 2021

Towards Unifying Behavioral and Response Diversity for Open-ended Learning in Zero-sum Games.
Proceedings of the Advances in Neural Information Processing Systems 34: Annual Conference on Neural Information Processing Systems 2021, 2021

Build Your Own Bundle - A Neural Combinatorial Optimization Method.
Proceedings of the MM '21: ACM Multimedia Conference, Virtual Event, China, October 20, 2021

Globally Optimized Matchmaking in Online Games.
Proceedings of the KDD '21: The 27th ACM SIGKDD Conference on Knowledge Discovery and Data Mining, 2021

Audio2Head: Audio-driven One-shot Talking-head Generation with Natural Head Motion.
Proceedings of the Thirtieth International Joint Conference on Artificial Intelligence, 2021

Automatic Translation of Music-to-Dance for In-Game Characters.
Proceedings of the Thirtieth International Joint Conference on Artificial Intelligence, 2021

MetaCURE: Meta Reinforcement Learning with Empowerment-Driven Exploration.
Proceedings of the 38th International Conference on Machine Learning, 2021

Prior Aided Streaming Network for Multi-task Affective Analysis.
Proceedings of the IEEE/CVF International Conference on Computer Vision Workshops, 2021

Flow-Guided One-Shot Talking Face Generation With a High-Resolution Audio-Visual Dataset.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

Learning a Facial Expression Embedding Disentangled From Identity.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

A Future-Oriented Cache Management for Mobile Games.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

KuiLeiXi: a Chinese Open-Ended Text Adventure Game.
Proceedings of the Joint Conference of the 59th Annual Meeting of the Association for Computational Linguistics and the 11th International Joint Conference on Natural Language Processing, 2021

OpenMEVA: A Benchmark for Evaluating Open-ended Story Generation Metrics.
Proceedings of the 59th Annual Meeting of the Association for Computational Linguistics and the 11th International Joint Conference on Natural Language Processing, 2021

Long Text Generation by Modeling Sentence-Level and Discourse-Level Coherence.
Proceedings of the 59th Annual Meeting of the Association for Computational Linguistics and the 11th International Joint Conference on Natural Language Processing, 2021

Reinforcement Learning with a Disentangled Universal Value Function for Item Recommendation.
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021

Write-a-speaker: Text-based Emotional and Rhythmic Talking-head Generation.
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021

2020
NGUARD+: An Attention-based Game Bot Detection Framework via Player Behavior Sequences.
ACM Trans. Knowl. Discov. Data, 2020

Fever Basketball: A Complex, Flexible, and Asynchronized Sports Game Environment for Multi-agent Reinforcement Learning.
CoRR, 2020

Semi-Supervised Learning for In-Game Expert-Level Music-to-Dance Translation.
CoRR, 2020

GraphFederator: Federated Visual Analysis for Multi-party Graphs.
CoRR, 2020

Learn to Effectively Explore in Context-Based Meta-RL.
CoRR, 2020

Unsupervised Facial Action Unit Intensity Estimation via Differentiable Optimization.
CoRR, 2020

Multi-label Relation Modeling in Facial Action Units Detection.
CoRR, 2020

Learning to Utilize Shaping Rewards: A New Approach of Reward Shaping.
Proceedings of the Advances in Neural Information Processing Systems 33: Annual Conference on Neural Information Processing Systems 2020, 2020

Unsupervised Learning Facial Parameter Regressor for Action Unit Intensity Estimation via Differentiable Renderer.
Proceedings of the MM '20: The 28th ACM International Conference on Multimedia, 2020

Neutral Face Game Character Auto-Creation via PokerFace-GAN.
Proceedings of the MM '20: The 28th ACM International Conference on Multimedia, 2020

OptMatch: Optimized Matchmaking via Modeling the High-Order Interactions on the Arena.
Proceedings of the KDD '20: The 26th ACM SIGKDD Conference on Knowledge Discovery and Data Mining, 2020

Efficient Deep Reinforcement Learning via Adaptive Policy Transfer.
Proceedings of the Twenty-Ninth International Joint Conference on Artificial Intelligence, 2020

Generating Behavior-Diverse Game AIs with Evolutionary Multi-Objective Deep Reinforcement Learning.
Proceedings of the Twenty-Ninth International Joint Conference on Artificial Intelligence, 2020

Regression Testing of Massively Multiplayer Online Role-Playing Games.
Proceedings of the IEEE International Conference on Software Maintenance and Evolution, 2020

Q-value Path Decomposition for Deep Multiagent Reinforcement Learning.
Proceedings of the 37th International Conference on Machine Learning, 2020

Action Semantics Network: Considering the Effects of Actions in Multiagent Systems.
Proceedings of the 8th International Conference on Learning Representations, 2020

One-Shot Voice Conversion Using Star-Gan.
Proceedings of the 2020 IEEE International Conference on Acoustics, 2020

Youling: an AI-assisted Lyrics Creation System.
Proceedings of the 2020 Conference on Empirical Methods in Natural Language Processing: System Demonstrations, 2020

Keep You from Leaving: Churn Prediction in Online Games.
Proceedings of the Database Systems for Advanced Applications, 2020

FReeNet: Multi-Identity Face Reenactment.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

Deep Behavior Tracing with Multi-level Temporality Preserved Embedding.
Proceedings of the CIKM '20: The 29th ACM International Conference on Information and Knowledge Management, 2020

Match Tracing: A Unified Framework for Real-time Win Prediction and Quantifiable Performance Evaluation.
Proceedings of the CIKM '20: The 29th ACM International Conference on Information and Knowledge Management, 2020

Personalized Bundle Recommendation in Online Games.
Proceedings of the CIKM '20: The 29th ACM International Conference on Information and Knowledge Management, 2020

Multi-source Data Multi-task Learning for Profiling Players in Online Games.
Proceedings of the IEEE Conference on Games, 2020

XAI-Driven Explainable Multi-view Game Cheating Detection.
Proceedings of the IEEE Conference on Games, 2020

Exploring Unknown States with Action Balance.
Proceedings of the IEEE Conference on Games, 2020

Reinforcement Learning with Action-Specific Focuses in Video Games.
Proceedings of the IEEE Conference on Games, 2020

Efficient Deep Reinforcement Learning through Policy Transfer.
Proceedings of the 19th International Conference on Autonomous Agents and Multiagent Systems, 2020

Mastering Basketball With Deep Reinforcement Learning: An Integrated Curriculum Training Approach.
Proceedings of the 19th International Conference on Autonomous Agents and Multiagent Systems, 2020

Reinforced Evolutionary Algorithms for Game Difficulty Control.
Proceedings of the ACAI 2020: 3rd International Conference on Algorithms, 2020

Generative Adversarial Imitation Learning from Failed Experiences (Student Abstract).
Proceedings of the Thirty-Fourth AAAI Conference on Artificial Intelligence, 2020

From Few to More: Large-Scale Dynamic Multiagent Curriculum Learning.
Proceedings of the Thirty-Fourth AAAI Conference on Artificial Intelligence, 2020

Fast and Robust Face-to-Parameter Translation for Game Character Auto-Creation.
Proceedings of the Thirty-Fourth AAAI Conference on Artificial Intelligence, 2020

2019
NeuroSkinning: automatic skin binding for production characters with deep graph networks.
ACM Trans. Graph., 2019

Learning Action-Transferable Policy with Action Embedding.
CoRR, 2019

FaceSwapNet: Landmark Guided Many-to-Many Face Reenactment.
CoRR, 2019

Abstractive Meeting Summarization via Hierarchical Adaptive Segmental Network Learning.
Proceedings of the World Wide Web Conference, 2019

MVAN: Multi-view Attention Networks for Real Money Trading Detection in Online Games.
Proceedings of the 25th ACM SIGKDD International Conference on Knowledge Discovery & Data Mining, 2019

Wuji: Automatic Online Combat Game Testing Using Evolutionary Deep Reinforcement Learning.
Proceedings of the 34th IEEE/ACM International Conference on Automated Software Engineering, 2019

Text-driven Visual Prosody Generation for Embodied Conversational Agents.
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019

Reinforcement Learning Experience Reuse with Policy Residual Representation.
Proceedings of the Twenty-Eighth International Joint Conference on Artificial Intelligence, 2019

Value Function Transfer for Deep Multi-Agent Reinforcement Learning Based on N-Step Returns.
Proceedings of the Twenty-Eighth International Joint Conference on Artificial Intelligence, 2019

Explicitly Coordinated Policy Iteration.
Proceedings of the Twenty-Eighth International Joint Conference on Artificial Intelligence, 2019

Deep Multi-Agent Reinforcement Learning with Discrete-Continuous Hybrid Action Spaces.
Proceedings of the Twenty-Eighth International Joint Conference on Artificial Intelligence, 2019

Face-to-Parameter Translation for Game Character Auto-Creation.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019

GMTL: A GART Based Multi-task Learning Model for Multi-Social-Temporal Prediction in Online Games.
Proceedings of the 28th ACM International Conference on Information and Knowledge Management, 2019

2018
Hierarchical Deep Multiagent Reinforcement Learning.
CoRR, 2018

A Deep Bayesian Policy Reuse Approach Against Non-Stationary Agents.
Proceedings of the Advances in Neural Information Processing Systems 31: Annual Conference on Neural Information Processing Systems 2018, 2018

NGUARD: A Game Bot Detection Framework for NetEase MMORPGs.
Proceedings of the 24th ACM SIGKDD International Conference on Knowledge Discovery & Data Mining, 2018

Recurrent Deep Multiagent Q-Learning for Autonomous Brokers in Smart Grid.
Proceedings of the Twenty-Seventh International Joint Conference on Artificial Intelligence, 2018

2007
Bounded Incremental Real-Time Dynamic Programming.
Proceedings of the Frontiers in the Convergence of Bioscience and Information Technologies 2007, 2007


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