Chronis Kynigos

According to our database1, Chronis Kynigos authored at least 35 papers between 1997 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2021
Code the mime: A 3D programmable charades game for computational thinking in MaLT2.
Br. J. Educ. Technol., 2021

Children as players, modders, and creators of simulation games: A design for making sense of complex real-world problems: Children as players, modders and creators of simulation games.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
Computer-Based Learning, Computational Thinking, and Constructionist Approaches.
Proceedings of the Encyclopedia of Education and Information Technologies, 2020

Computer-Based Learning, Computational Thinking, and Constructionist Approaches.
Proceedings of the Encyclopedia of Education and Information Technologies, 2020

Modifying games with ChoiCo: Integrated affordances and engineered bugs for computational thinking.
Br. J. Educ. Technol., 2020

2019
Digital media in teachers' training; formulating recommendation on how to enhance creativity.
Proceedings of the First Symposium on Psychology-Based Technologies co-located with XXXII National Congress of Italian Association of Psychology, 2019

2018
Children challenging the design of half-baked games: Expressing values through the process of game modding.
Int. J. Child Comput. Interact., 2018

Programming Approaches to Computational Thinking: Integrating Turtle Geometry, Dynamic Manipulation and 3D Space.
Informatics Educ., 2018

Studying real-world societal problems in a STEM context through robotics.
CoRR, 2018

Game modding for computational thinking: an integrated design approach.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

The near future of children's robotics.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
RobIn: A Half-baked Robot for Electronics in a STEM Context.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
Activity Plan Template: A Mediating Tool for Supporting Learning Design with Robotics.
Proceedings of the Robotics in Education, 2016

ER4STEM Educational Robotics for Science, Technology, Engineering and Mathematics.
Proceedings of the Robotics in Education, 2016

Learning Programming with Educational Robotics: Towards an Integrated Approach.
Proceedings of the Educational Robotics in the Makers Era, 2016

Feedback Authoring for Exploratory Activities: The Case of a Logo-Based 3D Microworld.
Proceedings of the Computers Supported Education - 8th International Conference, 2016

Social Creativity in the Design of Digital Resources Interweaving Math with Environmental Education - The Case Study of the Climate Change C-Book.
Proceedings of the CSEDU 2016, 2016

Game Kits: Metadesign considerations on game modding for learning.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2014
Clark-Wilson A, Robutti O, Sinclair N (eds): The Mathematics Teacher in the Digital Era, An International Perspective on Technology Focused Professional Development.
Technol. Knowl. Learn., 2014

Supporting Creative Design Processes for the Support of Creative Mathematical Thinking - Capitalising on Cultivating Synergies between Math Education and Environmental Education.
Proceedings of the CSEDU 2014, 2014

Designing digital media for creative mathematical learning.
Proceedings of the IDC '14, 2014

2013
Metafora: A Web-Based Platform for Learning to Learn Together in Science and Mathematics.
IEEE Trans. Learn. Technol., 2013

The Metafora Tool: Supporting Learning to Learn Together.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

2011
Designing visual tools to scaffold the process of learning how to learn together.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011

2010
Exploring rules and underlying concepts while engaged with collaborative full-body games.
Proceedings of the Interaction Design and Children, 2010

2009
Investigating the Role of Context in Experimental Research Involving the Use of Digital Media for the Learning of Mathematics: Boundary Objects as Vehicles for Integration.
Int. J. Comput. Math. Learn., 2009

Mathematics Education & Digital Technologies: Facing the Challenge of Networking European Research Teams.
Int. J. Comput. Math. Learn., 2009

Manifesting embodiment: designers' variations on a theme.
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009

2007
Using half-baked microworlds to challenge teacher educators' knowing.
Int. J. Comput. Math. Learn., 2007

Turtle's Navigation and Manipulation of Geometrical Figures Constructed by Variable Processes in a 3d Simulated Space.
Informatics Educ., 2007

Half-Baked Logo Microworlds as Boundary Objects in Integrated Design.
Informatics Educ., 2007

The Role of Blogs In Studying The Discourse And Social Practices of Mathematics Teachers.
J. Educ. Technol. Soc., 2007

2004
A "Black-and-White Box" Approach to User Empowerment With Component Computing.
Interact. Learn. Environ., 2004

1999
Perspectives in analysing classroom interaction data on collaborative computer-based mathematical projects.
Proceedings of the 1999 Conference on Computer Support for Collaborative Learning, 1999

1997
Mathematics with Component-Oriented Exploratory Software.
Int. J. Comput. Math. Learn., 1997


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