Christoph W. Borst

Orcid: 0000-0001-7361-5426

Affiliations:
  • University of Louisiana at Lafayette, USA


According to our database1, Christoph W. Borst authored at least 94 papers between 1998 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Design and Validation of a Library of Active Affective Tasks for Emotion Elicitation in VR.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2023
Pointing in the third-person: an exploration of human motion and visual pointing aids for 3D virtual mirrors.
Virtual Real., September, 2023

Editorial: Everyday Virtual and Augmented Reality: Methods and Applications, Volume II.
Frontiers Virtual Real., March, 2023

Networked Virtual Reality and Enhanced Sensing for Remote Classes and Presentations.
Proceedings of the Everyday Virtual and Augmented Reality, 2023

Study of Visual Guidance Cues in VR Field Trips at High Schools.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Design of Time-Continuous Emotion Rating Interfaces.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Design and Evaluation of Visual Cues for Restoring and Guiding Visual Attention in Eye-Tracked VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Exploring the Usefulness of Visual Indicators for Monitoring Students in a VR-based Teaching Interface.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Tether-Handle Interaction for Retrieving Out-of-Range Objects in VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Heat Metaphor for Attention Estimation for Educational VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Detecting Distracted Students in an Educational VR Environment Utilizing Machine Learning on EEG and Eye-Gaze Data.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Comparing Visualizations to Help a Teacher Effectively Monitor Students in a VR Classroom.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Internal Distraction Detection Utilizing EEG Data in an Educational VR Environment.
Proceedings of the ACM Symposium on Applied Perception 2023, 2023

2022
Detecting distracted students in educational VR environments using machine learning on eye gaze data.
Comput. Graph., 2022

Multi-sensory assessment for hand pattern recognition.
Biomed. Signal Process. Control., 2022

Redirecting Desktop Interface Input to Animate Cross-Reality Avatars.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Modifying Pedagogical Agent Spatial Guidance Sequences to Respond to Eye-Tracked Student Gaze in VR.
Proceedings of the Symposium on Spatial User Interaction, 2022

Detecting Internal Distraction in an Educational VR Environment Using EEG Data.
Proceedings of the Symposium on Spatial User Interaction, 2022

Evaluating Modifying Teacher Avatar Clip Sequencing Based on Eye-Tracked Visual Attention in Educational VR.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Towards Improving Educational Virtual Reality by Classifying Distraction using Deep Learning.
Proceedings of the ICAT-EGVE 2022, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022

2021
A Study of Class Meetings in VR: Student Experiences of Attending Lectures and of Giving a Project Presentation.
Frontiers Virtual Real., 2021

Editorial: Everyday Virtual and Augmented Reality: Methods and Applications.
Frontiers Virtual Real., 2021

A multi-modal sensor dataset for continuous stress detection of nurses in a hospital.
CoRR, 2021

Visual Indicators for Monitoring Students in a VR class.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

An Interface for Enhanced Teacher Awareness of Student Actions and Attention in a VR Classroom.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Supervised vs Unsupervised Learning on Gaze Data to Classify Student Distraction Level in an Educational VR Environment.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021

Deep Learning on Eye Gaze Data to Classify Student Distraction Level in an Educational VR Environment.
Proceedings of the ICAT-EGVE 2021, 2021

2020
Evaluation of Headset-based Viewing and Desktop-based Viewing of Remote Lectures in a Social VR Platform.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Exploring Eye Gaze Visualization Techniques for Identifying Distracted Students in Educational VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Modified Playback of Avatar Clip Sequences Based on Student Attention in Educational VR.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Remote Instruction in Virtual Reality: A Study of Students Attending Class Remotely from Home with VR Headsets.
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020

Designing Tools To Improve Collaborative Interaction in a VR Environment for Teaching Geosciences Interpretation.
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020

Near-Optimal Concentric Circles Layout.
Proceedings of the Advances in Visual Computing - 15th International Symposium, 2020

Evaluation and Comparison of Desktop Viewing and Headset Viewing of Remote Lectures in VR with Mozilla Hubs.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020

2019
VAStream: A Visual Analytics System for Fast Data Streams.
Proceedings of the Practice and Experience in Advanced Research Computing on Rise of the Machines (learning), 2019

Eye-gaze-triggered Visual Cues to Restore Attention in Educational VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Evaluating Teacher Avatar Appearances in Educational VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Pedagogical Agent Responsive to Eye Tracking in Educational VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Redirected Jumping: Perceptual Detection Rates for Curvature Gains.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Visual Cues to Restore Student Attention based on Eye Gaze Drift, and Application to an Offshore Training System.
Proceedings of the Symposium on Spatial User Interaction, 2019

Collaborative Interaction in Large Explorative Environments.
Proceedings of the Symposium on Spatial User Interaction, 2019

Gaze Data Visualizations for Educational VR Applications.
Proceedings of the Symposium on Spatial User Interaction, 2019

Volume Lenses for VR.
Proceedings of the VR Developer Gems, 1st Edition, 2019

Using the Kinect for Head-Tracked Perspective and Pointing in Stationary VR Displays.
Proceedings of the VR Developer Gems, 1st Edition, 2019

2018
Teacher-Guided Educational VR: Assessment of Live and Prerecorded Teachers Guiding Virtual Field Trips.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

2017
Virtual field trips with networked depth-camera-based teacher, heterogeneous displays, and example energy center application.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Design of a practical TV interface for teacher-guided VR field trips.
Proceedings of the 2017 IEEE 3rd Workshop on Everyday Virtual Reality, 2017

Visual cues to aid 3D pointing in a virtual mirror.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

Indirect touch interaction with stereoscopic displays using a two-sided handheld touch device.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Design and Evaluation of Visual Interpenetration Cues in Virtual Grasping.
IEEE Trans. Vis. Comput. Graph., 2016

Virtual energy center for teaching alternative energy technologies.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Visual Analytics Using Graph Sampling and Summarization on Multitouch Displays.
Proceedings of the Advances in Visual Computing - 12th International Symposium, 2016

Teacher-Student VR Telepresence with Networked Depth Camera Mesh and Heterogeneous Displays.
Proceedings of the Advances in Visual Computing - 12th International Symposium, 2016

Toward vibrotactile rendering for irregular 2D tactor arrays.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Handymenu: Integrating menu selection into a multifunction smartphone-based VR controller.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
Immersive Visualization for the Geological Sciences.
Proceedings of the Handbook of Virtual Environments, 2014

Design and evaluation of visual feedback for virtual grasp.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Study of 2D Vibration Summing for Improved Intensity Control in Vibrotactile Array Rendering.
Proceedings of the Advances in Visual Computing - 10th International Symposium, 2014

Visual feedback for virtual grasping.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013
Nonuniform and adaptive coupling stiffness for virtual grasping.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Effects and optimization of visual-proprioceptive discrepancy reduction for virtual grasping.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
Real-time simulation for a virtual reality-based MIG welding training system.
Virtual Real., 2012

Virtual grasp release method and evaluation.
Int. J. Hum. Comput. Stud., 2012

Poster: Force feedback and visual constraint for drawing on a terrain: Path type, view complexity, and pseudohaptic effect.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

Visual interpenetration tradeoffs in whole-hand virtual grasping.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
Low-cost simulated MIG welding for advancement in technical training.
Virtual Real., 2011

Single-Pass Composable 3D Lens Rendering and Spatiotemporal 3D Lenses.
IEEE Trans. Vis. Comput. Graph., 2011

Investigation of Secondary Views in a Multimodal VR Environment: 3D Lenses, Windows, and Mirrors.
Proceedings of the Advances in Visual Computing - 7th International Symposium, 2011

Handymap: A Selection Interface for Cluttered VR Environments Using a Tracked Hand-Held Touch Device.
Proceedings of the Advances in Visual Computing - 7th International Symposium, 2011

Dropping the ball: Releasing a virtual grasp.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011

2010
Real-Time Rendering Method and Performance Evaluation of Composable 3D Lenses for Interactive VR.
IEEE Trans. Vis. Comput. Graph., 2010

Single-pass 3D lens rendering and spatiotemporal "Time Warp" example.
Proceedings of the IEEE Virtual Reality Conference, 2010

Contact Geometry and Visual Factors for Vibrotactile-Grid Location Cues.
Proceedings of the Advances in Visual Computing - 6th International Symposium, 2010

VR Menus: Investigation of Distance, Size, Auto-scale, and Ray Casting vs. Pointer-Attached-to-Menu.
Proceedings of the Advances in Visual Computing - 6th International Symposium, 2010

An evaluation of menu properties and pointing techniques in a projection-based VR environment.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010

2009
Virtual Welder Trainer.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Composable Volumetric Lenses for Surface Exploration.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Single-pass rendering of composable volumetric lens effects.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Investigation of Error in 2D Vibrotactile Position Cues with Respect to Visual and Haptic Display Properties: A Radial Expansion Model for Improved Cuing.
Proceedings of the Enterprise Information Systems, 11th International Conference, 2009

A 2D haptic glyph method for tactile arrays : Design and evaluation.
Proceedings of the World Haptics 2009, 2009

2008
New Rendering Approach for Composable Volumetric Lenses.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

2007
Enhancing VR-based visualization with a 2D vibrotactile array.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Evaluation of Stereoscopy and Lit Shading for a Counting Task in Knot Visualization.
Proceedings of the 2007 International Conference on Computer Graphics & Virtual Reality, 2007

Volumetric Windows: Application to Interpretation of Scientific Data, Shader-Based Rendering Method, and Performance Evaluation.
Proceedings of the 2007 International Conference on Computer Graphics & Virtual Reality, 2007

2006
A Spring Model for Whole-Hand Virtual Grasping.
Presence Teleoperators Virtual Environ., 2006

2005
Evaluation of a Haptic Mixed Reality System for Interactions with a Virtual Control Panel.
Presence Teleoperators Virtual Environ., 2005

Realistic Virtual Grasping.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

Bi-Level and Anti-Aliased Rendering Methods for a Low-Resolution 2D Vibrotactile Array.
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005

Predictive Coding for Efficient Host-Device Communication in a Pneumatic Force-Feedback Display.
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005

Virtual Tennis: A Hybrid Distributed Virtual Reality Environment with Fishtank vs. HMD.
Proceedings of the 9th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2005), 2005

2004
Tracker Calibration using Tetrahedral Mesh and Tricubic Spline Models of Warp.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

2003
Observations on and Modifications to the Rutgers Master to Support a Mixture of Passive Haptics and Active Force Feedback.
Proceedings of the 11th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2003), 2003

2000
Telerobotic Ground Control of a Free-Flying Space Camera.
Robotica, 2000

1998
Telerobotic ground control of a space free-flyer.
Proceedings of the Proceedings 1998 IEEE/RSJ International Conference on Intelligent Robots and Systems. Innovations in Theory, 1998


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