Emmanouil Zidianakis

Orcid: 0000-0001-9663-1242

According to our database1, Emmanouil Zidianakis authored at least 27 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Reviving Antiquity in the Digital Era: Digitization, Semantic Curation, and VR Exhibition of Contemporary Dresses.
Comput., March, 2024

2023
Gamified experiences using 360° photography: A methodology for creating gamified learning experiences in 360° virtual environments.
Proceedings of the 16th International Conference on PErvasive Technologies Related to Assistive Environments, 2023

Digital Information Provision on Gastronomic Tourism.
Proceedings of the HCI International 2023 Posters, 2023

Connecting Historic Photographs with the Modern Landscape.
Proceedings of the HCI International 2023 Posters, 2023

2022

2021
GRETA: Pervasive and AR Interfaces for Controlling Intelligent Greenhouses.
Proceedings of the 17th International Conference on Intelligent Environments, 2021

A Technological Framework for Rapid Prototyping of X-reality Applications for Interactive 3D Spaces.
Proceedings of the Human Interaction, Emerging Technologies and Future Applications IV - Proceedings of the 4th International Conference on Human Interaction and Emerging Technologies: Future Applications (IHIET, 2021

2020
FAmINE4Android: Empowering Mobile Devices in Distributed Service-Oriented Environments.
Proceedings of the HCI International 2020 - Late Breaking Posters, 2020

2019
A Framework for Personalised HMI Interaction in ADAS Systems.
Proceedings of the 5th International Conference on Vehicle Technology and Intelligent Transport Systems, 2019


2018
LASIMUP: Large scale multi-touch support integration across multiple projections on arbitrary surfaces.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018



2017
Designing Games for Children with developmental disabilities in Ambient Intelligence Environments.
Int. J. Child Comput. Interact., 2017

Designing intelligent games adapting to children's playing maturity.
EAI Endorsed Trans. Creative Technol., 2017

Personalizing HMI Elements in ADAS Using Ontology Meta-Models and Rule Based Reasoning.
Proceedings of the Universal Access in Human-Computer Interaction. Design and Development Approaches and Methods, 2017

Digital Cultural Heritage Experience in Ambient Intelligence.
Proceedings of the Mixed Reality and Gamification for Cultural Heritage, 2017

2016
Turning an Electric Cargo Vehicle into a Portable Interactive Information Kiosk.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016

Adaptation and Content Personalization in the Context of Multi User Museum Exhibits.
Proceedings of the 1st Workshop on Advanced Visual Interfaces for Cultural Heritage co-located with the International Working Conference on Advanced Visual Interfaces (AVI 2016), 2016

The Farm Game: A Game Designed to Follow Children's Playing Maturity.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2016

2015
Supporting young children in ambient intelligence environments
PhD thesis, 2015

Employing Ambient Intelligence Technologies to Adapt Games to Children's Playing Maturity.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015

Art and Coffee in the Museum.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2015

Modeling and Assessing Young Children Abilities and Development in Ambient Intelligence.
Proceedings of the Ambient Intelligence - 12th European Conference, AmI 2015, 2015

2014
A cross-platform, remotely-controlled mobile avatar simulation framework for AmI environments.
Proceedings of the SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, 2014

Building a Sensory Infrastructure to Support Interaction and Monitoring in Ambient Intelligence Environments.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2014

Traditional Painting Revised: The Ambient Intelligence Approach to Creativity.
Proceedings of the Arts and Technology - Fourth International Conference, 2014


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