Asterios Leonidis

According to our database1, Asterios Leonidis authored at least 49 papers between 2009 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2021
Improving Stress Management and Sleep Hygiene in Intelligent Homes.
Sensors, 2021

User profile-driven large-scale multi-agent learning from demonstration in federated human-robot collaborative environments.
CoRR, 2021

Going Beyond Second Screens: Applications for the Multi-display Intelligent Living Room.
Proceedings of the IMX '21: ACM International Conference on Interactive Media Experiences, 2021

GRETA: Pervasive and AR Interfaces for Controlling Intelligent Greenhouses.
Proceedings of the 17th International Conference on Intelligent Environments, 2021

When Children Program Intelligent Environments: Lessons Learned from a Serious AR Game.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
MagiPlay: An Augmented Reality Serious Game Allowing Children to Program Intelligent Environments.
Trans. Comput. Sci., 2020

Intelligent Classroom: Materialising the Vision of Ambient Intelligence for Education.
ERCIM News, 2020

HypnOS: A Sleep Monitoring and Recommendation System to Improve Sleep Hygiene in Intelligent Homes.
Proceedings of the Human Interaction, Emerging Technologies and Future Applications II - Proceedings of the 2nd International Conference on Human Interaction and Emerging Technologies: Future Applications (IHIET, 2020

The LECTOR Podium. An Innovative Teacher Workstation for the Intelligent Classroom of the Future.
Proceedings of the ICETC'20: 12th International Conference on Education Technology and Computers, 2020

2019
Ambient Intelligence in the Living Room.
Sensors, 2019

CaLmi: stress management in intelligent homes.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

CasandRA: A Screenplay Approach to Dictate the Behavior of Virtual Humans in AmI Environments.
Proceedings of the HCI International 2019 - Late Breaking Posters, 2019

A Multi-stage Approach to Facilitate Interaction with Intelligent Environments via Natural Language.
Proceedings of the HCI International 2019 - Late Breaking Posters, 2019

Shaping the Intelligent Classroom of the Future.
Proceedings of the HCI International 2019 - Late Breaking Posters, 2019

BricklAyeR: A Platform for Building Rules for AmI Environments in AR.
Proceedings of the Advances in Computer Graphics, 2019

2018
Hobbit: Providing Fall Detection and Prevention for the Elderly in the Real World.
J. Robotics, 2018

Designing an augmented tabletop game for children with cognitive disabilities: The "Home game" case.
Br. J. Educ. Technol., 2018

Programming Intelligent Environments in Natural Language: An Extensible Interactive Approach.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018

AmITV: Enhancing the Role of TV in Ambient Intelligence Environments.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018

CognitOS: A Student-Centric Working Environment for an Attention-Aware Intelligent Classroom.
Proceedings of the HCI International 2018 - Posters' Extended Abstracts, 2018

2017
The AmI-Solertis system: Creating user experiences in smart environments.
Proceedings of the 13th IEEE International Conference on Wireless and Mobile Computing, 2017

Using Contextual Knowledge to Resume Human-Agent Conversations when Programming the Intelligence of Smart Environments.
Proceedings of the first Workshop on Conversational Interruptions in Human-Agent Interactions co-located with 17th International Conference on International Conference on Intelligent Virtual Agents (IVA 2017), 2017

LECTOR: Towards Reengaging Students in the Educational Process Inside Smart Classrooms.
Proceedings of the Intelligent Human Computer Interaction - 9th International Conference, 2017

Home Game: an Educational Game for Children with Cognitive Impairments.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

Digital Cultural Heritage Experience in Ambient Intelligence.
Proceedings of the Mixed Reality and Gamification for Cultural Heritage, 2017

2016
A Robot-based Application for Physical Exercise Training.
Proceedings of the 2nd International Conference on Information and Communication Technologies for Ageing Well and e-Health, 2016

Designing a Teacher-Friendly Editor for Configuring the Attention-Aware Smart Classroom.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016

2015
Erratum to: Design and implementation of a social networking platform for cloud deployment specialists.
J. Internet Serv. Appl., 2015

Design and implementation of a social networking platform for cloud deployment specialists.
J. Internet Serv. Appl., 2015

Analysis and Design of Three Multimodal Interactive Systems to Support the Everyday Needs of Children with Cognitive Impairments.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015

Enabling Programmability of Smart Learning Environments by Teachers.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2015

2014
Combining Finite State Machine and Decision-Making Tools for Adaptable Robot Behavior.
Proceedings of the Universal Access in Human-Computer Interaction. Aging and Assistive Environments, 2014

2013
Designing a Technology-Augmented School Desk for the Future Classroom.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

A Museum Guide Application for Deployment on User-Owned Mobile Devices.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

An Intelligent Hotel Room.
Proceedings of the Ambient Intelligence - 4th International Joint Conference, 2013

2012
Star-like auto-configurable layouts of variable radius for visualizing and exploring RDF/S ontologies.
J. Vis. Lang. Comput., 2012

Rapid Prototyping of Adaptable User Interfaces.
Int. J. Hum. Comput. Interact., 2012

Towards building pervasive UIs for the intelligent classroom: the PUPIL approach.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

Ambient educational mini-games.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

2011
An adaptable card game for older users.
Proceedings of the PETRA 2011, 2011

A Novel Design Approach for Multi-device Adaptable User Interfaces: Concepts, Methods and Examples.
Proceedings of the Universal Access in Human-Computer Interaction. Design for All and eInclusion, 2011

Towards Ambient Intelligence in the Classroom.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2011

An Intelligent Task Assignment and Personalization System for Students' Online Collaboration.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2011

A Student-Centric Intelligent Classroom.
Proceedings of the Ambient Intelligence, 2011

2010
StarLion: Auto-configurable Layouts for Exploring Ontologies.
Proceedings of the Semantic Web: Research and Applications, 2010

2009
User Interface Adaptation of Web-Based Services on the Semantic Web.
Proceedings of the Universal Access in Human-Computer Interaction. Intelligent and Ubiquitous Interaction Environments, 2009

Development of Open Platform Based Adaptive HCI Concepts for Elderly Users.
Proceedings of the Universal Access in Human-Computer Interaction. Intelligent and Ubiquitous Interaction Environments, 2009

MAID: A Multi-platform Accessible Interface Design Framework.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2009

AlertMe: A Semantics-Based Context-Aware Notification System.
Proceedings of the 33rd Annual IEEE International Computer Software and Applications Conference, 2009


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