Dimitris Grammenos

According to our database1, Dimitris Grammenos authored at least 65 papers between 1998 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2019
Thinkpetizers: Small Mental Bites of Creative Thinking.
Proceedings of the FabLearn Europe 2019 Conference, Oulu, 2019

2018
Future designers: Introducing creativity, design thinking & design to children.
Int. J. Child Comput. Interact., 2018

COIN-O-RAMA: Designing an Interactive Exhibit for Exploring and Engaging with Coin Exhibitions.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018



2017
Touch detection for planar interactive displays based on lateral depth views.
Multim. Tools Appl., 2017

Creating a Playful Digital Catalogue System Using Technology-Enhanced Physical Objects.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017

Digital Cultural Heritage Experience in Ambient Intelligence.
Proceedings of the Mixed Reality and Gamification for Cultural Heritage, 2017

2016
Future designers: a rollercoaster for the mind.
Interactions, 2016

Accessibility of Cultural Heritage Exhibits.
Proceedings of the Universal Access in Human-Computer Interaction. Interaction Techniques and Environments, 2016

roboTwin: A Modular & Evolvable Robotic Companion for Children.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
Turning an Ordinary Rotating Metal Disk into a Unique Interactive Exhibit.
ERCIM News, 2015

Lateral Touch Detection and Localization for Interactive, Augmented Planar Surfaces.
Proceedings of the Advances in Visual Computing - 11th International Symposium, 2015

Immersing Users in Landscapes Using Large Scale Displays in Public Spaces.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2015

Employing Virtual Humans for Interaction, Assistance and Information Provision in Ambient Intelligence Environments.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2015

2014
Stupidity, ignorance, and nonsense as tools for creative thinking.
Interactions, 2014

Abba-dabba-ooga-booga-hoojee-goojee-yabba-dabba-doo: stupidity, ignorance & nonsense as tools for nurturing creative thinking.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Jigsaw together: a distributed collaborative game for players with diverse skills and preferences.
Proceedings of the IDC '14, 2014

2013
Multicamera human detection and tracking supporting natural interaction with large-scale displays.
Mach. Vis. Appl., 2013

A Steerable multitouch Display for Surface Computing and its Evaluation.
Int. J. Artif. Intell. Tools, 2013

3D Visualization and Multimodal Interaction with Temporal Information Using Timelines.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

iEat: An Interactive Table for Restaurant Customers' Experience Enhancement.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

Infoscope: A Mobile Device Supporting Exploratory and Playful Knowledge Discovery in Physical Environments.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

MAGIC: Developing a Multimedia Gallery Supporting mid-Air Gesture-Based Interaction and Control.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

Comparative Evaluation among Diverse Interaction Techniques in Three Dimensional Environments.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2013

An Intelligent Hotel Room.
Proceedings of the Ambient Intelligence - 4th International Joint Conference, 2013

2012
Paximadaki, the game: creating an advergame for promoting traditional food products.
Proceedings of the International Conference on Media of the Future, 2012

Little red-smart-hood: envisioning how ambient and ubiquitous technologies may affect future everyday life.
Proceedings of the International Conference on Media of the Future, 2012

Augmented Multitouch Interaction upon a 2-DOF Rotating Disk.
Proceedings of the Advances in Visual Computing - 8th International Symposium, 2012

Macedonia from Fragments to Pixels: A Permanent Exhibition of Interactive Systems at the Archaeological Museum of Thessaloniki.
Proceedings of the Progress in Cultural Heritage Preservation, 2012

53.090 Virtual Rusks = 510 Real Smiles Using a Fun Exergame Installation for Advertising Traditional Food Products.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
Macedonia: From Fragments to Pixels.
ERCIM News, 2011

PaperView: augmenting physical surfaces with location-aware digital information.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Multiview 3D Pose Estimation of a Wand for Human-Computer Interaction.
Proceedings of the Advances in Visual Computing - 7th International Symposium, 2011

Advances in Game Accessibility from 2005 to 2010.
Proceedings of the Universal Access in Human-Computer Interaction. Users Diversity, 2011

Design and Development of Four Prototype Interactive Edutainment Exhibits for Museums.
Proceedings of the Universal Access in Human-Computer Interaction. Context Diversity, 2011

Real-Time Analysis of Localization Data Streams for Ambient Intelligence Environments.
Proceedings of the Ambient Intelligence, 2011

2010
Exploration of Large-scale Museum Artifacts through Non-instrumented, Location-based, Multi-user Interaction.
Proceedings of the 11th International Symposium on Virtual Reality, 2010

A Platform for Monitoring Aspects of Human Presence in Real-Time.
Proceedings of the Advances in Visual Computing - 6th International Symposium, 2010

The booTable experience: iterative design and prototyping of an alternative interactive tabletop.
Proceedings of the Conference on Designing Interactive Systems, 2010

2009
Training through Entertainment for Learning Difficulties.
Proceedings of the Universal Access Handbook., 2009

Designing Universally Accessible Games.
Proceedings of the Universal Access Handbook., 2009

Electronic Educational Books for Blind Students.
Proceedings of the Universal Access Handbook., 2009

Feature - The ambient mirror: creating a digital self-image through pervasive technologies.
Interactions, 2009

Designing universally accessible games.
Comput. Entertain., 2009

A Multicamera Vision System Supporting the Development of Wide-Area Exertainment Applications.
Proceedings of the IAPR Conference on Machine Vision Applications (IAPR MVA 2009), 2009

Building a Multi-Touch Display Based on Computer Vision Techniques.
Proceedings of the IAPR Conference on Machine Vision Applications (IAPR MVA 2009), 2009

Rapid Prototyping of an AmI-Augmented Office Environment Demonstrator.
Proceedings of the Human-Computer Interaction. Ambient, 2009

Middleware for Ambient Intelligence Environments: Reviewing Requirements and Communication Technologies.
Proceedings of the Universal Access in Human-Computer Interaction. Intelligent and Ubiquitous Interaction Environments, 2009

2008
CAMILE: Controlling AmI Lights Easily.
Proceedings of the 1st ACM International Conference on Pervasive Technologies Related to Assistive Environments, 2008

An Integrated Platform for the Management of Mobile Location-Aware Information Systems.
Proceedings of the Pervasive Computing, 2008

Game over: learning by dying.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Developing inclusive e-learning and e-entertainment to effectively accommodate learning difficulties.
Univers. Access Inf. Soc., 2007

Universal Access Issues in an Ambient Intelligence Research Facility.
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007

Unified Design of Universally Accessible Games.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2007

Dual educational electronic textbooks: the starlight platform.
Proceedings of the 9th International ACM SIGACCESS Conference on Computers and Accessibility, 2007

2006
Developing inclusive e-learning systems.
Univers. Access Inf. Soc., 2006

Virtual prints: Augmenting virtual environments with interactive personal marks.
Int. J. Hum. Comput. Stud., 2006

Access Invaders: Developing a Universally Accessible Action Game.
Proceedings of the Computers Helping People with Special Needs, 2006

2005
Interaction design in everyday computer-based systems : challenges, design strategies and solutions.
PhD thesis, 2005

2002
Virtual Prints: Leaving trails in Virtual Environments.
Proceedings of the Eighth Eurographics Workshop on Virtual Environments, 2002

2000
Integrated support for working with guidelines: the Sherlock guideline management system.
Interact. Comput., 2000

Sherlock: A Tool Towards Computer-Aided Usability Inspection.
Proceedings of the Tools for Working with Guidelines, 2000

1999
Embedding HCI guideline input to iterative user interface development.
Proceedings of the Human-Computer Interaction: Ergonomics and User Interfaces, 1999

1998
Support for Iterative User Interface Prototyping: The Sherlock Guideline Management System.
Proceedings of the Engineering for Human-Computer Interaction, 1998


  Loading...