Margherita Antona

Orcid: 0000-0003-3208-3755

According to our database1, Margherita Antona authored at least 102 papers between 1999 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2023
Special Issue on AI in HCI.
Int. J. Hum. Comput. Interact., May, 2023

Six Human-Centered Artificial Intelligence Grand Challenges.
Int. J. Hum. Comput. Interact., 2023

2022
Universal access in the information Society (2001-2021): knowledge, experience, challenges and new perspectives.
Univers. Access Inf. Soc., 2022

Intelligent environments for all: a path towards technology-enhanced human well-being.
Univers. Access Inf. Soc., 2022

Designing Universally Accessible Interactions in Intelligent Environments.
ERCIM News, 2022

User Profile-Driven Large-Scale Multi-agent Learning from Demonstration in Federated Human-Robot Collaborative Environments.
Proceedings of the Human-Computer Interaction. Technological Innovation, 2022

2021
Improving Stress Management and Sleep Hygiene in Intelligent Homes.
Sensors, 2021

Towards Open and Expandable Cognitive AI Architectures for Large-Scale Multi-Agent Human-Robot Collaborative Learning.
IEEE Access, 2021

A Technological Framework for Rapid Prototyping of X-reality Applications for Interactive 3D Spaces.
Proceedings of the Human Interaction, Emerging Technologies and Future Applications IV - Proceedings of the 4th International Conference on Human Interaction and Emerging Technologies: Future Applications (IHIET, 2021

When Children Program Intelligent Environments: Lessons Learned from a Serious AR Game.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
Enhancing accessibility in cultural heritage environments: considerations for social computing.
Univers. Access Inf. Soc., 2020

Technology support for the inclusion of deaf students in mainstream schools: a summary of research from 2007 to 2017.
Univers. Access Inf. Soc., 2020

MagiPlay: An Augmented Reality Serious Game Allowing Children to Program Intelligent Environments.
Trans. Comput. Sci., 2020

Intelligent Classroom: Materialising the Vision of Ambient Intelligence for Education.
ERCIM News, 2020

HypnOS: A Sleep Monitoring and Recommendation System to Improve Sleep Hygiene in Intelligent Homes.
Proceedings of the Human Interaction, Emerging Technologies and Future Applications II - Proceedings of the 2nd International Conference on Human Interaction and Emerging Technologies: Future Applications (IHIET, 2020

The LECTOR Podium. An Innovative Teacher Workstation for the Intelligent Classroom of the Future.
Proceedings of the ICETC'20: 12th International Conference on Education Technology and Computers, 2020

Transforming Heritage Crafts to Engaging Digital Experiences.
Proceedings of the Visual Computing for Cultural Heritage, 2020

2019
Ambient Intelligence in the Living Room.
Sensors, 2019

Augmenting natural interaction with physical paper in ambient intelligence environments.
Multim. Tools Appl., 2019

Seven HCI Grand Challenges.
Int. J. Hum. Comput. Interact., 2019

My robot is happy today: how older people with mild cognitive impairments understand assistive robots' affective output.
Proceedings of the 12th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2019

CaLmi: stress management in intelligent homes.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

CasandRA: A Screenplay Approach to Dictate the Behavior of Virtual Humans in AmI Environments.
Proceedings of the HCI International 2019 - Late Breaking Posters, 2019

A Multi-stage Approach to Facilitate Interaction with Intelligent Environments via Natural Language.
Proceedings of the HCI International 2019 - Late Breaking Posters, 2019

Shaping the Intelligent Classroom of the Future.
Proceedings of the HCI International 2019 - Late Breaking Posters, 2019

2018
Hobbit: Providing Fall Detection and Prevention for the Elderly in the Real World.
J. Robotics, 2018

Future designers: Introducing creativity, design thinking & design to children.
Int. J. Child Comput. Interact., 2018

Designing an augmented tabletop game for children with cognitive disabilities: The "Home game" case.
Br. J. Educ. Technol., 2018

Programming Intelligent Environments in Natural Language: An Extensible Interactive Approach.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018

AmITV: Enhancing the Role of TV in Ambient Intelligence Environments.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018


UXAmI Observer: An Automated User Experience Evaluation Tool for Ambient Intelligence Environments.
Proceedings of the Intelligent Systems and Applications, 2018



CognitOS: A Student-Centric Working Environment for an Attention-Aware Intelligent Classroom.
Proceedings of the HCI International 2018 - Posters' Extended Abstracts, 2018

Towards the Use of Social Computing for Social Inclusion: An Overview of the Literature.
Proceedings of the Learning and Collaboration Technologies. Design, Development and Technological Innovation, 2018

2017
Designing Games for Children with developmental disabilities in Ambient Intelligence Environments.
Int. J. Child Comput. Interact., 2017

Designing intelligent games adapting to children's playing maturity.
EAI Endorsed Trans. Creative Technol., 2017

Applying a Multimodal User Interface Development Framework on a Domestic Service Robot.
Proceedings of the 10th International Conference on PErvasive Technologies Related to Assistive Environments, 2017

Multi-modal User Interface Design for a Face and Voice Recognition Biometric Authentication System.
Proceedings of the Wireless Mobile Communication and Healthcare, 2017

Using Contextual Knowledge to Resume Human-Agent Conversations when Programming the Intelligence of Smart Environments.
Proceedings of the first Workshop on Conversational Interruptions in Human-Agent Interactions co-located with 17th International Conference on International Conference on Intelligent Virtual Agents (IVA 2017), 2017

LECTOR: Towards Reengaging Students in the Educational Process Inside Smart Classrooms.
Proceedings of the Intelligent Human Computer Interaction - 9th International Conference, 2017

Personalizing HMI Elements in ADAS Using Ontology Meta-Models and Rule Based Reasoning.
Proceedings of the Universal Access in Human-Computer Interaction. Design and Development Approaches and Methods, 2017

Interacting with augmented paper maps: a user experience study.
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, 2017

BubbleFeed: Visualizing RSS Information in Public Spaces.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017

Digital Cultural Heritage Experience in Ambient Intelligence.
Proceedings of the Mixed Reality and Gamification for Cultural Heritage, 2017

2016
A novel approach to painting powered by Ambient Intelligence.
EAI Endorsed Trans. Creative Technol., 2016

A Robot-based Application for Physical Exercise Training.
Proceedings of the 2nd International Conference on Information and Communication Technologies for Ageing Well and e-Health, 2016

Designing a Teacher-Friendly Editor for Configuring the Attention-Aware Smart Classroom.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016

Accessibility of Cultural Heritage Exhibits.
Proceedings of the Universal Access in Human-Computer Interaction. Interaction Techniques and Environments, 2016

Home Trials of Robotic Systems: Challenges and Considerations for Evaluation Teams.
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016

Adaptation and Content Personalization in the Context of Multi User Museum Exhibits.
Proceedings of the 1st Workshop on Advanced Visual Interfaces for Cultural Heritage co-located with the International Working Conference on Advanced Visual Interfaces (AVI 2016), 2016

The Farm Game: A Game Designed to Follow Children's Playing Maturity.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2016

2015
Enhancing education through natural interaction with physical paper.
Univers. Access Inf. Soc., 2015

Employing Ambient Intelligence Technologies to Adapt Games to Children's Playing Maturity.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015

Art and Coffee in the Museum.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2015

Analysis and Design of Three Multimodal Interactive Systems to Support the Everyday Needs of Children with Cognitive Impairments.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015

Enabling Programmability of Smart Learning Environments by Teachers.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2015

Modeling and Assessing Young Children Abilities and Development in Ambient Intelligence.
Proceedings of the Ambient Intelligence - 12th European Conference, AmI 2015, 2015

Improving quality of life through ICT for the facilitation of daily activities and home medical monitoring.
Proceedings of the Assistive Technology, 2015

2014
Building a Sensory Infrastructure to Support Interaction and Monitoring in Ambient Intelligence Environments.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2014

Paint-It: A Children's Habit Revised.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2014

Combining Finite State Machine and Decision-Making Tools for Adaptable Robot Behavior.
Proceedings of the Universal Access in Human-Computer Interaction. Aging and Assistive Environments, 2014

Adaptable, Personalizable and Multi User Museum Exhibits.
Proceedings of the Curating the Digital: Space for Art and Interaction, 2014

Traditional Painting Revised: The Ambient Intelligence Approach to Creativity.
Proceedings of the Arts and Technology - Fourth International Conference, 2014

2013
Augmented interaction with physical books in an Ambient Intelligence learning environment.
Multim. Tools Appl., 2013

A Multimodal Ambient Intelligence Environment for Playful Learning.
J. Univers. Comput. Sci., 2013

Designing a Technology-Augmented School Desk for the Future Classroom.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

Addressing Learning Disabilities in Ambient Intelligence Educational Environments.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services for Quality of Life, 2013

2012
Rapid Prototyping of Adaptable User Interfaces.
Int. J. Hum. Comput. Interact., 2012

Learning by Playing in an Ambient Intelligent Playfield.
Proceedings of the Ubiquitous Computing and Ambient Intelligence, 2012

Usability Evaluation Plan for Advanced Technology Services for Prevention and Management of Chronic Conditions for the Elderly.
Proceedings of the Wireless Mobile Communication and Healthcare, 2012

Towards building pervasive UIs for the intelligent classroom: the PUPIL approach.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

Ambient educational mini-games.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

Towards Accessibility in Ambient Intelligence Environments.
Proceedings of the Ambient Intelligence - Third International Joint Conference, 2012

2011
A diversity-sensitive evaluation method.
Univers. Access Inf. Soc., 2011

Introduction to the Special theme - Ambient Assisted Living.
ERCIM News, 2011

An adaptable card game for older users.
Proceedings of the PETRA 2011, 2011

Control smart homes easily with simple touch.
Proceedings of the Ubi-MUI '11: Proceedings of the 2011 international ACM workshop on Ubiquitous meta user interfaces, 2011

A smart environment for augmented learning through physical books.
Proceedings of the 2011 IEEE International Conference on Multimedia and Expo, 2011

Classic Art for Modern People.
Proceedings of the HCI International 2011 - Posters' Extended Abstracts, 2011

A Unified Environment for Accessing a Suite of Accessibility Evaluation Facilities.
Proceedings of the Universal Access in Human-Computer Interaction. Design for All and eInclusion, 2011

A-Cross: An Accessible Crossword Puzzle for Visually Impaired Users.
Proceedings of the Universal Access in Human-Computer Interaction. Users Diversity, 2011

A Novel Design Approach for Multi-device Adaptable User Interfaces: Concepts, Methods and Examples.
Proceedings of the Universal Access in Human-Computer Interaction. Design for All and eInclusion, 2011

Towards Ambient Intelligence in the Classroom.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2011

An Intelligent Task Assignment and Personalization System for Students' Online Collaboration.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2011

Intelligent Working Environments for the Ambient Classroom.
Proceedings of the Universal Access in Human-Computer Interaction. Design for All and eInclusion, 2011

Seven Wonders: An Interactive Game for Learning English as a Foreign Language in Junior High-School.
Proceedings of the HCI International 2011 - Posters' Extended Abstracts, 2011

A Student-Centric Intelligent Classroom.
Proceedings of the Ambient Intelligence, 2011

2009
User Requirements Elicitation for Universal Access.
Proceedings of the Universal Access Handbook., 2009

User Interface Adaptation of Web-Based Services on the Semantic Web.
Proceedings of the Universal Access in Human-Computer Interaction. Intelligent and Ubiquitous Interaction Environments, 2009

Development of Open Platform Based Adaptive HCI Concepts for Elderly Users.
Proceedings of the Universal Access in Human-Computer Interaction. Intelligent and Ubiquitous Interaction Environments, 2009

2007
Universal Access Issues in an Ambient Intelligence Research Facility.
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007

An Accessible and Usable Soft Keyboard.
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007

Towards a Walkthrough Method for Universal Access Evaluation.
Proceedings of the Universal Access in Human Computer Interaction. Coping with Diversity, 2007

2006
White Paper: promoting Design for All and e-Accessibility in Europe.
Univers. Access Inf. Soc., 2006

A Process-Oriented Interactive Design Environment for Automatic User-Interface Adaptation.
Int. J. Hum. Comput. Interact., 2006

A User-Orientation Evaluation Framework: Assessing Accessibility Throughout the User Experience Lifecycle.
Proceedings of the Computers Helping People with Special Needs, 2006

2005
A Decision-making Specification Language for Verifiable User-interface Adaptation Logic.
Int. J. Softw. Eng. Knowl. Eng., 2005

Applying the Unified User Interface Design Method in Health Telematics.
Proceedings of the Universal Access in Health Telematics, A Design Code of Practice, 2005

2001
Adaptation of interactive courseware.
Proceedings of the Universal Access In HCI: Towards an Information Society for All, 2001

1999
A grammar-based approach for populating HCI design spaces.
Proceedings of the Human-Computer Interaction: Communication, 1999


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