George Margetis

Orcid: 0000-0002-9101-6301

According to our database1, George Margetis authored at least 74 papers between 2001 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

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Bibliography

2024
A real-time wearable AR system for egocentric vision on the edge.
Virtual Real., March, 2024

2023
A blockchain-enabled deep residual architecture for accountable, in-situ quality control in industry 4.0 with minimal latency.
Comput. Ind., August, 2023

Interactive Visual Exploration of Big Relational Datasets.
Int. J. Hum. Comput. Interact., June, 2023

Special Issue on AI in HCI.
Int. J. Hum. Comput. Interact., May, 2023

Integrating Visual and Network Data with Deep Learning for Streaming Video Quality Assessment.
Sensors, 2023

What Role Can 5G Play in the Prevention and Suppression of Climate-Related Natural Disasters?
ERCIM News, 2023

Anonymisation Methods for Complex Data Based on Privacy Models.
Proceedings of the Information Systems and Technologies, 2023

Real-Time Activity Recognition for Surveillance Applications on Edge Devices.
Proceedings of the 16th International Conference on PErvasive Technologies Related to Assistive Environments, 2023

Gesture-based Interaction for AR Systems: A Short Review.
Proceedings of the 16th International Conference on PErvasive Technologies Related to Assistive Environments, 2023

A Review Study on ML-based Methods for Defect-Pattern Recognition in Wafer Maps.
Proceedings of the 4th International Conference on Industry 4.0 and Smart Manufacturing (ISM 2023), 2023

DaRAV: A Tool for Visualizing De-Anonymization Risks.
Proceedings of the 39th IEEE International Conference on Data Engineering, 2023

Visual Summarisations for Computer-Assisted Live Color Casting and Direction in League of Legends.
Proceedings of the HCI in Games, 2023

5GMediaHUB QoS/QoE Monitoring Engine.
Proceedings of the 28th IEEE International Workshop on Computer Aided Modeling and Design of Communication Links and Networks , 2023

2022
Designing Universally Accessible Interactions in Intelligent Environments.
ERCIM News, 2022

Real-Time Adaptation of Context-Aware Intelligent User Interfaces, for Enhanced Situational Awareness.
IEEE Access, 2022

A Systematic Review of Data Management Platforms.
Proceedings of the Information Systems and Technologies, 2022

RAVEN: A VR prototype for the training of aviation technicians.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Validation of NFV management and orchestration on Kubernetes-based 5G testbed environment.
Proceedings of the IEEE Globecom 2022 Workshops, 2022

Aligning Emerging Technologies onto I4.0 principles: Towards a Novel Architecture for Zero-defect Manufacturing.
Proceedings of the 27th IEEE International Conference on Emerging Technologies and Factory Automation, 2022

2021
Real-Time Stress Level Feedback from Raw Ecg Signals for Personalised, Context-Aware Applications Using Lightweight Convolutional Neural Network Architectures.
Sensors, 2021

User generated content for enhanced professional productions: a mobile application for content contributors and a study on the factors influencing their satisfaction and loyalty.
Multim. Tools Appl., 2021

5G experimentation environment for third party media services: the 5GMediaHUB project.
Proceedings of the IEEE International Mediterranean Conference on Communications and Networking, 2021

The 5G-EPICENTRE Approach for Decreasing Attack Surface on Cross-Testbeds Cloud-native 5G Scenarios.
Proceedings of the IEEE International Mediterranean Conference on Communications and Networking, 2021

Unification architecture of cross-site 5G testbed resources for PPDR verticals.
Proceedings of the IEEE International Mediterranean Conference on Communications and Networking, 2021

Short Survey of Artificial Intelligent Technologies for Defect Detection in Manufacturing.
Proceedings of the 12th International Conference on Information, 2021

Cloud-Native 5G Infrastructure and Network Applications (NetApps) for Public Protection and Disaster Relief: The 5G-EPICENTRE Project.
Proceedings of the Joint European Conference on Networks and Communications & 6G Summit, 2021

2020
Pleistocene Crete: A narrative, interactive mixed reality exhibition that brings prehistoric wildlife back to life.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

'Bring Your Own Device' in VR: Intuitive Second-Screen Experiences in VR Isolation.
Proceedings of the HCI International 2020 - Late Breaking Posters, 2020

2019

Augmenting natural interaction with physical paper in ambient intelligence environments.
Multim. Tools Appl., 2019

Smart Omni-Channel Consumer Engagement in Malls.
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019


2018
UXAmI Observer: An Automated User Experience Evaluation Tool for Ambient Intelligence Environments.
Proceedings of the Intelligent Systems and Applications, 2018



2017
Interacting with augmented physical printed matter in ambient intelligence environments: the InPrinted framework
PhD thesis, 2017

Converging User-Generated Material with Professional Video User Experiences.
Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video, 2017

UX Design of a Big Data Visualization Application Supporting Gesture-Based Interaction with a Large Display.
Proceedings of the Human Interface and the Management of Information: Information, Knowledge and Interaction Design, 2017

Creating a Playful Digital Catalogue System Using Technology-Enhanced Physical Objects.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017

Immersive 3D Environment for Data Centre Monitoring Based on Gesture Based Interaction.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017

Interacting with augmented paper maps: a user experience study.
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, 2017

Digital Cultural Heritage Experience in Ambient Intelligence.
Proceedings of the Mixed Reality and Gamification for Cultural Heritage, 2017

2016
Turning an Electric Cargo Vehicle into a Portable Interactive Information Kiosk.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016

Accessibility of Cultural Heritage Exhibits.
Proceedings of the Universal Access in Human-Computer Interaction. Interaction Techniques and Environments, 2016

Towards Big Data Interactive Visualization in Ambient Intelligence Environments.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2016

Enhancing the Customers' Experience Using an Augmented Reality Mirror.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016


3D Vizualization of Large Scale Data Centres.
Proceedings of the CLOSER 2016, 2016

2015
Enhancing education through natural interaction with physical paper.
Univers. Access Inf. Soc., 2015

Augmenting Printed Documents.
ERCIM News, 2015

Analysis and Design of Three Multimodal Interactive Systems to Support the Everyday Needs of Children with Cognitive Impairments.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015

2013
Augmented interaction with physical books in an Ambient Intelligence learning environment.
Multim. Tools Appl., 2013

The book of Ellie: An interactive book for teaching the alphabet to children.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013

Addressing Learning Disabilities in Ambient Intelligence Educational Environments.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services for Quality of Life, 2013

iEat: An Interactive Table for Restaurant Customers' Experience Enhancement.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

A Museum Guide Application for Deployment on User-Owned Mobile Devices.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

An Intelligent Hotel Room.
Proceedings of the Ambient Intelligence - 4th International Joint Conference, 2013

2012
Paximadaki, the game: creating an advergame for promoting traditional food products.
Proceedings of the International Conference on Media of the Future, 2012

Ambient educational mini-games.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

Towards Accessibility in Ambient Intelligence Environments.
Proceedings of the Ambient Intelligence - Third International Joint Conference, 2012

53.090 Virtual Rusks = 510 Real Smiles Using a Fun Exergame Installation for Advertising Traditional Food Products.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
A smart environment for augmented learning through physical books.
Proceedings of the 2011 IEEE International Conference on Multimedia and Expo, 2011

Study-Buddy: Improving the Learning Process through Technology-Augmented Studying Environments.
Proceedings of the HCI International 2011 - Posters' Extended Abstracts, 2011

Towards Ambient Intelligence in the Classroom.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2011

An Intelligent Task Assignment and Personalization System for Students' Online Collaboration.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2011

Seven Wonders: An Interactive Game for Learning English as a Foreign Language in Junior High-School.
Proceedings of the HCI International 2011 - Posters' Extended Abstracts, 2011

A Student-Centric Intelligent Classroom.
Proceedings of the Ambient Intelligence, 2011

2009
FireScanner: A Browser Scanning Add-On for Users with Motor Impairments.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2009

MAID: A Multi-platform Accessible Interface Design Framework.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2009

2008
Requirements of Users with Disabilities for E-government Services in Greece.
Proceedings of the Computers Helping People with Special Needs, 2008

2007
Usability, Sociability, and Accessibility of Web Portals.
Proceedings of the Encyclopedia of Portal Technologies and Applications (2 Volumes), 2007

An Accessible Platform for Conference Administration and Management.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2007

2003
Service differentiation and performance of weighted window-based congestion control and packet marking algorithms in ECN networks.
Comput. Commun., 2003

2001
Service Differentiation in ECN Networks Using Weighted Window-Based Congestion Control for Various Packet Marking Algorithms.
Proceedings of the Quality of Future Internet Services, 2001


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