Nikolaos Partarakis

Orcid: 0000-0003-0497-7348

According to our database1, Nikolaos Partarakis authored at least 48 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2024
Reviving Antiquity in the Digital Era: Digitization, Semantic Curation, and VR Exhibition of Contemporary Dresses.
Comput., March, 2024

Applying Cognitive Load Theory to eLearning of Crafts.
Multimodal Technol. Interact., 2024

2023
Gamified experiences using 360° photography: A methodology for creating gamified learning experiences in 360° virtual environments.
Proceedings of the 16th International Conference on PErvasive Technologies Related to Assistive Environments, 2023

Digital Information Provision on Gastronomic Tourism.
Proceedings of the HCI International 2023 Posters, 2023

Connecting Historic Photographs with the Modern Landscape.
Proceedings of the HCI International 2023 Posters, 2023

Web-Based Management for Internet of Things Ecosystems.
Proceedings of the HCI International 2023 Posters, 2023

2022
A Web-Based Platform for Traditional Craft Documentation.
Multimodal Technol. Interact., 2022

Modeling craftspeople for cultural heritage: A case study.
Comput. Animat. Virtual Worlds, 2022

Digitisation of Traditional Craft Processes.
ACM Journal on Computing and Cultural Heritage, 2022

Transferring Traditional Crafts from the Physical to the Virtual World: An Authoring and Visualization Method and Platform.
ACM Journal on Computing and Cultural Heritage, 2022

Representation of Socio-historical Context to Support the Authoring and Presentation of Multimodal Narratives: The Mingei Online Platform.
ACM Journal on Computing and Cultural Heritage, 2022

Museum Guidance in Sign Language: the SignGuide project.
Proceedings of the PETRA '22: The 15th International Conference on PErvasive Technologies Related to Assistive Environments, Corfu, Greece, 29 June 2022, 2022


An Integrated Approach to Support Health Monitoring of Older Adults.
Proceedings of the HCI International 2022 - Late Breaking Posters, 2022

2021
Monitoring Health Parameters of Elders to Support Independent Living and Improve Their Quality of Life.
Sensors, 2021

2020
Enhancing the Educational Value of Tangible and Intangible Dimensions of Traditional Crafts Through Role-Play Gaming.
Proceedings of the Interactivity and Game Creation, 2020

Transforming Heritage Crafts to Engaging Digital Experiences.
Proceedings of the Visual Computing for Cultural Heritage, 2020

2019

A Framework for Personalised HMI Interaction in ADAS Systems.
Proceedings of the 5th International Conference on Vehicle Technology and Intelligent Transport Systems, 2019

CasandRA: A Screenplay Approach to Dictate the Behavior of Virtual Humans in AmI Environments.
Proceedings of the HCI International 2019 - Late Breaking Posters, 2019


2018


2017
Designing intelligent games adapting to children's playing maturity.
EAI Endorsed Trans. Creative Technol., 2017

Personalizing HMI Elements in ADAS Using Ontology Meta-Models and Rule Based Reasoning.
Proceedings of the Universal Access in Human-Computer Interaction. Design and Development Approaches and Methods, 2017

BubbleFeed: Visualizing RSS Information in Public Spaces.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017

Digital Cultural Heritage Experience in Ambient Intelligence.
Proceedings of the Mixed Reality and Gamification for Cultural Heritage, 2017

2016
A novel approach to painting powered by Ambient Intelligence.
EAI Endorsed Trans. Creative Technol., 2016

Accessibility of Cultural Heritage Exhibits.
Proceedings of the Universal Access in Human-Computer Interaction. Interaction Techniques and Environments, 2016

Adaptation and Content Personalization in the Context of Multi User Museum Exhibits.
Proceedings of the 1st Workshop on Advanced Visual Interfaces for Cultural Heritage co-located with the International Working Conference on Advanced Visual Interfaces (AVI 2016), 2016

The Farm Game: A Game Designed to Follow Children's Playing Maturity.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2016

2015
Employing Ambient Intelligence Technologies to Adapt Games to Children's Playing Maturity.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015

Art and Coffee in the Museum.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2015

2014
Building a Sensory Infrastructure to Support Interaction and Monitoring in Ambient Intelligence Environments.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2014

Paint-It: A Children's Habit Revised.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2014

Adaptable, Personalizable and Multi User Museum Exhibits.
Proceedings of the Curating the Digital: Space for Art and Interaction, 2014

Traditional Painting Revised: The Ambient Intelligence Approach to Creativity.
Proceedings of the Arts and Technology - Fourth International Conference, 2014

2013
Using ambient intelligence technologies for producing and disseminating paintings
PhD thesis, 2013

2011
WaaT: personalised web accessibility evaluation tool.
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2011

Classic Art for Modern People.
Proceedings of the HCI International 2011 - Posters' Extended Abstracts, 2011

A Unified Environment for Accessing a Suite of Accessibility Evaluation Facilities.
Proceedings of the Universal Access in Human-Computer Interaction. Design for All and eInclusion, 2011

2009
Methods and Tools for the Development of Unified Web-Based User Interfaces.
Proceedings of the Universal Access Handbook., 2009

User Interface Adaptation of Web-Based Services on the Semantic Web.
Proceedings of the Universal Access in Human-Computer Interaction. Intelligent and Ubiquitous Interaction Environments, 2009

Rapid Prototyping of an AmI-Augmented Office Environment Demonstrator.
Proceedings of the Human-Computer Interaction. Ambient, 2009

2008
An Accessible Media Player as a User Agent for the Web.
Proceedings of the Computers Helping People with Special Needs, 2008

A Development Toolkit for Unified Web-Based User Interfaces.
Proceedings of the Computers Helping People with Special Needs, 2008

2007
Portals for Development and Use of Guidelines and Standards.
Proceedings of the Encyclopedia of Portal Technologies and Applications (2 Volumes), 2007

A Portal-Based Tool for Developing, Delivering and Working with Guidelines.
Proceedings of the Universal Access in Human Computer Interaction. Coping with Diversity, 2007


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