Eric Sanchez

Orcid: 0000-0002-3819-6681

According to our database1, Eric Sanchez authored at least 30 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Reorienting Learning Game Design in Design-Based Research: a Case Study.
CoRR, 2024

2023
Museum Games and Personal Epistemology: A Study on Students' Critical Thinking with a Mixed Reality Game.
Int. J. Serious Games, November, 2023

Game design and didactic transposition of knowledge. The case of progo, a game dedicated to learning object-oriented programming.
Educ. Inf. Technol., January, 2023

2022
Toward a Digital Companion to Monitor a Mixed Reality Game.
Int. J. Serious Games, 2022

What do you mean by learning lab?
Educ. Inf. Technol., 2022

Tracking Epistemic Interactions from Online Game-Based Learning.
Proceedings of the Towards a Collaborative Society Through Creative Learning, 2022

Supporting Knowledge Sharing for the Co-design of Digital Learning Games.
Proceedings of the Games and Learning Alliance: 11th International Conference, 2022

Game Design for a Museum Visit: Insights into the Co-design of AL2049, a Game About Food Systems.
Proceedings of the Games and Learning Alliance: 11th International Conference, 2022

Influence of a Mixed Reality Game on Students' Personal Epistemology. An Empirical Study.
Proceedings of the Games and Learning Alliance: 11th International Conference, 2022

2021
A Digital Companion to Assist the Game Master for the Orchestration of a Mixed-Reality Game.
Proceedings of the Games and Learning Alliance - 10th International Conference, 2021

2020
Gamification.
Proceedings of the Encyclopedia of Education and Information Technologies, 2020

Game-Based Learning.
Proceedings of the Encyclopedia of Education and Information Technologies, 2020

Game-Based Learning.
Proceedings of the Encyclopedia of Education and Information Technologies, 2020

From Design to Management of JENs (in the JEN.Lab Project).
Int. J. Serious Games, 2020

2019
Let's Listen to the Data: Sonification for Learning Analytics.
Proceedings of the Advances in Quantitative Ethnography - First International Conference, 2019

Debriefing and Knowledge Processing an Empirical Study About Game-Based Learning for Computer Education.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019

2018
Students' Conducts During a Digital Game-Based Museum School Visit.
Proceedings of the Empowering Learners for Life in the Digital Age, 2018

Investigating Learners' Behaviours When Interacting with a Programming Microworld - An Empirical Study Based on Playing Analytics.
Proceedings of the Empowering Learners for Life in the Digital Age, 2018

Assessing Social Engagement in a Digital Role-Playing Game - Changes over Time and Gender Differences.
Proceedings of the Empowering Learners for Life in the Digital Age, 2018

Teaching and Learning with Escape Games from Debriefing to Institutionalization of Knowledge.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018

2017
Classcraft: from gamification to ludicization of classroom management.
Educ. Inf. Technol., 2017

A praxeological perspective for the design and implementation of a digital role-play game.
Educ. Inf. Technol., 2017

Social Engagement in a Digital Role-Playing Game Dedicated to Classroom Management.
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017

Exploring Competition and Collaboration Behaviors in Game-Based Learning with Playing Analytics.
Proceedings of the Data Driven Approaches in Digital Education, 2017

2016
Toward a Play Management System for Play-Based Learning.
Proceedings of the Adaptive and Adaptable Learning, 2016

2015
Towards a 3D Virtual Game for Learning Object-Oriented Programming Fundamentals and C++ Language - Theoretical Considerations and Empirical Results.
Proceedings of the CSEDU 2015, 2015

2013
Preparing schools to accommodate the challenge of Web 2.0 technologies.
Educ. Inf. Technol., 2013

2011
Usage d'un jeu sérieux dans l'enseignement secondaire. Modélisation comportementale et épistémique de l'apprenant.
Rev. d'Intelligence Artif., 2011

Role-Playing Game for the Osteopathic Diagnosis.
Proceedings of the Towards Ubiquitous Learning, 2011

2009
Innovative Teaching/Learning with Geotechnologies in Secondary Education.
Proceedings of the Education and Technology for a Better World, 2009


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