Audrey Serna

Orcid: 0000-0003-1468-9761

According to our database1, Audrey Serna authored at least 40 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Bibliography

2023
Investigating the Effects of Tailored Gamification on Learners' Engagement over Time in a Learning Environment.
Proc. ACM Hum. Comput. Interact., 2023

Adaptive and Privacy-Aware Persuasive Strategies to Promote Healthy Eating Habits: Position Paper.
Proceedings of the Adjunct Proceedings of the 31st ACM Conference on User Modeling, 2023

Présence et incarnation dans les jeux sérieux : Une revue de la littérature.
Proceedings of the 34th Conference on l'Interaction Humain-Machine, 2023

Towards Adaptive and Personalised Recommendation for Healthy Food Promotion.
Proceedings of the International Workshop on Behavior Change and Persuasive Recommender Systems co-located with the 17th ACM Conference on Recommender Systems (RecSys 2023), 2023

2022
Challenges and Opportunities for Multi-Device Management in Classrooms.
ACM Trans. Comput. Hum. Interact., December, 2022

The Impact of Game Elements on Learner Motivation: Influence of Initial Motivation and Player Profile.
IEEE Trans. Learn. Technol., 2022

Impact of Viewpoint on Social Presence and Collaborative Processes in a Collaborative Serious Game.
Proceedings of the 14th International Conference on Computer Supported Education, 2022

2021
Analyzing the relationships between learners' motivation and observable engaged behaviors in a gamified learning environment.
Int. J. Hum. Comput. Stud., 2021

Un espace de conception pour explorer la continuité des affordances motivationnelles dans un contexte scolaire hybride.: A design space for the exploration of motivational affordances continuity in hybrid learning environments.
Proceedings of the IHM '21 - 32e Conférence Francophone sur l'Interaction Homme-Machine, Virtual Event, France, April 13 - 16, 2021, 2021

Exploration de la physicalisation de données motivationnelles dans l'acquisition de bons comportements liés au sommeil pour les adolescents: Exploring the Physicalization of Motivational Data in the Acquisition of Good Sleep Behaviors for Adolescents.
Proceedings of the IHM '21 - 32e Conférence Francophone sur l'Interaction Homme-Machine, Virtual Event, France, April 13 - 16, 2021, 2021

2020
To Tailor or Not to Tailor Gamification? An Analysis of the Impact of Tailored Game Elements on Learners' Behaviours and Motivation.
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020

2019
Adaptive Gamification in Education: A Literature Review of Current Trends and Developments.
Proceedings of the Transforming Learning with Meaningful Technologies, 2019

Factors to Consider for Tailored Gamification.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

2018
A Visual Programming Tool to Design Mixed and Virtual Reality Interactions.
Int. J. Virtual Real., 2018

A Design Space For Meaningful Structural Gamification.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Horizontal vs. Vertical: How the Orientation of a Large Interactive Surface Impacts Collaboration in Multi-surface Environments.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Supporting Decision-making Activities in Multi-Surface Learning Environments.
Proceedings of the CSEDU 2017, 2017

2016
Towards Supporting Caregivers to Monitor the Whereabouts of People with Dementia.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

It's not how you stand, it's how you move: F-formations and collaboration dynamics in a mobile learning game.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

F-formations and collaboration dynamics study for designing mobile collocation.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

The impact of indexical and symbolic indicators on the regulation of collaborative activities.
Proceedings of the Actes de la 28ième conférence francophone sur l'Interaction Homme-Machine, 2016

Smart lighting in dementia care facility.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

Toward a Play Management System for Play-Based Learning.
Proceedings of the Adaptive and Adaptable Learning, 2016

Multi-device Territoriality to Support Collaborative Activities - Implementation and Findings from the E-Learning Domain.
Proceedings of the Adaptive and Adaptable Learning, 2016

Immersion and Persistence: Improving Learners' Engagement in Authentic Learning Situations.
Proceedings of the Adaptive and Adaptable Learning, 2016

2015
Towards Intelligent and Implicit Assistance for People with Dementia: Support for Orientation and Navigation.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015

2014
Interactive Surface Composition Based on Arduino in Multi-Display Environments.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

Rapid Prototyping for Mobile Serious Games.
Proceedings of the Learning and Collaboration Technologies. Technology-Rich Environments for Learning and Collaboration, 2014

2012
Exploring the Potential of Tabletops for Collaborative Learning.
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012

Using Collaborative Activities on Tabletops to Enhance Learning and Knowledge Transfer.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

2011
Introducing Mobility in Serious Games: Enhancing Situated and Collaborative Learning.
Proceedings of the Human-Computer Interaction. Users and Applications, 2011

2010
Recommandations ergonomiques pour la conception de systèmes d'assistance cognitive dans les habitats intelligents.
Proceedings of the Ergonomie et Informatique Avancee Conference, 2010

Penser "plasticité" peut améliorer la qualité des interfaces homme-machine: une étude de cas.
Proceedings of the Ergonomie et Informatique Avancee Conference, 2010

How assessing plasticity design choices can improve UI quality: a case study.
Proceedings of the 2nd ACM SIGCHI Symposium on Engineering Interactive Computing System, 2010

2009
Design and Evaluation of e-Government Applications and Services (DEGAS'2009).
Proceedings of the Human-Computer Interaction, 2009

La plasticité des IHM en action: un exemple de téléprocédure plastique.
Proceedings of the 21st International Conference of the Association Francophone d'Interaction Homme-Machine, 2009

2008
Observation et modélisation des processus exécutifs et de leur dégradation lors du vieillissement cognitif dans la réalisation des activités de la vie quotidienne. Étude pour la conception d'un système d'assistance. (Observation and modelling of executive processes and associated dysfunction in ageing and dementia during the performance of daily activities. Study for cognitive assistance systems design).
PhD thesis, 2008

2007
Modeling the progression of Alzheimer's disease for cognitive assistance in smart homes.
User Model. User Adapt. Interact., 2007

A computational model of activities performance decrease in Alzheimer's disease.
Int. J. Medical Informatics, 2007

2006
Computational Representation of Alzheimer's Disease Evolution Applied to a Cooking Activity.
Proceedings of the Ubiquity: Technologies for Better Health in Aging Societies, 2006


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