Eugene d'Eon

Orcid: 0000-0002-3761-2989

According to our database1, Eugene d'Eon authored at least 28 papers between 2007 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
A Generalized Ray Formulation For Wave-Optics Rendering.
CoRR, 2023

Microfacet Theory for Non-Uniform Heightfields.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

Student-T and Beyond: Practical Tools for Multiple-Scattering BSDFs with General NDFs.
Proceedings of the ACM SIGGRAPH 2023 Talks, 2023

An Approximate Mie Scattering Function for Fog and Cloud Rendering.
Proceedings of the ACM SIGGRAPH 2023 Talks, 2023

2022
A Position-Free Path Integral for Homogeneous Slabs and Multiple Scattering on Smith Microfacets.
Comput. Graph. Forum, 2022

2021
An unbiased ray-marching transmittance estimator.
ACM Trans. Graph., 2021

An analytic BRDF for materials with spherical Lambertian scatterers.
Comput. Graph. Forum, 2021

Zero-variance Transmittance Estimation.
Proceedings of the 32nd Eurographics Symposium on Rendering, 2021

2020
Advances in Monte Carlo rendering: the legacy of Jaroslav Křivánek.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2018
A Reciprocal Formulation of Non-Exponential Radiative Transfer. 2: Monte Carlo Estimation and Diffusion Approximation.
CoRR, 2018

A reciprocal formulation of non-exponential radiative transfer, 1: Sketch and motivation.
CoRR, 2018

Isotropic Scattering in a Flatland Half-Space.
CoRR, 2018

2016
Multiple-scattering microfacet BSDFs with the Smith model.
ACM Trans. Graph., 2016

Additional Progress Towards the Unification of Microfacet and Microflake Theories.
Proceedings of the 27th Eurographics Symposium on Rendering, Rendering, 2016

2014
A comprehensive framework for rendering layered materials.
ACM Trans. Graph., 2014

Importance Sampling Microfacet-Based BSDFs using the Distribution of Visible Normals.
Comput. Graph. Forum, 2014

A fiber scattering model with non-separable lobes.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

A dual-beam 3D searchlight BSSRDF.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

A zero-variance-based sampling scheme for Monte Carlo subsurface scattering.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2013
Rigorous asymptotic and moment-preserving diffusion approximations for generalized linear Boltzmann transport in d dimensions.
CoRR, 2013

A Dual-Beam Method-of-Images 3D Searchlight BSSRDF.
CoRR, 2013

Importance sampling for physically-based hair fiber models.
Proceedings of the SIGGRAPH Asia 2013, 2013

2011
A quantized-diffusion model for rendering translucent materials.
ACM Trans. Graph., 2011

An Energy-Conserving Hair Reflectance Model.
Comput. Graph. Forum, 2011

2008
A layered, heterogeneous reflectance model for acquiring and rendering human skin.
ACM Trans. Graph., 2008

2007
A system for efficient rendering of human skin.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Nvidia real-time graphics research: the GeForce 8 demo suite.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Efficient Rendering of Human Skin.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007


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