Bruce Walter

Orcid: 0000-0003-2619-6120

Affiliations:
  • Cornell University, Ithaca, NY, USA


According to our database1, Bruce Walter authored at least 49 papers between 1995 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2023
A Full-Wave Reference Simulator for Computing Surface Reflectance.
ACM Trans. Graph., August, 2023

A Practical Wave Optics Reflection Model for Hair and Fur.
ACM Trans. Graph., August, 2023

Iridescent Water Droplets Beyond Mie Scattering.
Comput. Graph. Forum, July, 2023

Efficient Dataflow Modeling of Peripheral Encoding in the Human Visual System.
ACM Trans. Appl. Percept., 2023

2022
Reconstructing Translucent Objects using Differentiable Rendering.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Vancouver, BC, Canada, August 7, 2022

2020
A wave optics based fiber scattering model.
ACM Trans. Graph., 2020

Gaussian Product Sampling for Rendering Layered Materials.
Comput. Graph. Forum, 2020

2019
Learning generative models for rendering specular microgeometry.
ACM Trans. Graph., 2019

2018
Rendering specular microgeometry with wave optics.
ACM Trans. Graph., 2018

2015
Complex Luminaires: Illumination and Appearance Rendering.
ACM Trans. Graph., 2015

Predicting Appearance from Measured Microgeometry of Metal Surfaces.
ACM Trans. Graph., 2015

On the appearance of translucent edges.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2015

2014
Scalable Realistic Rendering with Many-Light Methods.
Comput. Graph. Forum, 2014

2012
Bidirectional lightcuts.
ACM Trans. Graph., 2012

Optimizing realistic rendering with many-light methods.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

2011
Heterogeneous Subsurface Scattering Using the Finite Element Method.
IEEE Trans. Vis. Comput. Graph., 2011

2010
Prefiltered Cross-Section Occluders.
Proceedings of the 18th Pacific Conference on Computer Graphics and Applications, 2010

2009
Single scattering in refractive media with triangle mesh boundaries.
ACM Trans. Graph., 2009

Automatic bounding of programmable shaders for efficient global illumination.
ACM Trans. Graph., 2009

Virtual spherical lights for many-light rendering of glossy scenes.
ACM Trans. Graph., 2009

Optimistic parallelism requires abstractions.
Commun. ACM, 2009

2008
Efficient multiple scattering in hair using spherical harmonics.
ACM Trans. Graph., 2008

Single-pass Scalable Subsurface Rendering with Lightcuts.
Comput. Graph. Forum, 2008

Scheduling strategies for optimistic parallel execution of irregular programs.
Proceedings of the SPAA 2008: Proceedings of the 20th Annual ACM Symposium on Parallelism in Algorithms and Architectures, 2008

Visual Equivalence: an Object-based Approach to Image Quality.
Proceedings of the 16th Color and Imaging Conference, 2008

Dimensionality of visual complexity in computer graphics scenes.
Proceedings of the Human Vision and Electronic Imaging XIII, 2008

Optimistic parallelism benefits from data partitioning.
Proceedings of the 13th International Conference on Architectural Support for Programming Languages and Operating Systems, 2008

2007
Visual equivalence: towards a new standard for image fidelity.
ACM Trans. Graph., 2007

Microfacet Models for Refraction through Rough Surfaces.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

Rendering Discrete Random Media Using Precomputed Scattering Solutions.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

2006
Accurate Direct Illumination Using Iterative Adaptive Sampling.
IEEE Trans. Vis. Comput. Graph., 2006

Multidimensional lightcuts.
ACM Trans. Graph., 2006

Implementing the render cache and the edge-and-point image on graphics hardware.
Proceedings of the Graphics Interface 2006 Conference, June 7-9, 2006, Quebec, Canada, 2006

2005
Lightcuts: a scalable approach to illumination.
ACM Trans. Graph., 2005

Implementing lightcuts.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

2004
Perceptual illumination components: a new approach to efficient, high quality global illumination rendering.
ACM Trans. Graph., 2004

Feature-Based Textures.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

2003
Combining edges and points for interactive high-quality rendering.
ACM Trans. Graph., 2003

2002
Interactive global illumination in dynamic scenes.
ACM Trans. Graph., 2002

Using Perceptual Texture Masking for Efficient Image Synthesis.
Comput. Graph. Forum, 2002

Enhancing and Optimizing the Render Cache.
Proceedings of the 13th Eurographics Workshop on Rendering Techniques, 2002

2000
Fast Global Illumination Including Specular Effects.
Proceedings of the Eurographics Workshop on Rendering Techniques 2000, 2000

1999
Interactive Rendering using the Render Cache.
Proceedings of the Rendering Techniques '99, 1999

Interactive Virtual Relighting and Remodeling of Real Scenes.
Proceedings of the Rendering Techniques '99, 1999

1998
Density Estimation Techniques fro Global Illumination.
PhD thesis, 1998

1997
Global Illumination Using Local Linear Density Estimation.
ACM Trans. Graph., 1997

Fitting virtual lights for non-diffuse walkthroughs.
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997

A framework for realistic image synthesis.
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997

1995
Global Illumination via Density Estimation.
Proceedings of the Rendering Techniques '95, 1995


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