Jaroslav Krivánek

According to our database1, Jaroslav Krivánek authored at least 67 papers between 2003 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

Homepages:

On csauthors.net:

Bibliography

2019
Geometry-aware scattering compensation for 3D printing.
ACM Trans. Graph., 2019

Optimal multiple importance sampling.
ACM Trans. Graph., 2019

Volume Path Guiding Based on Zero-Variance Random Walk Theory.
ACM Trans. Graph., 2019

Path guiding in production.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

2018
Bayesian online regression for adaptive direct illumination sampling.
ACM Trans. Graph., 2018

Image-based remapping of spatially-varying material appearance.
CoRR, 2018

Efficient Caustic Rendering with Lightweight Photon Mapping.
Comput. Graph. Forum, 2018

Monte Carlo methods for physically based volume rendering.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Realistic rendering in architecture and product visualization.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Machine learning and rendering.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

A Unified Manifold Framework for Efficient BRDF Sampling based on Parametric Mixture Models.
Proceedings of the 29th Eurographics Symposium on Rendering, 2018

Towards a Principled Kernel Prediction for Spatially Varying BSSRDFs.
Proceedings of the MAM@EGSR 2018: Eurographics Workshop on Material Appearance Modeling, 2018

2017
A Spatial Target Function for Metropolis Photon Tracing.
ACM Trans. Graph., 2017

Scattering-aware texture reproduction for 3D printing.
ACM Trans. Graph., 2017

On Realism of Architectural Procedural Models.
Comput. Graph. Forum, 2017

Image-based Remapping of Material Appearance.
Proceedings of the MAM@EGSR 2017: Eurographics Workshop on Material Appearance Modeling, 2017

Extended Path Integral Formulation for Volumetric Transport.
Proceedings of the 28th Eurographics Symposium on Rendering, Rendering, 2017

2016
Adjoint-driven Russian roulette and splitting in light transport simulation.
ACM Trans. Graph., 2016

Robust light transport simulation via metropolised bidirectional estimators.
ACM Trans. Graph., 2016

Reconstructing personalized anatomical models for physics-based body animation.
ACM Trans. Graph., 2016

Product Importance Sampling for Light Transport Path Guiding.
Comput. Graph. Forum, 2016

Adaptive direct illumination sampling.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Posters, 2016

Improving global exploration of MCMC light transport simulation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Bi-Directional Polarised Light Transport.
Proceedings of the 27th Eurographics Symposium on Rendering, Rendering, 2016

2014
Toward Evaluating the Usefulness of GlobalIllumination for Novices in Lighting Design Tasks.
IEEE Trans. Vis. Comput. Graph., 2014

On-line learning of parametric mixture models for light transport simulation.
ACM Trans. Graph., 2014

Unifying points, beams, and paths in volumetric light transport simulation.
ACM Trans. Graph., 2014

Progressive Light Transport Simulation on the GPU: Survey and Improvements.
ACM Trans. Graph., 2014

Scalable Realistic Rendering with Many-Light Methods.
Comput. Graph. Forum, 2014

Procedural Modelling of Urban Road Networks.
Comput. Graph. Forum, 2014

A zero-variance-based sampling scheme for Monte Carlo subsurface scattering.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Recent advances in light transport simulation: some theory and a lot of practice.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Haptic Rendering for Under-Actuated 6/3-DOF Haptic Devices.
Proceedings of the Haptics: Neuroscience, Devices, Modeling, and Applications, 2014

Path Integral Methods for Light Transport Simulation: Theory and Practice.
Proceedings of the Eurographics 2014 - Tutorials, Strasbourg, France, April 7-11, 2014, 2014

2013
Joint importance sampling of low-order volumetric scattering.
ACM Trans. Graph., 2013

Evaluating Progressive-Rendering Algorithms in Appearance Design Tasks.
IEEE Computer Graphics and Applications, 2013

Recent advances in light transport simulation: theory & practice.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

Scalable Realistic Rendering with Many-Light Methods.
Proceedings of the Eurographics 2013, 2013

2012
Light transport simulation with vertex connection and merging.
ACM Trans. Graph., 2012

Importance Caching for Complex Illumination.
Comput. Graph. Forum, 2012

2011
Improving Performance and Accuracy of Local PCA.
Comput. Graph. Forum, 2011

2010
Effects of global illumination approximations on material appearance.
ACM Trans. Graph., 2010

Combining global and local virtual lights for detailed glossy illumination.
ACM Trans. Graph., 2010

2009
Practical Global Illumination with Irradiance Caching
Synthesis Lectures on Computer Graphics and Animation, Morgan & Claypool Publishers, 2009

Virtual spherical lights for many-light rendering of glossy scenes.
ACM Trans. Graph., 2009

Hydraulic Erosion Using Smoothed Particle Hydrodynamics.
Comput. Graph. Forum, 2009

Spatial Directional Radiance Caching.
Comput. Graph. Forum, 2009

2008
Lighting.
Proceedings of the Wiley Encyclopedia of Computer Science and Engineering, 2008

iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting.
Comput. Graph. Forum, 2008

Real-time Shading with Filtered Importance Sampling.
Comput. Graph. Forum, 2008

Interactive Terrain Modeling Using Hydraulic Erosion.
Proceedings of the 2008 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2008

2007
Interactive light transport editing for flexible global illumination.
Proceedings of the 34. International Conference on Computer Graphics and Interactive Techniques, 2007

Practical global illumination with irradiance caching.
Proceedings of the 34. International Conference on Computer Graphics and Interactive Techniques, 2007

Extension to glossy surfaces: radiance caching.
Proceedings of the 34. International Conference on Computer Graphics and Interactive Techniques, 2007

Implementation details.
Proceedings of the 34. International Conference on Computer Graphics and Interactive Techniques, 2007

Stochastic ray tracing.
Proceedings of the 34. International Conference on Computer Graphics and Interactive Techniques, 2007

Real-time shading with filtered importance sampling.
Proceedings of the 34. International Conference on Computer Graphics and Interactive Techniques, 2007

2006
BRDF-Shop: Creating Physically Correct Bidirectional Reflectance Distribution Functions.
IEEE Computer Graphics and Applications, 2006

Fast approximation to spherical harmonics rotation.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

Fast approximation to spherical harmonic rotation.
Proceedings of the 22nd Spring Conference on Computer Graphics, 2006

Making Radiance and Irradiance Caching Practical: Adaptive Caching and Neighbor Clamping.
Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006, 2006

2005
Radiance Caching for Efficient Global Illumination Computation.
IEEE Trans. Vis. Comput. Graph., 2005

Radiance cache splatting: a GPU-friendly global illumination algorithm.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

Improved radiance gradient computation.
Proceedings of the Spring Conference on Computer Graphics, 2005

2004
Adaptive mesh subdivision for precomputed radiance transfer.
Proceedings of the 20th Spring Conference on Computer Graphics, 2004

A Novel Hemispherical Basis for Accurate and Efficient Rendering.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

2003
Fast Depth of Field Rendering with Surface Splatting.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003


  Loading...