Fernando Martínez-Reyes

Orcid: 0000-0002-6607-7559

According to our database1, Fernando Martínez-Reyes authored at least 26 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Usability and Effectiveness Evaluation of a Game-Based Biofeedback System to Strengthen Respiratory Muscles.
Int. J. Hum. Comput. Interact., March, 2024

2023
A Minimal Gated Multi-Modal Unit for Sensor Fusion in Insurance Telematics.
IEEE Access, 2023

2022
A Comparative Study in Machine Learning and Audio Features for Kitchen Sounds Recognition.
Computación y Sistemas, 2022

2021
Becoming Smarter at Characterizing Potholes and Speed Bumps from Smartphone Data - Introducing a Second-Generation Inference Problem.
IEEE Trans. Mob. Comput., 2021

Serious games for basic learning mechanisms: reinforcing Mexican children's gross motor skills and attention.
Pers. Ubiquitous Comput., 2021

2020
How Smartphone Accelerometers Reveal Aggressive Driving Behavior? - The Key is the Representation.
IEEE Trans. Intell. Transp. Syst., 2020

A fractional super-twisting control of electrically driven mechanical systems.
Trans. Inst. Meas. Control, 2020

Exploring Convolutional Neural Networks Architectures for the Classification of Hand-Drawn Shapes in Learning Therapy Applications.
Computación y Sistemas, 2020

2019
A fuzzy fractional-order control of robotic manipulators with PID error manifolds.
Appl. Soft Comput., 2019

Design implications for exergames with moderate activity to improve inter-joint angle for older adults.
Proceedings of the CLIHC '19: IX Latin American Conference on Human Computer Interaction, Panama City, Panama, September 30, 2019

2018
Evaluation of Detection Approaches for Road Anomalies Based on Accelerometer Readings - Addressing Who's Who.
IEEE Trans. Intell. Transp. Syst., 2018

2017
Learning Roadway Surface Disruption Patterns Using the Bag of Words Representation.
IEEE Trans. Intell. Transp. Syst., 2017

2016
Exploring Digital and Manual Modalities in Educational Activities for Children with ADHD.
Res. Comput. Sci., 2016

Evaluating Reorientation Strategies for Accelerometer Data from Smartphones for ITS Applications.
Proceedings of the Ubiquitous Computing and Ambient Intelligence, 2016

Are Android Smartphones Ready to Locally Execute Intelligent Algorithms?
Proceedings of the Advances in Soft Computing, 2016

2015
Location and Activity Detection for Indoor Environments.
Proceedings of the Advances in Artificial Intelligence and Its Applications, 2015

Knowledge Management System for Geosciences: An Approach to an Igneous Rocks Analysis Data Model.
Proceedings of the 26th International Workshop on Database and Expert Systems Applications, 2015

2014
SASVi - Sistema de Asistencia y Seguridad Vial.
Res. Comput. Sci., 2014

Representation of an Academic and Institutional Context using Ontologies.
Res. Comput. Sci., 2014

PChCT: A Tool to Monitor Child Whereabouts.
Proceedings of the Ambient Assisted Living and Daily Activities, 2014

2013
Them and Us: An indoor pervasive gaming experience.
Entertain. Comput., 2013

The Citizen Road Watcher - Identifying Roadway Surface Disruptions Based on Accelerometer Patterns.
Proceedings of the Ubiquitous Computing and Ambient Intelligence. Context-Awareness and Context-Driven Interaction, 2013

2012
The Virtual Maze: A Game to Promote Social Interaction between Children.
Proceedings of the 2012 Eighth International Conference on Intelligent Environments, 2012

Physical Activity and Team Work with Pervasive Games.
Proceedings of the Workshop Proceedings of the 8th International Conference on Intelligent Environments, 2012

2009
Making ubicomp acceptable in the home.
PhD thesis, 2009

The User's Touch: A Design Requirement for Smart Spaces.
Int. J. Adv. Pervasive Ubiquitous Comput., 2009


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