Franceli L. Cibrian

Orcid: 0000-0002-7084-6904

Affiliations:
  • Chapman University, CA, USA
  • CICESE, Ensenada, México (former)


According to our database1, Franceli L. Cibrian authored at least 51 papers between 2012 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Understanding the musical interaction of children with autism spectrum disorder using elastic display.
Pers. Ubiquitous Comput., October, 2023

Me, My Health, and My Watch: How Children with ADHD Understand Smartwatch Health Data.
ACM Trans. Comput. Hum. Interact., August, 2023

Investigating interactive methods in remote chestfeeding support for lactation consulting professionals in Brazil.
Frontiers Digit. Health, March, 2023

Using a small dataset to classify strength-interactions with an elastic display: a case study for the screening of autism spectrum disorder.
Int. J. Mach. Learn. Cybern., January, 2023

Global Filter: Augmenting Images to Support Seeing the "Big Picture" for People with Local Interference.
ACM Trans. Comput. Hum. Interact., 2023

Towards a Virtual Reality Visualization of Hand-Object Interactions to Support Remote Physical Therapy.
Proceedings of the 15th International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2023), 2023

Mazi Umntanakho "Know Your Child": An Accessible Social-Emotional Assessment Tool for Children in Low-Income South African Communities.
Proceedings of the Adjunct Proceedings of the 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2023 ACM International Symposium on Wearable Computing, 2023

Furthering Development of Smart Fabrics to Improve the Accessibility of Music Therapy.
Proceedings of the Adjunct Proceedings of the 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2023 ACM International Symposium on Wearable Computing, 2023

Ethics without IRB, is that possible? The case study of participatory sessions with ASD Children in Mexico.
Proceedings of the Adjunct Proceedings of the 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2023 ACM International Symposium on Wearable Computing, 2023

Unpacking the Lived Experiences of Smartwatch Mediated Self and Co-Regulation with ADHD Children.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Para Cima y Pa' Abajo: Building Bridges Between HCI Research in Latin America and in the Global North.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Guess the Gesture: Uncovering an Intuitive Gesture-based User Interface for 3D Content Interaction in Virtual Reality.
Proceedings of the Creativity and Cognition, 2023

Using Virtual Reality to Foster Creativity for Co-design a New Self-Expression and Relaxation Virtual Environment for Students.
Proceedings of the Creativity and Cognition, 2023

2022
An adaptive model to support biofeedback in AmI environments: a case study in breathing training for autism.
Pers. Ubiquitous Comput., 2022

Adapting Multidevice Deployments During a Pandemic: Lessons Learned From Two Studies.
IEEE Pervasive Comput., 2022

The potential for emerging technologies to support self-regulation in children with ADHD: A literature review.
Int. J. Child Comput. Interact., 2022

Interdisciplinary Tensions When Developing Digital Interventions Supporting Individuals With ADHD.
Frontiers Digit. Health, 2022

Designing a Game for Haptic Interfaces to Uncover Gestural Pattern in Children.
Proceedings of the International Conference on Ubiquitous Computing & Ambient Intelligence, 2022

AudioBuddy: Using Sound Sensors to Support Sound Sensitivity Awareness in Autistic Individuals.
Proceedings of the Adjunct Proceedings of the 2022 ACM International Joint Conference on Pervasive and Ubiquitous Computing and the 2022 ACM International Symposium on Wearable Computers, 2022

When Worlds Collide: Boundary Management of Adolescent and Young Adult Childhood Cancer Survivors and Caregivers.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Serious games for basic learning mechanisms: reinforcing Mexican children's gross motor skills and attention.
Pers. Ubiquitous Comput., 2021

Interactive sonification to assist children with autism during motor therapeutic interventions.
Pers. Ubiquitous Comput., 2021

Circus in Motion: a multimodal exergame supporting vestibular therapy for children with autism.
J. Multimodal User Interfaces, 2021

PenSando: Developing a Smartpen Assessing Handwriting Skills for Children.
Proceedings of the CLIHC 2021: X Latin American Conference on Human Computer Interaction, 2021

2020
Research Advances in ADHD and Technology
Synthesis Lectures on Assistive, Rehabilitative, and Health-Preserving Technologies, Morgan & Claypool Publishers, ISBN: 978-3-031-01606-6, 2020

Why doesn't the conversational agent understand me?: a language analysis of children speech.
Proceedings of the UbiComp/ISWC '20: 2020 ACM International Joint Conference on Pervasive and Ubiquitous Computing and 2020 ACM International Symposium on Wearable Computers, 2020

Designing, Developing, and Evaluating a Global Filter to Work Around Local Interference for Children with Autism.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Fostering HCI Research in, by, and for Latin America.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

CoolCraig: A Smart Watch/Phone Application Supporting Co-Regulation of Children with ADHD.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Supporting Self-Regulation of Children with ADHD Using Wearables: Tensions and Design Challenges.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Combining Eye Tracking and Verbal Response to Understand the Impact of a Global Filter.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
StretchyStars: a multitouch elastic display to support cooperative play among preschoolers.
Pers. Ubiquitous Comput., 2019

Designing a wearable technology application for enhancing executive functioning skills in children with ADHD.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

Toward digital image processing and eye tracking to promote visual attention for people with autism.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

Balancing caregivers and children interaction to support the development of self-regulation skills using a smartwatch application.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

2018
A Step towards Identifying the Sound Preferences of Children with Autism.
Proceedings of the 12th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2018

Interactive interface design for the evaluation of attention deficiencies in preschool children.
Proceedings of the 7th Mexican Conference on Human-Computer Interaction, 2018

KiddyAttack: A virtual reality game to raise awareness of children with cancer about their disease.
Proceedings of the 7th Mexican Conference on Human-Computer Interaction, 2018

2017
BendableSound: An elastic multisensory surface using touch-based interactions to assist children with severe autism during music therapy.
Int. J. Hum. Comput. Stud., 2017

2016
Music therapy on interactive surfaces to improve sensorimotor problems of children with autism.
ACM SIGACCESS Access. Comput., 2016

Hunting Relics: A Persuasive Exergame to Promote Collective Exercise in Young Children.
Int. J. Hum. Comput. Interact., 2016

A musical interactive surface to support the multi-sensory stimulation of children.
Proceedings of the 10th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2016

Designing a Musical Fabric-Based Surface to Encourage Children with Autism to Practice Motor Movements.
Proceedings of the 6th Mexican Conference on Human-Computer Interaction, MexIHC'16, Colima, 2016

Collective use of a fabric-based interactive surface to support early development in toddler classrooms.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

Designing a deformable musical surface for children with autism.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

2015
BendableSound: a Fabric-based Interactive Surface to Promote Free Play in Children with Autism.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

Reflections from a Long-term Deployment Study to Design Novel Interactive Surfaces for Children with Autism.
Proceedings of the Ambient Intelligence for Health - First International Conference, 2015

2014
Hunting relics: a collaborative exergame on an interactive floor for children.
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014

2012
Fermat: An Intelligent Social Network for Mathematics.
Res. Comput. Sci., 2012

Fermat: Merging Affective Tutoring Systems with Learning Social Networks.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

An Intelligent and Affective Tutoring System within a Social Network for Learning Mathematics.
Proceedings of the Advances in Artificial Intelligence - IBERAMIA 2012, 2012


  Loading...