Christopher Greenhalgh

Orcid: 0000-0003-3483-2422

According to our database1, Christopher Greenhalgh authored at least 172 papers between 1995 and 2023.

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Bibliography

2023
Responsible Research and Innovation (RRI) Prompts and Practice Cards: a Tool to Support Responsible Practice.
Proceedings of the First International Symposium on Trustworthy Autonomous Systems, 2023

Five Provocations for a More Creative TAS.
Proceedings of the First International Symposium on Trustworthy Autonomous Systems, 2023

Crafting Interactive Experiences with Non-programmers.
Proceedings of the Companion Proceedings of the 2023 ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2023

2022
Crafting Trajectories of Smart Phone Use at the Opera.
ACM Trans. Comput. Hum. Interact., December, 2022

Designing for Trust: Autonomous Animal - Centric Robotic & AI Systems.
Proceedings of the Ninth International Conference on Animal-Computer Interaction, 2022

2021
Materialising contexts: virtual soundscapes for real-world exploration.
Pers. Ubiquitous Comput., 2021

Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction.
Hum. Comput. Interact., 2021

In-the-loop or on-the-loop? Interactional arrangements to support team coordination with a planning agent.
Concurr. Comput. Pract. Exp., 2021

Designing an Adaptive Embodied Conversational Agent for Health Literacy: a User Study.
Proceedings of the IVA '21: ACM International Conference on Intelligent Virtual Agents, 2021

Design and Evaluation of Virtual Human Mediated Tasks for Assessment of Depression and Anxiety.
Proceedings of the IVA '21: ACM International Conference on Intelligent Virtual Agents, 2021

Placing AI in the Creative Industries: The Case for Intelligent Music Production.
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021

ALTCAI: Enabling the Use of Embodied Conversational Agents to Deliver Informal Health Advice during Wizard of Oz Studies.
Proceedings of the CUI 2021, 2021

The Meaning in "the Mix": Using Ethnography to Inform the Design of Intelligent Tools in the Context of Music Production.
Proceedings of the AM '21: Audio Mostly 2021, 2021

2020
Designing Hybrid Gifts.
ACM Trans. Comput. Hum. Interact., 2020

Following the journey of scores through a complex musical work.
Proceedings of the AM'20, 15th International Audio Mostly Conference, Graz, 2020

2019
Zest: REST over ZeroMQ.
Proceedings of the IEEE International Conference on Pervasive Computing and Communications Workshops, 2019

Virtual Human Questionnaire for Analysis of Depression, Anxiety and Personality.
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019

Encumbered Interaction: a Study of Musicians Preparing to Perform.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Failing with Style: Designing for Aesthetic Failure in Interactive Performance.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Augmenting Guitars for Performance Preparation.
Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound, 2019

Adaptive Musical Soundtracks: from in-game to on the street.
Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound, 2019

The Audible Artefact: Promoting Cultural Exploration and Engagement with Audio Augmented Reality.
Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound, 2019

2018
Discomfort - The Dark Side of Fun.
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018

Building accountability into the Internet of Things: the IoT Databox model.
J. Reliab. Intell. Environ., 2018

What Smart Campuses Can Teach Us about Smart Cities: User Experiences and Open Data.
Inf., 2018

Providing Occupancy as a Service with Databox.
Proceedings of the 1st ACM International Workshop on Smart Cities and Fog Computing, 2018

Designing the Audience Journey through Repeated Experiences.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

An AI-Based Design Framework to Support Musicians' Practices.
Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion, 2018

2017
Crafting Interactive Decoration.
ACM Trans. Comput. Hum. Interact., 2017

Accountable Internet of Things? Outline of the IoT databox model.
Proceedings of the 18th IEEE International Symposium on A World of Wireless, 2017

Composing and realising a game-like performance for disklavier and electronics.
Proceedings of the 17th International Conference on New Interfaces for Musical Expression, 2017

"They're all going out to something weird": Workflow, Legacy and Metadata in the Music Production Process.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Playing Fast and Loose with Music Recognition.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

The Rough Mile: Reframing Location Through Locative Audio.
Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences, 2017

Creating Space for Facilitated Music Performance: Gesture Controlled Sound for Users with Complex Disabilities.
Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences, 2017

The Rough Mile: Testing a Framework of Immersive Practice.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
Enabling the new economic actor: data protection, the digital economy, and the Databox.
Pers. Ubiquitous Comput., 2016

Human-agent collaboration for disaster response.
Auton. Agents Multi Agent Syst., 2016

GeoTracks: Adaptive Music for Everyday Journeys.
Proceedings of the 2016 ACM Conference on Multimedia Conference, 2016

Personal Data Management with the Databox: What's Inside the Box?
Proceedings of the 2016 ACM Workshop on Cloud-Assisted Networking, 2016

Experiencing the Carolan Guitar.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Accountable Artefacts: The Case of the Carolan Guitar.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

^muzicode$: Composing and Performing Musical Codes.
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016

2015
The Ethical Implications of HCI's Turn to the Cultural.
ACM Trans. Comput. Hum. Interact., 2015

Analysis of human mobility patterns for opportunistic forwarding in shopping mall environments.
Soc. Netw. Anal. Min., 2015

"I've got a sheep with three legs if anybody wants it?": re-visioning the rural economy.
Pers. Ubiquitous Comput., 2015

Social Access vs. Privacy in Wearable Computing: A Case Study of Autism.
IEEE Pervasive Comput., 2015

Considering musical structure in location-based experiences.
Proceedings of the 15th International Conference on New Interfaces for Musical Expression, 2015

Learning from the experts: enabling and studying DIY development of location-based visitor experiences.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2015

Inter-Social-Networking: Accounting for Multiple Identities.
Proceedings of the Social Computing and Social Media, 2015

2014
Understanding mass participatory pervasive computing systems for environmental campaigns.
Pers. Ubiquitous Comput., 2014

Displaying Locality: Connecting with Customers and Visitors In-Situ via their Mobile Devices.
Proceedings of The International Symposium on Pervasive Displays, 2014

Social implications of agent-based planning support for human teams.
Proceedings of the 2014 International Conference on Collaboration Technologies and Systems, 2014

Supporting group interactions in museum visiting.
Proceedings of the Computer Supported Cooperative Work, 2014

Supporting Team Coordination on the Ground: Requirements from a Mixed Reality Game.
Proceedings of the 11th International Conference on the Design of Cooperative Systems, 2014

AtomicOrchid: human-agent collectives to the rescue.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2014

2013
Performance-Led Research in the Wild.
ACM Trans. Comput. Hum. Interact., 2013

Uncomfortable user experience.
Commun. ACM, 2013

MONGOOSE: a MObility sceNario Generation tOOl for Structured Environments.
Proceedings of the 6th International ICST Conference on Simulation Tools and Techniques, 2013

Participate: Pervasive Computing for Environmental Campaigns.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

Understanding Mobile Notification Management in Collocated Groups.
Proceedings of the ECSCW 2013: Proceedings of the 13th European Conference on Computer Supported Cooperative Work, 2013

2012
Opportunistic forwarding throughout customers or sellers in shopping mall environments.
Proceedings of the IFIP Wireless Days Conference 2012, Ireland, November 21-23, 2012, 2012

Fresh and local: the rural produce market as a site for co-design, ubiquitous technological intervention and digital-economic development.
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, 2012

Uncomfortable interactions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Creating the spectacle: Designing interactional trajectories through spectator interfaces.
ACM Trans. Comput. Hum. Interact., 2011

Lessons from Touring a Location-Based Experience.
Proceedings of the Pervasive Computing - 9th International Conference, 2011

Investigating episodes of mobile phone activity as indicators of opportune moments to deliver notifications.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

Flypad: Designing Trajectories in a Large-Scale Permanent Augmented Reality Installation.
Proceedings of the Twelfth European Conference on Computer Supported Cooperative Work, 2011

A case study of exploding places, a mobile location-based game.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Digital plumbing: the mundane work of deploying UbiComp in the home.
Pers. Ubiquitous Comput., 2010

Orchestrating Learning in a One-to-One Technology Classroom.
Proceedings of the 6th IEEE International Conference on Wireless, 2010

Human mobility in shopping mall environments.
Proceedings of the Second International Workshop on Mobile Opportunistic Networking, 2010

Effects of content and time of delivery on receptivity to mobile interruptions.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

<i>DC2S</i>: a dynamic car sharing system.
Proceedings of the 2010 International Workshop on Location Based Social Networks, 2010

2009
The ins and outs of home networking: The case for useful and usable domestic networking.
ACM Trans. Comput. Hum. Interact., 2009

The User's Touch: A Design Requirement for Smart Spaces.
Int. J. Adv. Pervasive Ubiquitous Comput., 2009

A New Metric for Network Load and Equation of State.
Proceedings of the Fifth International Conference on Networking and Services, 2009

Supporting the creation of hybrid museum experiences.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Supporting the design of network-spanning applications.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Design Challenges and Solutions: Review of the 4th International Workshop on Ubiquitous Computing (iUBICOM 2009).
Proceedings of the Dataspace: The Final Frontier, 2009

Orchestrating Collaborative Learning in a 1: 1 Technology Classroom.
Proceedings of the Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, 2009

2007
MobiMissions: the game of missions for mobile phones.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

'Guess A Who, Why, Where, When?': The Visualization of Context Data to Aid the Authoring and Orchestration of a Mobile Pervasive Game.
Proceedings of the On the Move to Meaningful Internet Systems 2007: OTM 2007 Workshops, 2007

SceDer and COML: Toolsets for Learning Design and Facilitation in One-to-One Technology Classroom.
Proceedings of the Supporting Learning Flow through Integrative Technologies, 2007

Addressing Mobile Phone Diversity in Ubicomp Experience Development.
Proceedings of the UbiComp 2007: Ubiquitous Computing, 9th International Conference, 2007

Making the Home Network at Home: Digital Housekeeping.
Proceedings of the Tenth European Conference on Computer Supported Cooperative Work, 2007

Professor Tanda: greener gaming & pervasive play.
Proceedings of the 2007 conference on Designing for User eXperiences, 2007

2006
Remote Collaboration Over Video Data: Towards Real-Time e-Social Science.
Comput. Support. Cooperative Work., 2006

Developing Digital Records: Early Experiences of Record and Replay.
Comput. Support. Cooperative Work., 2006

A virtual reality surgery simulation of cutting and retraction in neurosurgery with force-feedback.
Comput. Methods Programs Biomed., 2006

Supporting ethnographic studies of ubiquitous computing in the wild.
Proceedings of the Conference on Designing Interactive Systems, 2006

2005
Expected, sensed, and desired: A framework for designing sensing-based interaction.
ACM Trans. Comput. Hum. Interact., 2005

Being On Guard: Intelligent Virtual Agents Reporting Information from Collaborative Virtual Environments.
Presence Teleoperators Virtual Environ., 2005

Modelling the Sensory Abilities of Intelligent Virtual Agents.
Auton. Agents Multi Agent Syst., 2005

Caching OGSI Grid Service Data to Allow Disconnected State Retrieval.
Proceedings of the On the Move to Meaningful Internet Systems 2005: OTM 2005 Workshops, 2005

Contextualised Workflow Execution in MyGrid.
Proceedings of the Advances in Grid Computing, 2005

2004
A Generic Architecture for Sensor Data Integration with the Grid.
Proceedings of the Scientific Applications of Grid Computing, First International Workshop, 2004

Models of Space in a Mixed-Reality System.
Proceedings of the 8th International Conference on Information Visualisation, 2004

Modular Sensor Architecture for Unobtrusive Routine Clinical Diagnosis.
Proceedings of the 24th International Conference on Distributed Computing Systems Workshops (ICDCS 2004 Workshops), 2004

Revealing delay in collaborative environments.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004

Orchestrating a mixed reality game 'on the ground'.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004

Knowledge Integration.
Proceedings of the Grid 2 - Blueprint for a New Computing Infrastructure, Second Edition, 2004

2003
An Extensible Event-Bsed Infrastructure for Networked Virtual Worlds .
Presence Teleoperators Virtual Environ., 2003

Coping with Uncertainty in a Location-Based Game.
IEEE Pervasive Comput., 2003

Where on-line meets on the streets: experiences with mobile mixed reality games.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003


2002
Citywide: Supporting Interactive Digital Experiences Across Physical Space.
Pers. Ubiquitous Comput., 2002

Deployment issues for multi-user audio support in CVEs.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2002

An Extensible Event-Based Infrastructure for Networked Virtual Worlds.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002

Applications of Temporal Links: Recording and Replaying Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002

Going Back to School: Putting a Pervasive Environment into the Real World.
Proceedings of the Pervasive Computing, 2002

Multi-party distributed audio service with TCP fairness.
Proceedings of the 10th ACM International Conference on Multimedia 2002, 2002

Proceedings of the Mensch & Computer 2002: Vom interaktiven Werkzeug zu kooperativen Arbeits- und Lernwelten, 2002

Shared visiting in EQUATOR city.
Proceedings of the 4th International Conference on Collaborative Virtual Environments 2002, Bonn, Germany, September 30, 2002

The augurscope: a mixed reality interface for outdoors.
Proceedings of the CHI 2002 Conference on Human Factors in Computing Systems: Changing our World, 2002

Increasing the coherence between human beings and virtual agents.
Proceedings of the First International Joint Conference on Autonomous Agents & Multiagent Systems, 2002

2001
Making Networked Virtual Environments Work.
Presence Teleoperators Virtual Environ., 2001

Patterns of Network and User Activity in an Inhabited Television Event.
Presence Teleoperators Virtual Environ., 2001

Research alerts.
Interactions, 2001

Collaborative virtual environments.
Commun. ACM, 2001

The visitor as virtual archaeologist: explorations in mixed reality technology to enhance educational and social interaction in the museum.
Proceedings of the 2001 Conference on Virtual Reality, 2001

Collaborative Creation of a Persistent Virtual World.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001

Unearthing Virtual History: Using Diverse Interfaces to Reveal Hidden Virtual Worlds.
Proceedings of the Ubicomp 2001: Ubiquitous Computing, 2001

Experiencing a presentation through a mixed reality boundary.
Proceedings of GROUP 2001, ACM 2001 International Conference on Supporting Group Work, September 30, 2001

Collaboratively improvising magic: An approach to managing participation in an on-line drama.
Proceedings of the Seventh European Conference on Computer Supported Cooperative Work, 2001

Orchestrating a mixed reality performance.
Proceedings of the CHI 2001 Conference on Human Factors in Computing Systems, Seattle, WA, USA, March 31, 2001

Exploiting interactivity, influence, space and time to explore non-linear drama in virtual worlds.
Proceedings of the CHI 2001 Conference on Human Factors in Computing Systems, Seattle, WA, USA, March 31, 2001

Understanding the Network Requirements of Collaborative Virtual Environments.
Proceedings of the Collaborative Virtual Environments, 2001

2000
Object-focused interaction in collaborative virtual environments.
ACM Trans. Comput. Hum. Interact., 2000

Inhabited television: broadcasting interaction from within collaborative virtual environments.
ACM Trans. Comput. Hum. Interact., 2000

Special panel session on multi-user virtual environments (panel session) (abstract only).
Proceedings of the Fifth Symposium on Virtual Reality Modeling Language, 2000

Implementing multi-user virtual worlds: ideologies and issues (panel session).
Proceedings of the Fifth Symposium on Virtual Reality Modeling Language, 2000

Extending Locales: Awareness Management in MASSIVE-3.
Proceedings of the Virtual Reality 2000 Conference, 2000

Temporal links: recording and replaying virtual environments.
Proceedings of the 8th ACM International Conference on Multimedia 2000, Los Angeles, CA, USA, October 30, 2000

Developing mixed reality boundaries.
Proceedings of DARE 2000, Designing Augmented Reality Environments, Elsinore, 2000

Inside MASSIVE-3: flexible support for data consistency and world structuring.
Proceedings of the Third International Conference on Collaborative Virtual Environments, 2000

Revealing the realities of collaborative virtual reality.
Proceedings of the Third International Conference on Collaborative Virtual Environments, 2000

Ages of avatar: community building for inhabited television.
Proceedings of the Third International Conference on Collaborative Virtual Environments, 2000

Traversable interfaces between real and virtual worlds.
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000

1999
Supporting Rich and Dynamic Communication in Large Scale Collaborative Virtual Environments.
Presence Teleoperators Virtual Environ., 1999

Three dimensional visualization of the World Wide Web.
ACM Comput. Surv., 1999

Coping with inconsistency due to network delays in collaborative virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999

Formations: explicit group support in collaborative virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999

The DiveBone - an application-level network architecture for Internet-based CVEs.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999

Creating a Live Broadcast from a Virtual Environment.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

A QoS architecture for collaborative virtual environments.
Proceedings of the 7th ACM International Conference on Multimedia '99, Orlando, FL, USA, October 30, 1999

The properties of mixed reality boundaries.
Proceedings of the 6th European Conference on Computer Supported Cooperative Work, 1999

Broadcasting on-line social interaction as inhabited television.
Proceedings of the 6th European Conference on Computer Supported Cooperative Work, 1999

Large scale collaborative virtual environments.
CPHC/BCS distinguished dissertations, Springer, 1999

1998
Understanding and Constructing Shared Spaces with Mixed-Reality Boundaries.
ACM Trans. Comput. Hum. Interact., 1998

Awareness-based communication management in the MASSIVE systems.
Distributed Syst. Eng., 1998

Predicting Network Traffic for Collaborative Virtual Environments.
Comput. Networks, 1998

Fragmented Interaction: Establishing Mutual Orientation in Virtual Environments.
Proceedings of the CSCW '98, 1998

Awareness Driven Video Quality of Service in Collaborative Virtual Environments.
Proceedings of the Proceeding of the CHI '98 Conference on Human Factors in Computing Systems, 1998

Experiments in inhabited TV.
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998

1997
Large scale collaborative virtual environments.
PhD thesis, 1997

Embodiments, Avatars, Clones and Agents for Multi-User, Multi-Sensory Virtual Worlds.
Multim. Syst., 1997

Boundaries, Awareness and Interaction in Collaborative Virtual Environments.
Proceedings of the 6th Workshop on Enabling Technologies (WET-ICE '97), 1997

Analysing movement and world transitions in virtual reality tele-conferencing.
Proceedings of the Fifth European Conference on Computer Supported Cooperative Work, 1997

Staging a Public Poetry Performance in a Collaborative Virtual Environment.
Proceedings of the Fifth European Conference on Computer Supported Cooperative Work, 1997

Introducing Third Party Objects into the Spatial Model of Interaction.
Proceedings of the Fifth European Conference on Computer Supported Cooperative Work, 1997

A Multicast Network Architecture for Large Scale Collaborative Virtual Environments.
Proceedings of the Multimedia Applications, Services and Techniques, 1997

Crowded Collaborative Virtual Environments.
Proceedings of the Human Factors in Computing Systems, 1997

1996
A review of distributed architectures for networked virtual reality.
Virtual Real., 1996

Shared Spaces: Transportation, Artificiality, and Spatiality.
Proceedings of the CSCW '96, 1996

1995
MASSIVE: A Collaborative Virtual Environment for Teleconferencing.
ACM Trans. Comput. Hum. Interact., 1995

Networked Virtual Reality and Cooperative Work.
Presence Teleoperators Virtual Environ., 1995

VR-VIBE: A Virtual Environment for Co-operative Information Retrieval.
Comput. Graph. Forum, 1995

Computer Supported Cooperative Work: New Challenges or Old Problems (Panel).
Proceedings of the 15th International Conference on Distributed Computing Systems, Vancouver, British Columbia, Canada, May 30, 1995

MASSIVE: A Distributed Virtual Reality System Incorporating Spatial Trading.
Proceedings of the 15th International Conference on Distributed Computing Systems, Vancouver, British Columbia, Canada, May 30, 1995

Virtual Reality Tele-conferencing: Implementation and Experience.
Proceedings of the Fourth European Conference on Computer Supported Cooperative Work, 1995

User Embodiment in Collaborative Virtual Environments.
Proceedings of the Human Factors in Computing Systems, 1995


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