Evropi Stefanidi

Orcid: 0000-0001-5547-6426

According to our database1, Evropi Stefanidi authored at least 19 papers between 2016 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2023
SelVReflect: A Guided VR Experience Fostering Reflection on Personal Challenges.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Children with ADHD and their Care Ecosystem: Designing Beyond Symptoms.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Literature Reviews in HCI: A Review of Reviews.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

MagiBricks: Fostering Intergenerational Connectedness in Distributed Play with Smart Toy Bricks.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

2022
Transferring Traditional Crafts from the Physical to the Virtual World: An Authoring and Visualization Method and Platform.
ACM Journal on Computing and Cultural Heritage, 2022

Revisiting Reflection in HCI: Four Design Resources for Technologies that Support Reflection.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

Designing for Care Ecosystems: a Literature Review of Technologies for Children with ADHD.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

Improving the digital well-being of neurotypical & neurodivergent children considering their care ecosystem.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2021
Sharing Heartbeats: Motivations of Citizen Scientists in Times of Crises.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

When Children Program Intelligent Environments: Lessons Learned from a Serious AR Game.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
MagiPlay: An Augmented Reality Serious Game Allowing Children to Program Intelligent Environments.
Trans. Comput. Sci., 2020

An Educational Platform for Logic-based Reasoning.
ERCIM News, 2020

Enhancing the Educational Value of Tangible and Intangible Dimensions of Traditional Crafts Through Role-Play Gaming.
Proceedings of the Interactivity and Game Creation, 2020

2019
Ambient Intelligence in the Living Room.
Sensors, 2019

EduBAI: An Educational Platform for Logic-Based Reasoning.
Proceedings of the Artificial Intelligence Applications and Innovations, 2019

CasandRA: A Screenplay Approach to Dictate the Behavior of Virtual Humans in AmI Environments.
Proceedings of the HCI International 2019 - Late Breaking Posters, 2019

BricklAyeR: A Platform for Building Rules for AmI Environments in AR.
Proceedings of the Advances in Computer Graphics, 2019

2018
Programming Intelligent Environments in Natural Language: An Extensible Interactive Approach.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018

2016
Designing a Teacher-Friendly Editor for Configuring the Attention-Aware Smart Classroom.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016


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