Hugo Nicolau

Orcid: 0000-0002-8176-7638

According to our database1, Hugo Nicolau authored at least 75 papers between 2008 and 2024.

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Bibliography

2024
"I'm Not Touching You. It's The Robot!": Inclusion Through A Touch-Based Robot Among Mixed-Visual Ability Children.
Proceedings of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024

The Effects of Observing Robotic Ostracism on Children's Prosociality and Basic Needs.
Proceedings of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024

2023
The design of Tecnico GO!: catering for students' well-being during the COVID-19 pandemics.
Multim. Tools Appl., December, 2023

Enhancing Portuguese Sign Language Animation with Dynamic Timing and Mouthing.
CoRR, 2023

Feasibility and Expert Acceptance of a Virtual Reality Gait Rehabilitation Tool.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Towards Realistic Sign Language Animations.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023

The Robot Made Us Hear Each Other: Fostering Inclusive Conversations among Mixed-Visual Ability Children.
Proceedings of the 2023 ACM/IEEE International Conference on Human-Robot Interaction, 2023

Coding Together: On Co-located and Remote Collaboration between Children with Mixed-Visual Abilities.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

PartiPlay: A Participatory Game Design Kit for Neurodiverse Classrooms.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023

TACTOPI: Exploring Play with an Inclusive Multisensory Environment for Children with Mixed-Visual Abilities.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

2022
Introduction to the Special Issue on ASSETS'20.
ACM Trans. Access. Comput., 2022

From skeuomorphism to flat design: age-related differences in performance and aesthetic perceptions.
Behav. Inf. Technol., 2022

Touchibo: Multimodal Texture-Changing Robotic Platform for Shared Human Experiences.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Inclusive'R'Stories: An Inclusive Storytelling Activity with an Emotional Robot.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2022

Catering for Students' Well-being during COVID-19 Social Distancing: a Case Study from a University Campus.
Proceedings of the GoodIT 2022: ACM International Conference on Information Technology for Social Good, Limassol, Cyprus, September 7, 2022

Investigating the Tradeoffs of Everyday Text-Entry Collection Methods.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Co-designing a Bespoken Wearable Display for People with Dissociative Identity Disorder.
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022

2021
PE2LGP: tradutor de português europeu para língua gestual portuguesa em glosas.
Linguamática, 2021

DAN & Danny: Combining Analog and Digital Self-Tracking Data to Manage Wellbeing.
Proceedings of the International Conference on Graphics and Interaction, 2021

WildKey: A Privacy-Aware Keyboard Toolkit for Data Collection In-The-Wild.
Proceedings of the UbiComp/ISWC '21: 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and 2021 ACM International Symposium on Wearable Computers, 2021

Fostering Inclusive Activities in Mixed-visual Abilities Classrooms using Social Robots.
Proceedings of the Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction, 2021

Community Based Robot Design for Classrooms with Mixed Visual Abilities Children.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Accembly at Home: Accessible Spatial Programming for Children with Visual Impairments and their Families.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
Collaborative Tabletops for Blind People: The Effect of Auditory Design on Workspace Awareness.
Proc. ACM Hum. Comput. Interact., 2020

Open Challenges of Blind People Using Smartphones.
Int. J. Hum. Comput. Interact., 2020

The case for 'health related impairments and disabilities'.
Proceedings of the W4A '20: 17th Web for All Conference, Taipei, Taiwan, April 20-21, 2020, 2020

HamNoSyS2SiGML: Translating HamNoSys Into SiGML.
Proceedings of The 12th Language Resources and Evaluation Conference, 2020

Investigating the Opportunities for Technologies to Enhance QoL with Stroke Survivors and their Families.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Using tabletop robots to promote inclusive classroom experiences.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

Exploring accessible programming with educators and visually impaired children.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
Assistive Technologies.
Proceedings of the Web Accessibility - A Foundation for Research, Second Edition, 2019

Touchless interaction with medical images based on 3D hand cursors supported by single-foot input: A case study in dentistry.
J. Biomed. Informatics, 2019

Visual Biofeedback for Upper Limb Compensatory Movements: A Preliminary Study Next to Rehabilitation Professionals.
Proceedings of the 21st Eurographics Conference on Visualization, 2019

Understanding the Authoring and Playthrough of Nonvisual Smartphone Tutorials.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

The Design Space of Nonvisual Word Completion.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019

2018
Aidme: interactive non-visual smartphone tutorials.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018

Hybrid-Brailler: Combining Physical and Gestural Interaction for Mobile Braille Input and Editing.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Investigating Laboratory and Everyday Typing Performance of Blind Users.
ACM Trans. Access. Comput., 2017

The Use of Smart Glasses for Lecture Comprehension by Deaf and Hard of Hearing Students.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

In-context Q&A to Support Blind People Using Smartphones.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017

2016
Effect of target size on non-visual text-entry.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

SlidePacer: A Presentation Delivery Tool for Instructors of Deaf and Hard of Hearing Students.
Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility, 2016

2015
HoliBraille: multipoint vibrotactile feedback on mobile devices.
Proceedings of the 12th Web for All Conference, 2015

Blind People Interacting with Large Touch Surfaces: Strategies for One-handed and Two-handed Exploration.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

TabLETS Get Physical: Non-Visual Text Entry on Tablet Devices.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Getting Smartphones to Talkback: Understanding the Smartphone Adoption Process of Blind Users.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

Typing Performance of Blind Users: An Analysis of Touch Behaviors, Learning Effect, and In-Situ Usage.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

TinyBlackBox: Supporting Mobile In-The-Wild Studies.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

2014
Mobile text-entry and visual demands: reusing and optimizing current solutions.
Univers. Access Inf. Soc., 2014

Mobile touchscreen user interfaces: bridging the gap between motor-impaired and able-bodied users.
Univers. Access Inf. Soc., 2014

Stressing the Boundaries of Mobile Accessibility.
CoRR, 2014

Understanding Individual Differences: Towards Effective Mobile Interface Design and Adaptation for the Blind.
CoRR, 2014

B#: chord-based correction for multitouch braille input.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Motor-impaired touchscreen interactions in the wild.
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, 2014

2013
Augmenting braille input through multitouch feedback.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

SIG: NVI (non-visual interaction).
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

UbiBraille: designing and evaluating a vibrotactile Braille-reading device.
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013

The <i>today</i> and <i>tomorrow</i> of Braille learning.
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013

2012
Disabled 'R' all: bridging the gap between health and situational induced impairments and disabilities.
ACM SIGACCESS Access. Comput., 2012

Touch typing using thumbs: understanding the effect of mobility and hand posture.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

AppInsight: what have I been doing?
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

Elderly text-entry performance on touchscreens.
Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, 2012

2011
BrailleType: Unleashing Braille over Touch Screen Mobile Phones.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Blind People and Mobile Keypads: Accounting for Individual Differences.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Blind people and mobile touch-based text-entry: acknowledging the need for different flavors.
Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility, 2011

2010
Personal mobile controller for blind people.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

Assessing mobile touch interfaces for tetraplegics.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

The key role of touch in non-visual mobile interaction.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

Laying the groundwork for assisted rehabilitation.
Proceedings of the ECCE 2010, 2010

Proficient blind users and mobile text-entry.
Proceedings of the ECCE 2010, 2010

Towards accessible touch interfaces.
Proceedings of the 12th International ACM SIGACCESS Conference on Computers and Accessibility, 2010

2009
Blobby: how to guide a blind person.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

NavTap: a long term study with excluded blind users.
Proceedings of the 11th International ACM SIGACCESS Conference on Computers and Accessibility, 2009

2008
From Tapping to Touching: Making Touch Screens Accessible to Blind Users.
IEEE Multim., 2008

Mobile text-entry models for people with disabilities.
Proceedings of the ECCE 2008, 2008


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