Giovanni Maria Troiano

According to our database1, Giovanni Maria Troiano authored at least 17 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Breathe and Rescue: Exploring Game-Based Breathing Therapies for Anxiety.
Proceedings of the IEEE Conference on Games, 2023

2022
Alienated Serendipity and Reflective Failure: Exploring Queer Game Mechanics and Queerness in Games via Queer Temporality.
Proc. ACM Hum. Comput. Interact., 2022

2021
"Why Are You Playing Games? You Are a Girl!": Exploring Gender Biases in Esports.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

"Are We Now Post-COVID?": Exploring Post-COVID Futures Through a Gamified Story Completion Method.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
Non-Rigid Musical Interfaces: Exploring Practices, Takes, and Future Perspective.
Proceedings of the 20th International Conference on New Interfaces for Musical Expression, 2020

All Good Things Come in Threes: Assessing Student-Designed Games via Triadic Game Design.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Ice Paddles, CO2 Invaders, and Exploding Planets: How Young Students Transform Climate Science Into Serious Games.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

"And This, Kids, Is How I Met Your Mother": Consumerist, Mundane, and Uncanny Futures with Sex Robots.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Bad Smells in Scratch Projects: A Preliminary Analysis.
Proceedings of the 2nd Systems of Assessments for Computational Thinking Learning workshop (TACKLE 2019) co-located with 14th European Conference on Technology Enhanced Learning (EC-TEL 2019), 2019

Is My Game OK Dr. Scratch?: Exploring Programming and Computational Thinking Development via Metrics in Student-Designed Serious Games for STEM.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

Non-Rigid HCI: A Review of Deformable Interfaces and Input.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2016
SCI-FI: Shape-Changing Interfaces, Future Interactions.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Sharing Perspectives on the Design of Shape-Changing Interfaces.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Sketching Shape-changing Interfaces: Exploring Vocabulary, Metaphors Use, and Affordances.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Deformable Interfaces for Performing Music.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
User-defined gestures for elastic, deformable displays.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014


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