Jae Don Lee

According to our database1, Jae Don Lee authored at least 21 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Links

On csauthors.net:

Bibliography

2024

2016
Tile binning and rendering for resolution independent graphics.
Proceedings of the IEEE International Conference on Consumer Electronics, 2016

Selective multi-sample anti-aliasing for mobile vector graphics.
Proceedings of the IEEE International Conference on Consumer Electronics, 2016

2015
Tile-based path rendering for mobile device.
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015

Latency tolerance techniques for real-time ray tracing on mobile computing platform.
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015

A mobile ray tracing engine with hybrid number representations.
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015

2014
An energy efficient hardware multithreading scheme for mobile ray tracing.
Proceedings of the SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, 2014

Two-AABB traversal for mobile real-time ray tracing.
Proceedings of the SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, 2014

Shading language compiler implementation for mobile ray tracing accelerator.
Proceedings of the SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, 2014

Full-stream architecture for ray tracing with efficient data transmission.
Proceedings of the IEEE International Symposium on Circuits and Systemss, 2014

2013
Energy efficient data transmission for ray tracing on mobile computing platform.
Proceedings of the SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications, 2013

Real-time ray tracing on future mobile computing platform.
Proceedings of the SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications, 2013

A dynamically reconfigurable operating system for manycore systems.
Proceedings of the 28th Annual ACM Symposium on Applied Computing, 2013

A system framework and API for run-time adaptable parallel software.
Proceedings of the Research in Adaptive and Convergent Systems, 2013

A novel mobile GPU architecture based on ray tracing.
Proceedings of the IEEE International Conference on Consumer Electronics, 2013

Real-time ray tracing on coarse-grained reconfigurable processor.
Proceedings of the 2013 International Conference on Field-Programmable Technology, 2013

SGRT: A Mobile GPU Architecture for Real-Time Ray Tracing.
Proceedings of the High-Performance Graphics 2013, 2013

2012
SGRT: a scalable mobile GPU architecture based on ray tracing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

A real-time operating system for manycore systems.
Proceedings of the ACM Symposium on Applied Computing, 2012

2006
Operating System Support for Procedural Abstraction in Embedded Systems.
Proceedings of the 12th IEEE Conference on Embedded and Real-Time Computing Systems and Applications (RTCSA 2006), 2006

A Software Reproduction of Virtual Memory for Deeply Embedded Systems.
Proceedings of the Computational Science and Its Applications, 2006


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