James Johnson

This page is a disambiguation page, it actually contains mutiple papers from persons of the same or a similar name.

Bibliography

2023
Decision Making Strategies and Team Efficacy in Human-AI Teams.
Proc. ACM Hum. Comput. Interact., April, 2023

SourceWarp: A scalable, SCM-driven testing and benchmarking approach to support data-driven and agile decision making for CI/CD tools and DevOps platforms.
Proceedings of the IEEE/ACM International Conference on Automation of Software Test, 2023

2021
The Design and Development of a Game to Study Backdoor Poisoning Attacks: The Backdoor Game.
Proceedings of the IUI '21: 26th International Conference on Intelligent User Interfaces, 2021

AquaVis: A Perception-Aware Autonomous Navigation Framework for Underwater Vehicles.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2021

Mental Models of AI Agents in a Cooperative Game Setting (Extended Abstract).
Proceedings of the Thirtieth International Joint Conference on Artificial Intelligence, 2021

Effects of Communication Directionality and AI Agent Differences in Human-AI Interaction.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Inter-Comparison of Field- and Laboratory-Derived Surface Emissivities of Natural and Manmade Materials in Support of Land Surface Temperature (LST) Remote Sensing.
Remote. Sens., 2020

Human-AI Collaboration in a Cooperative Game Setting: Measuring Social Perception and Outcomes.
Proc. ACM Hum. Comput. Interact., 2020

Navigation in the Presence of Obstacles for an Agile Autonomous Underwater Vehicle.
Proceedings of the 2020 IEEE International Conference on Robotics and Automation, 2020

Mental Models of AI Agents in a Cooperative Game Setting.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Navigation in the Presence of Obstacles for an Agile Autonomous Underwater Vehicle.
CoRR, 2019

BigBlueBot: teaching strategies for successful human-agent interactions.
Proceedings of the 24th International Conference on Intelligent User Interfaces, 2019

Experimental Comparison of Open Source Visual-Inertial-Based State Estimation Algorithms in the Underwater Domain.
Proceedings of the 2019 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2019

2017
Bayesian Hyperparameter Optimization for Machine Learning Based eQTL Analysis.
Proceedings of the 8th ACM International Conference on Bioinformatics, 2017

2016
An Interactive Machine Learning Framework.
CoRR, 2016

MCAST: scanning for <i>cis</i>-regulatory motif clusters.
Bioinform., 2016

2015
The MEME Suite.
Nucleic Acids Res., 2015

2011
The Digital Pathfinder - A Plug-and-Play Approach to Local History Instruction in the Field.
Proceedings of the CSEDU 2011, 2011

2010
Access, Visualization, and Interoperability of Air Quality Remote Sensing Data Sets via the Giovanni Online Tool.
IEEE J. Sel. Top. Appl. Earth Obs. Remote. Sens., 2010

2008
Probability and Statistics.
Proceedings of the Wiley Encyclopedia of Computer Science and Engineering, 2008

Issues and Techniques for Redacting PDF Files.
J. Digit. Forensic Pract., 2008

2005
Goddard Atmospheric Composition Data Center: Aura data and services in one place.
Proceedings of the IEEE International Geoscience & Remote Sensing Symposium, 2005

2003
HDF/HDF-EOS data access, visualization and processing tools at the GES DAAC.
Proceedings of the 2003 IEEE International Geoscience and Remote Sensing Symposium, 2003

2001
Distributed simulation performance data mining.
Future Gener. Comput. Syst., 2001

2000
N-MAP - an environment for the performance oriented development process of efficient distributed programs.
Future Gener. Comput. Syst., 2000

1999
Shock Resistant Time Warp.
Proceedings of the Thirteenth Workshop on Parallel and Distributed Simulation, 1999

Distributed Interaction in Virtual Spaces.
Proceedings of the 3rd International Workshop on Distributed Interactive Simulation and Real-Time Applications (DIS-RT '99), 1999

1998
Dynamic Generation of Web-Based Adaptive Learning Environments: A Design Case for Teaching the Writing Process.
Proceedings of WebNet 98, 1998

Pro-active Performance Management of Distributed Applications.
Proceedings of the MASCOTS 1998, 1998

"The Virtual Endeavour" - a VR-Gallery Application for Remote Multimedia Data Access.
Proceedings of the 4th Eurographics Workshop on Virtual Environments, 1998

1997
The Virtual Endeavor Experiment: A Networked VR Application.
Proceedings of the Museum Interactive Multimedia: Cultural Heritage Systems Design and Interfaces. Selected Papers from the Fourth International Conference on Hypermedia and Interactivity in Museums, 1997

1996
A Testbed for Parallel Simulation Performance Prediction.
Proceedings of the 28th conference on Winter simulation, 1996

1995
N-MAP: a virtual processor discrete event simulation tool for performance prediction in the CAPSE environment.
Proceedings of the 28th Annual Hawaii International Conference on System Sciences (HICSS-28), 1995

1994
Performance Oriented Development of SPMD Programs Based on Task Structure Specifications.
Proceedings of the Parallel Processing: CONPAR 94, 1994

1993
Transaction Message Enablers.
Proceedings of the International Workshop on High-Performance Transaction Systems, 1993

1985
Artificial intelligence in the personal computer environment, today and tommorrow (Panel).
Proceedings of the 1985 ACM annual conference on The range of computing: mid-80's perspective: mid-80's perspective, 1985

Expert systems: where are they and where are they going?
Proceedings of the 1985 ACM annual conference on The range of computing: mid-80's perspective: mid-80's perspective, 1985


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