Jean-Bernard Martens

Affiliations:
  • Eindhoven University of Technology, Netherlands


According to our database1, Jean-Bernard Martens authored at least 124 papers between 1990 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Conversation-based hybrid UI for the repertory grid technique: A lab experiment into automation of qualitative surveys.
Int. J. Hum. Comput. Stud., April, 2024

2023
Low Code Conversation-based Hybrid UI Design Case Study and Reflection.
Proceedings of the Eleventh International Symposium of Chinese CHI, 2023

2022
Conversation-Based Hybrid User Interface for Structured Qualitative Survey: A Pilot Study Using Repertory Grid.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Researching for GIS annotation: The design of a conversational annotation interface.
Proceedings of the Chinese CHI 2021: The Ninth International Symposium of Chinese CHI, Online Event, Hong Kong, October 16, 2021

2020
Why (not) Adopt Storytelling in Design? - Identifying Opportunities to Enhance Students' Acceptance of Storytelling.
Proceedings of the Design, User Experience, and Usability. Interaction Design, 2020

Applying Storycraft to Facilitate an Experience-Centric Conceptual Design Process.
Proceedings of the Design, User Experience, and Usability. Interaction Design, 2020

Tool Development in Support of Story-Planning for Design Pitching.
Proceedings of the Advances in Creativity, Innovation, Entrepreneurship and Communication of Design, 2020

2019
Design Requirements of Tools Supporting Reflection on Design Impact.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Insights in Experimental Data through Intuitive and Interactive Statistics.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Interpreting the Diversity in Subjective Judgments.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Improving Value-Awareness Through Storytelling in User Experience Design.
Proceedings of the Design, User Experience, and Usability: Theory and Practice, 2018

2017
The Role of Narrative Transportation Experience in Design Communication.
Proceedings of the Design, User Experience, and Usability: Understanding Users and Contexts, 2017

Mirrored Perception Cognition Action Model in an Interactive Surgery Assist System.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017

2016
Advanced modeling of selection and steering data: beyond Fitts' law.
Int. J. Hum. Comput. Stud., 2016

Software Developer's Journey - A Story-Driven Approach to Support Software Practitioners.
Proceedings of the Systems, Software and Services Process Improvement, 2016

idAnimate - Supporting Conceptual Design with Animation-Sketching.
Proceedings of the Collaboration in Creative Design, Methods and Tools, 2016

Creativity and Collaboration in Early Design.
Proceedings of the Collaboration in Creative Design, Methods and Tools, 2016

STORYPLY: Designing for User Experiences Using Storycraft.
Proceedings of the Collaboration in Creative Design, Methods and Tools, 2016

2015
Iterative Design and Field Trial of an Aphasia-Friendly Email Tool.
ACM Trans. Access. Comput., 2015

Meet your Users in Situ Data Collection from within Apps in Large-Scale Deployments.
Int. J. Handheld Comput. Res., 2015

Smart Rehabilitation Garment for posture monitoring.
Proceedings of the 37th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2015

Supporting Creative Design Processes in Blended Interaction Spaces.
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 2015

Measuring driving styles: a validation of the multidimensional driving style inventory.
Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2015

2014
Interactive Statistics with <i>Illmo</i>.
ACM Trans. Interact. Intell. Syst., 2014

2013
Expressing through digital photographs: an assistive tool for persons with aphasia.
Univers. Access Inf. Soc., 2013

Amail: Design and Evaluation of an Accessible Email Tool for Persons with Aphasia.
Interact. Comput., 2013

Demo hour.
Interactions, 2013

A User-Centered-Design Perspective on Systems to Support Co-located Design Collaboration.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2013

Towards understanding the potential of sketching animated visualizations in generative workshops.
Proceedings of the Designing Pleasurable Products and Interfaces, 2013

2012
Reconstructing experiences with iScale.
Int. J. Hum. Comput. Stud., 2012

Demonstrating idAnimate: a multi-touch system for sketching and rapidly manipulating animations.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

Statistics from an HCI perspective: Illmo - interactive log likelihood modeling.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

2011
Sketching interactive systems with sketchify.
ACM Trans. Comput. Hum. Interact., 2011

Revisiting path steering for 3D manipulation tasks.
Int. J. Hum. Comput. Stud., 2011

A snapshot diary to support conversational storytelling for persons with aphasia.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

Designing a Playful Communication Support Tool for Persons with Aphasia.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Crafting user experiences by incorporating dramaturgical techniques of storytelling.
Proceedings of the Procedings of the Second Conference on Creativity and Innovation in Design, 2011

Understanding email communication of persons with aphasia.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

STORIFY: a tool to assist design teams in envisioning and discussing user experience.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Measuring the dynamics of remembered experience over time.
Interact. Comput., 2010

Judging correlation from scatterplots and parallel coordinate plots.
Inf. Vis., 2010

Designing social games for children and older adults: Two related case studies.
Entertain. Comput., 2010

XTag: designing an experience capturing and sharing tool for persons with aphasia.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Designing to capture and share life experiences for persons with aphasia.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

When Words Fall Short: Helping People with Aphasia to Express.
Proceedings of the Computers Helping People with Special Needs, 2010

Sketching beyond paper and pencil: lessons learned from using Sketchify.
Proceedings of the 1st DESIRE Network Conference on Creativity and Innovation in Design, 2010

Insight into goal-directed movement strategies.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Re-connect: designing accessible email communication support for persons with aphasia.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

A model of symbol size discrimination in scatterplots.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

On the retrospective assessment of users' experiences over time: memory or actuality?
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Interactive data exploration and knowledge discovery.
Proceedings of the International Conference on Advanced Visual Interfaces, 2010

Design TeamMate: a platform to support design activities of small teams.
Proceedings of the International Conference on Advanced Visual Interfaces, 2010

A model of symbol lightness discrimination in sparse scatterplots.
Proceedings of the IEEE Pacific Visualization Symposium PacificVis 2010, 2010

2009
Soft reliability: an interdisciplinary approach with a user-system focus.
Qual. Reliab. Eng. Int., 2009

Users' quest for an optimized representation of a multi-device space.
Pers. Ubiquitous Comput., 2009

Reconstructing Experiences through Sketching
CoRR, 2009

The quantitative side of the Repertory Grid Technique: some concerns
CoRR, 2009

Insights from Dividing 3D Goal-Directed Movements into Meaningful Phases.
IEEE Computer Graphics and Applications, 2009

Comparing Aimed Movements in the Real World and in Virtual Reality.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Insight into Goal-Directed Movements: Beyond Fitts' Law.
Proceedings of the Human-Computer Interaction, 2009

'I Have Something to Say': Supporting Aphasics for Organizing and Sharing Personal Experiences by Photos.
Proceedings of the Human-Computer Interaction, 2009

User experience over time: an initial framework.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Accounting for diversity in subjective judgments.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Rehabilitation of handwriting skills in stroke patients using interactive games: a pilot study.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Evaluation of symbol contrast in scatterplots.
Proceedings of the IEEE Pacific Visualization Symposium PacificVis 2009, 2009

An interactive support tool to convey the intended message in asynchronous presentations.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
Designing and evaluating the tabletop game experience for senior citizens.
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008

Do knobs have character?: exploring diversity in users' inferences.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

User experience over time.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Enabling storytelling by Aphasics in an augmented home environment.
Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, 2008

Funky wall: presenting mood boards using gesture, speech and visuals.
Proceedings of the working conference on Advanced Visual Interfaces, 2008

Context aware documenting for aphasics.
Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility, 2008

2007
Design research & tangible interaction.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

Affective Tabletop Game: A New Gaming Experience for Children.
Proceedings of the Second IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2007), 2007

Augmenting Mood Boards: Flexible and Intuitive Interaction in the Context of the Design Studio.
Proceedings of the Second IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2007), 2007

Characterizing the Diversity in Users' Perceptions.
Proceedings of the Human-Computer Interaction, 2007

Designing a Free Style, Indirect, and Interactive Storytelling Application for People with Aphasia.
Proceedings of the Human-Computer Interaction, 2007

Widget Manipulation Revisited: a Case Study in Modeling Interactions Between Experimental Conditions.
Proceedings of the 10th Int. Workshop on Immersive Projection Technology, 2007

aMAZEd: designing an affective social game for children.
Proceedings of the Interaction Design and Children, 2007

2006
A perceptually based spectral model for isotropic textures.
ACM Trans. Appl. Percept., 2006

A computer support tool for the early stages of architectural design.
Interact. Comput., 2006

The Hermite Transform: A Survey.
EURASIP J. Adv. Signal Process., 2006

Supporting the creation of Mood Boards: Industrial Design in Mixed Reality.
Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2006), 2006

A comparison of immersive HMD, fish tank VR and fish tank with haptics displays for volume visualization.
Proceedings of the 3rd Symposium on Applied Perception in Graphics and Visualization, 2006

2005
Reach the virtual environment: 3D tangible interaction with scientific data.
Proceedings of the 2005 Australasian Computer-Human Interaction Conference, 2005

Tangible user interfaces for 3D clipping plane interaction with volumetric data: a case study.
Proceedings of the 7th International Conference on Multimodal Interfaces, 2005

Interacting with Molecular Structures: User Performance versus System Complexity.
Proceedings of the 9th Int. Workshop on Immersive Projection Technology, 2005

Usability issues in transfer function specification for volume rendering.
Proceedings of the 2nd Symposium on Applied Perception in Graphics and Visualization, 2005

2004
Read-It: A Multi-modal Tangible Interface for Children Who Learn to Read.
Proceedings of the Entertainment Computing, 2004

Experiencing 3D interactions in virtual reality and augmented reality.
Proceedings of the Adjunct Proceedings of the 2nd European Union symposium on Ambient intelligence, 2004

VIEWs: Visual Interaction Enriched Windows.
Proceedings of the Ambient Intelligence: Second European Symposium, 2004

The electronic paper prototype with visual interaction enriched windows.
Proceedings of the Adjunct Proceedings of the 2nd European Union symposium on Ambient intelligence, 2004

Read-It: five-to-seven-year-old children learn to read in a tabletop environment.
Proceedings of the Interaction Design and Children, 2004

2003
Empirical Evaluation of Performance in Hybrid 3D and 2D Interfaces.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

Measuring the Coordination in 2D Positioning Tasks.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

The Visual Interaction Platform.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

2002
A single-ended blockiness measure for JPEG-coded images.
Signal Process., 2002

Multidimensional modeling of image quality.
Proc. IEEE, 2002

Interaction Techniques for Navigation through and Manipulation of 2D and 3D Data.
Proceedings of the Eighth Eurographics Workshop on Virtual Environments, 2002

2001
Visual Interaction Platform.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001

Physical Paper as the User Interface for an Architectural Design Tool.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001

2000
Influence of processing method, bit rate, and scene content on perceived and predicted image quality.
Proceedings of the Human Vision and Electronic Imaging V, 2000

1999
Blockiness in JPEG-coded images.
Proceedings of the Human Vision and Electronic Imaging IV, 1999

Role of image dissimilarity in image quality models.
Proceedings of the Human Vision and Electronic Imaging IV, 1999

1998
Image dissimilarity.
Signal Process., 1998

Grey scale, the "crispening effect", and perceptual linearization.
Signal Process., 1998

1997
Local orientation analysis in images by means of the Hermite transform.
IEEE Trans. Image Process., 1997

Image representation and compression with steered Hermite transforms.
Signal Process., 1997

Subjective quality assessment of compressed images.
Signal Process., 1997

1996
An objective measure for perceived noise.
Signal Process., 1996

Estimation of perceived image blur using edge features.
Int. J. Imaging Syst. Technol., 1996

Image quality prediction in a multidimensional perceptual space.
Proceedings of the Proceedings 1996 International Conference on Image Processing, 1996

Quality assessment of compressed images: A comparison between two methods.
Proceedings of the Proceedings 1996 International Conference on Image Processing, 1996

Feature-based image compression with steered Hermite transforms.
Proceedings of the Proceedings 1996 International Conference on Image Processing, 1996

1995
Adaptive contrast enhancement through residue-image processing.
Signal Process., 1995

Multidimensional Characterization of the Perceptual Quality of Noise-Reduced Computed Tomography Images.
J. Vis. Commun. Image Represent., 1995

1994
Estimation of Edge Parameters and Image Blur Using Polynomial Transforms.
CVGIP Graph. Model. Image Process., 1994

Noise Reduction and Enhancement by Means of Adaptive Residue-Image Processing.
Proceedings of the Proceedings 1994 International Conference on Image Processing, 1994

1993
Technique for image interpolation using polynomial transforms.
Proceedings of the Visual Communications and Image Processing '93, 1993

1992
Noise reduction in computerized tomography images by means of polynomial transforms.
J. Vis. Commun. Image Represent., 1992

1990
The Hermite transform-applications.
IEEE Trans. Acoust. Speech Signal Process., 1990

The Hermite transform-theory.
IEEE Trans. Acoust. Speech Signal Process., 1990

Application of scale space to image coding.
IEEE Trans. Commun., 1990

Deblurring digital images by means of polynomial transforms.
Comput. Vis. Graph. Image Process., 1990


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