Suleman Shahid

Orcid: 0000-0001-9951-3188

According to our database1, Suleman Shahid authored at least 112 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
An AI Chat-Based Solution Aimed to Screen Postpartum Depression.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023


Advancing HCI Research and Education within and across South Asia.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

T1D Buddy: A Hybrid Solution to Provide Type 1 Diabetic Support for Early Diagnosed Children.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

2022
The Effectiveness of Robot-Enacted Messages to Reduce the Consumption of High-Sugar Energy Drinks.
Informatics, 2022

The design of persuasive prompts to induce behavioural change through an mHealth application for people with depression.
Behav. Inf. Technol., 2022

Emotion and memory model for social robots: a reinforcement learning based behaviour selection.
Behav. Inf. Technol., 2022

Platformisation of Digital Financial Services (DFS): The Journey of DFS in the Global North and Global South.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

What are you thinking?: Using CBT and Storytelling to Improve Mental Health Among College Students.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
The new norm: Computer Science conferences respond to COVID-19.
Scientometrics, 2021

Designing Parental Monitoring and Control Technology: A Systematic Review.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Meri Kahani: A Gamified Solution to Teach Computational Thinking to Female Teenagers in Low Resource Communities.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

From the Margins to the Centre: Defining New Mission and Vision for HCI Research in South Asia.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Child-Computer Interaction in the Global South: Designing for Children on the Margins.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
Humanoid Robots and Autistic Children: A Review on Technological Tools to Assess Social Attention and Engagement.
Int. J. Humanoid Robotics, 2020

Can a robot invigilator prevent cheating?
AI Soc., 2020

Video: Learning Traffic Rules with a Social Robot in Pakistan.
Proceedings of the Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction, 2020


Designing Digital Payments for Next Billion Users.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

EAST: Early Autism Screening Tool for Preschoolers.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Automated Generation of Accessible PDF.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020

An Exploratory Study on Supporting Persons with Aphasia in Pakistan: Challenges and Opportunities.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020

Web-ALAP: A Web-based LaTeX Editor for Blind Individuals.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020

Impact of exergames and game elements on cerebral palsy children: resistance and sound.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
Robot's adaptive emotional feedback sustains children's social engagement and promotes their vocabulary learning: a long-term child-robot interaction study.
Adapt. Behav., 2019

Sugar Ka Saathi - A Case Study Designing Digital Self-management Tools for People Living with Diabetes in Pakistan.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Ustaad: A Mobile Platform for Teaching Illiterates.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Kahaniyan - Designing for Acquisition of Urdu as a Second Language.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Exploring the Application of Social Robots in Understanding Bullying Perpetrators.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Acceptability of Persuasive Prompts to Induce Behavioral Change in People Suffering from Depression.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Refugees & HCI SIG: Situating HCI Within Humanitarian Research.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

ALAP: Accessible LaTeX Based Mathematical Document Authoring and Presentation.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Peppy: A Paper-Based Augmented Reality Application to Help Children Against Dysgraphia.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

2018
A perceptual and behavioral analysis of facial cues to deception in interactions between children and a virtual agent.
Int. J. Child Comput. Interact., 2018

Using Native Tongue Mnemonics to Enhance English Learning.
Proceedings of the 2018 ACM Conference on Supporting Groupwork, 2018

A Comparative Study on the Effectiveness of Adaptive Exergames for Stroke Rehabilitation in Pakistan.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Assistive Debugging to Support Accessible Latex Based Document Authoring.
Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

Computer mediated playful interactions: investigating how variations in the level of gaze affect children's gameplay.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

Eliciting social biases in children using tangible games.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

Verbal Design: A Participatory Design Approach with Illiterate Patient User Groups.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

2017
Emotion and Memory Model for a Robotic Tutor as a Social Partner in a Learning Environment.
Proceedings of the 7th ISCA International Workshop on Speech and Language Technology in Education, 2017

Codeease: harnessing method clone structures for reuse.
Proceedings of the 11th IEEE International Workshop on Software Clones, 2017

Personalized Persuasion in Online Advertisements: A Case Study of a Micro-Funding Website.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Towards the Applicability of NAO Robot for Children with Autism in Pakistan.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

ICT Intervention for Agriculture Development: Designing an IVR System for Farmers in Pakistan.
Proceedings of the Ninth International Conference on Information and Communication Technologies and Development, 2017

Investigating the requirements of an online emergency response platform.
Proceedings of the Ninth International Conference on Information and Communication Technologies and Development, 2017

A Digital Intervention for Measuring Infants' Growth in the Developing Context.
Proceedings of the Ninth International Conference on Information and Communication Technologies and Development, 2017

Helping Pregnant Women in the Rural Areas of Pakistan using a Low-cost Interactive System.
Proceedings of the Ninth International Conference on Information and Communication Technologies and Development, 2017

LiveDliver & HepOrganizer: A Digital No to Hepatitis in Pakistan.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Interactive Urdu Braille Learning System for Parents of Visually Impaired Students.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017

2016
Skeuomorphic, flat or material design: requirements for designing mobile planning applications for students with autism spectrum disorder.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Baby+: a mobile application to support pregnant women in Pakistan.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Interactive Advertisements in an IoT Era.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2016

MehfoozAurat: Transforming Smart Phones into Women Safety Devices Against Harassment.
Proceedings of the Eighth International Conference on Information and Communication Technologies and Development, 2016

Children's Facial Expressions in Truthful and Deceptive Interactions with a Virtual Agent.
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016

Supporting Pakistani Farmers Through Digital Means: An Exploratory Study.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Children's Lying Behaviour in Interactions with Personified Robots.
Proceedings of the HCI 2016, 2016

2015
Video-Conferencing in E-commerce Website: Effect on Perceived Service Quality and Trust.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

First Impression Matters: Exploring the Mediating Effect of Previous Experience on the Perception of Beauty and Usability.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Interactive Toys in the Home: A Parents Perspective.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Experiences of Teaching HCI to a Multidisciplinary Cohort of Computing and Design Students.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Design and Evaluation of Mobile Learning Applications for Autistic Children in Pakistan.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Social Engagement in Elderly Care Homes: Towards Designing an Application to Reduce Social Loneliness.
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015

Is your body lying?: Exploring bodily cues for deception using an automated movement analysis.
Proceedings of the Facial Analysis and Animation, Vienna, Austria, September 11, 2015, 2015

A Usability Study of an Assistive Touch Voice Interface based Automated Teller Machine (ATM).
Proceedings of the 2015 Annual Symposium on Computing for Development, 2015

2014
Child-robot interaction across cultures: How does playing a game with a social robot compare to playing a game alone or with a friend?
Comput. Hum. Behav., 2014

Never too Old to Use a Tablet: Designing Tablet Applications for the Cognitively and Physically Impaired Elderly.
Proceedings of the Computers Helping People with Special Needs, 2014

A Game-Based Intervention for Improving the Communication Skills of Autistic Children in Pakistan.
Proceedings of the Computers Helping People with Special Needs, 2014

Are You Lying to Me? Exploring Children's Nonverbal Cues to Deception.
Proceedings of the 36th Annual Meeting of the Cognitive Science Society, 2014

Babywijzer: an application to support women during their pregnancy.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Point-of-care testing for diabetes patients: investigating diabetes management by older adults.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Lowfidelity prototyping tablet applications for children.
Proceedings of the IDC '14, 2014

2013
Positive Affective Interactions: The Role of Repeated Exposure and Copresence.
IEEE Trans. Affect. Comput., 2013

Robot Assisted Language Learning through Games: A Comparison of Two Case Studies.
Aust. J. Intell. Inf. Process. Syst., 2013

Floffy: Designing an Outdoor Robot for Children.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Empowering Young Adolescents to Choose the Healthy Lifestyle: A Persuasive Intervention Using Mobile Phones.
Proceedings of the Human-Computer Interaction. Applications and Services, 2013

OnRoute: A Mobile Context-Aware Public Transportation Planning Application.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

Reducing Speeding Behavior in Young Drivers Using a Persuasive Mobile Application.
Proceedings of the Human-Computer Interaction. Applications and Services, 2013

Acted emotional expressions of game-playing children: investigating the influence of emotion intensity on recognition rates.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Interactive vs. Static Location-based Advertisements.
Proceedings of the Fourteenth Australasian User Interface Conference, 2013

2012
Designing with and for Older Adults: Experience from Game Design.
Proceedings of the Human-Computer Interaction: The Agency Perspective, 2012

Video-mediated and co-present gameplay: Effects of mutual gaze on game experience, expressiveness and perceived social presence.
Interact. Comput., 2012

PowerFood: Turns Fruit Eating into Fun and Makes Snacks Not Done.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

DriveRS: An In-Car Persuasive System for Making Driving Safe and Fun.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
Who is more expressive during child-robot interaction: Pakistani or Dutch children?
Proceedings of the 6th International Conference on Human Robot Interaction, 2011

GooGreen: Towards Increasing the Environmental Awareness of Households.
Proceedings of the Human-Computer Interaction. Towards Mobile and Intelligent Interaction Environments, 2011

Guess Who? An Interactive and Entertaining Game-Like Platform for Investigating Human Emotions.
Proceedings of the Human-Computer Interaction. Towards Mobile and Intelligent Interaction Environments, 2011

Child-robot interaction: playing alone or together?
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

The Alkaline Arcade: a child-friendly fun machine for battery recycling.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Designing social games for children and older adults: Two related case studies.
Entertain. Comput., 2010

Using child-robot interaction to investigate the user acceptance of constrained and artificial languages.
Proceedings of the 19th IEEE International Conference on Robot and Human Interactive Communication, 2010

Child-robot interaction during collaborative game play: effects of age and gender on emotion and experience.
Proceedings of the 22nd Australasian Computer-Human Interaction Conference, 2010

Day pad: a daily life assistant for autistic children.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

PMD: Designing a Portable Medicine Dispenser for Persons Suffering from Alzheimer's Disease.
Proceedings of the Computers Helping People with Special Needs, 2010

The augenda: structuring the lives of autistic teenagers.
Proceedings of the 12th International ACM SIGACCESS Conference on Computers and Accessibility, 2010

Cook<i>King</i>: a king of healthy, fun and social cooking.
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, 2010

Playing with iCat: investigating children's appreciation of game plays with a social robot.
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, 2010

2009
User experience with in-car GPS navigation systems: comparing the young and elderly drivers.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

RACE: Towards Exploring the Design Dimensions of a Route Assisting and Communicating System for Elderly.
Proceedings of the Universal Access in Human-Computer Interaction. Addressing Diversity, 2009

Exploring social and temporal dimensions of emotion induction using an adaptive affective mirror.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Using language tests and emotional expressions to determine the learnability of artificial languages.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

You make me happy: Using an adaptive affective interface to investigate the effect of social presence on positive emotion induction.
Proceedings of the Affective Computing and Intelligent Interaction, 2009

2008
Designing and evaluating the tabletop game experience for senior citizens.
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008

Friend forever: a healderly partner.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

Alone or Together: Exploring the Effect of Physical Co-presence on the Emotional Expressions of Game Playing Children Across Cultures.
Proceedings of the Fun and Games, 2008

Walk 2 Win: towards designing a mobile game for elderly's social engagement.
Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, 2008

EZ phone: persuading mobile users to conserve energy.
Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, 2008

2007
Affective Tabletop Game: A New Gaming Experience for Children.
Proceedings of the Second IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2007), 2007

iParrot: Towards Designing a Persuasive Agent for Energy Conservation.
Proceedings of the Persuasive Technology, 2007

Audiovisual emotional speech of game playing children: effects of age and culture.
Proceedings of the INTERSPEECH 2007, 2007

aMAZEd: designing an affective social game for children.
Proceedings of the Interaction Design and Children, 2007

2006
Managing Workflows in Data Environments Using Semantic Technologies.
Proceedings of the Computational Intelligence, 2006


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