Jean-Charles Marty

Orcid: 0000-0003-1823-8415

According to our database1, Jean-Charles Marty authored at least 40 papers between 1984 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
The Impact of Game Elements on Learner Motivation: Influence of Initial Motivation and Player Profile.
IEEE Trans. Learn. Technol., 2022

2021
Determination of Venus' Interior Structure with EnVision.
Remote. Sens., 2021

2019
Adaptive Gamification in Education: A Literature Review of Current Trends and Developments.
Proceedings of the Transforming Learning with Meaningful Technologies, 2019

Social Robots in Collaborative Learning: Consequences of the Design on Students' Perception.
Proceedings of the 11th International Conference on Computer Supported Education, 2019

Factors to Consider for Tailored Gamification.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

2018
A Design Space For Meaningful Structural Gamification.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Towards extending traditional informal learning tools in the workplace with social functionalities.
Int. J. Learn. Technol., 2017

Adaptation des r{é}seaux sociaux d'entreprise pour favoriser l'apprentissage informel sur le lieu de travail.
CoRR, 2017

How to Promote Informal Learning in the Workplace? - The Need for Incremental Design Methods.
Proceedings of the CSEDU 2017, 2017

2016
What if we considered awareness for sustainable Kwowledge Management ? Towards a model for self regulated knowledge management systems based on acceptance models of technologies and awareness.
CoRR, 2016

Familiarity Detection with the Component Process Model.
Proceedings of the Intelligent Virtual Agents - 16th International Conference, 2016

The impact of indexical and symbolic indicators on the regulation of collaborative activities.
Proceedings of the Actes de la 28ième conférence francophone sur l'Interaction Homme-Machine, 2016

Multi-device Territoriality to Support Collaborative Activities - Implementation and Findings from the E-Learning Domain.
Proceedings of the Adaptive and Adaptable Learning, 2016

Supporting Teaching Teams in Personalizing MOOCs Course Paths.
Proceedings of the Adaptive and Adaptable Learning, 2016

2015
Mixed Reality Games.
Int. J. Game Based Learn., 2015

Refinement of Knowledge Sharing Platforms to Promote Effective Use: A Use Case.
Proceedings of the 11th International Conference on Signal-Image Technology & Internet-Based Systems, 2015

2014
A Multiplayer Learning Game based on Mixed Reality to Enhance Awareness on Archaeology.
EAI Endorsed Trans. Serious Games, 2014

PLM Serious Game Approach Available Both for Change Management and Knowledge Assessment.
Proceedings of the Product Lifecycle Management for a Global Market, 2014

What If We Considered Awareness for Sustainable Knowledge Management? Towards a Model for Self Regulated Knowledge Management Systems Based on Acceptance Models of Technologies and Awareness.
Proceedings of the KMIS 2014, 2014

Re-Designing Knowledge Management Systems - Towards User-Centred Design Methods Integrating Information Architecture.
Proceedings of the KMIS 2014, 2014

2013
From traces to indicators for serious games: case study concerning a new way to introduce product lifecycle management.
Int. J. Learn. Technol., 2013

2012
Observe and react: interactive indicators for monitoring pedagogical sessions.
Int. J. Learn. Technol., 2012

Learning PLM System with a Serious Game.
Proceedings of the Advances in Production Management Systems. Competitive Manufacturing for Innovative Products and Services, 2012

2011
Observation of Collaborative Activities in a Game-Based Learning Platform.
IEEE Trans. Learn. Technol., 2011

Améliorer la motivation dans les environnements d'apprentissage basés sur le jeu.
Rev. d'Intelligence Artif., 2011

2010
Interactive Widgets for Regualtion in Learning Games.
Proceedings of the ICALT 2010, 2010

2009
A Trace-Based System for Technology-Enhanced Learning Systems Personalisation.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

How to Bring Immersion into Learning Games?
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

2008
A Flexible Agent-Based Observation Solution for Educational Platforms.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

2006
The Electronic Schoolbag, a CSCW workspace: presentation and evaluation.
AI Soc., 2006

Monitoring Virtual Classroom: Visualization Techniques to Observe Student Activities in an e-Learning System.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

Helping the Teacher to Re-Organize Tasks in a Collaborative Learning Activity: An Agent-Based Approach.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

2005
A Method for Enabling a Better Comprehension of User Behavior.
Proceedings of the Cognition and Exploratory Learning in Digital Age, 2005

Preparing an Observed Pedagogical Experiment.
Proceedings of the Cognition and Exploratory Learning in Digital Age, 2005

2004
A Contact Recommender System for a Mediated Social Media.
Proceedings of the ICEIS 2004, 2004

A Model for CSCL Allowing Tailorability: Implementation in the "Electronic Schoolbag" Groupware.
Proceedings of the Groupware: Design, Implementation and Use: 10th International Workshop, 2004

2003
A unifying approach for the generation of user interface in adaptative hypermedia systems.
Proceedings of the 15th French-speaking conference on human-computer interaction on 15eme Conference Francophone sur l'Interaction Homme-Machine, 2003

A Unifying Approach for Interface Adaptation.
Proceedings of the IADIS International Conference WWW/Internet 2003, 2003

1989
Plan Revision In Person-Machine Dialogue.
Proceedings of the EACL 1989, 1989

1984
Un éditeur graphique pour le système CASCADE : EDICAS. (Graphics editor for the CASCADE system: EDICAS).
PhD thesis, 1984


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