Rafael Alves Roberto

Orcid: 0000-0002-9549-7376

According to our database1, Rafael Alves Roberto authored at least 29 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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On csauthors.net:

Bibliography

2024
Development of Design Principles for AR Authoring Tools for Education Based on Teacher's Perspectives.
IEEE Trans. Learn. Technol., 2024

2020
Virtual Playground: An Augmented Reality Application to Improve English Learning.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020

2019
Incremental 3D Cuboid Modeling with Drift Compensation.
Sensors, 2019

Geometrical and statistical incremental semantic modeling on mobile devices.
Comput. Graph., 2019

Why Don't We See More of Augmented Reality in Schools?
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

2018
Incremental Structural Modeling Based on Geometric and Statistical Analyses.
Proceedings of the 2018 IEEE Winter Conference on Applications of Computer Vision, 2018

360 Stitching from Dual-Fisheye Cameras Based on Feature Cluster Matching.
Proceedings of the 31st SIBGRAPI Conference on Graphics, Patterns and Images, 2018

Live Structural Modeling Using RGB-D SLAM.
Proceedings of the 2018 IEEE International Conference on Robotics and Automation, 2018

RGB-D SLAM Based Incremental Cuboid Modeling.
Proceedings of the Computer Vision - ECCV 2018 Workshops, 2018

2017
Incremental structural modeling on sparse visual SLAM.
IPSJ Trans. Comput. Vis. Appl., 2017

Markerless tracking system for augmented reality in the automotive industry.
Expert Syst. Appl., 2017

2016
Tracking for mobile devices: A systematic mapping study.
Comput. Graph., 2016

Towards the development of guidelines for educational evaluation of augmented reality tools.
Proceedings of the 2016 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality, 2016

Voxar puzzle motion: an innovative ar application proposed using design techniques.
Proceedings of the 2016 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality, 2016

Life Cycle of a SLAM System: Implementation, Evaluation and Port to the Project Tango Device.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016

Evaluation of Motion Tracking and Depth Sensing Accuracy of the Tango Tablet.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Authoring Tools for Augmented Reality: An Analysis and Classification of Content Design Tools.
Proceedings of the Design, User Experience, and Usability: Technological Contexts, 2016

2015
Voxar Puzzle: An Innovative Hardware/Software Computer Vision Game for Children Development.
Proceedings of the XVII Symposium on Virtual and Augmented Reality, 2015

Study about Natural Feature Tracking for Augmented Reality Applications on Mobile Devices.
Proceedings of the XVII Symposium on Virtual and Augmented Reality, 2015

Authoring Tools in Augmented Reality: An Analysis and Classification of Content Design Tools.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

2014
Animar: Augmenting the Reality of Storyboards and Animations.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014

Device vs. user-perspective rendering in AR applications for monocular optical see-through head-mounted displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Device vs. user perspective rendering in google glass AR applications.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

2013
3D Tracking in Industrial Scenarios: A Case Study at the ISMAR Tracking Competition.
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013

A Dynamic Blocks Platform Based on Projective Augmented Reality and Tangible Interfaces for Educational Activities.
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013

Integrated Pipeline for Natural Interaction with Photorealistic Rendering.
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013

Bare hand natural interaction with augmented objects.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

2012
ARBlocks: A projective augmented reality platform for educational activities.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Challenges in 3D Reconstruction from Images for Difficult Large-Scale Objects: A Study on the Modeling of Electrical Substations.
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012


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