Lili Wang

Orcid: 0000-0003-1105-8542

Affiliations:
  • Beihang University, School of Computer Science and Engineering, State Key Laboratory of Virtual Reality Technology and Systems, Beijing, China


According to our database1, Lili Wang authored at least 59 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

Online presence:

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Bibliography

2024
Multi-granularity sequence generation for hierarchical image classification.
Comput. Vis. Media, April, 2024

State of the Art in Efficient Translucent Material Rendering with BSSRDF.
Comput. Graph. Forum, February, 2024

Panoramic Ray Tracing for Interactive Mixed Reality Rendering Based on 360° RGBD Video.
IEEE Computer Graphics and Applications, 2024

2023
IEEE VR 2023 Message from the Program Chairs and Guest Editors.
IEEE Trans. Vis. Comput. Graph., 2023

AR assistance for efficient dynamic target search.
Comput. Vis. Media, 2023

Foveated rendering: A state-of-the-art survey.
Comput. Vis. Media, 2023

Interactive Panoramic Ray Tracing for Mixed 360° RGBD Videos.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Locomotion-aware Foveated Rendering.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

Scene Transformer: Automatic Transformation from Real Scene to Virtual Scene.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

IEEE VR 2023 Message from the Program Chairs.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

Feature-Suppressed Contrast for Self-Supervised Food Pre-training.
Proceedings of the 31st ACM International Conference on Multimedia, 2023

Double Doodles: Sketching Animation in Immersive Environment With 3+6 DOFs Motion Gestures.
Proceedings of the 31st ACM International Conference on Multimedia, 2023

ProObjAR: Prototyping Spatially-aware Interactions of Smart Objects with AR-HMD.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Quantifiable Fine-Grain Occlusion Removal Assistance for Efficient VR Exploration.
IEEE Trans. Vis. Comput. Graph., 2022

Foveated Stochastic Lightcuts.
IEEE Trans. Vis. Comput. Graph., 2022

IEEE VR 2022 Message from the Journal Paper Chairs and Guest Editors.
IEEE Trans. Vis. Comput. Graph., 2022

Efficient Flower Text Entry in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2022

Message from the ISMAR 2022 Science and Technology Journal Program Chairs and TVCG Guest Editors.
IEEE Trans. Vis. Comput. Graph., 2022

Transformer with peak suppression and knowledge guidance for fine-grained image recognition.
Neurocomputing, 2022

Automatic Virtual Portals Placement for Efficient VR Navigation.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Interactive Mixed Reality Rendering on Holographic Pyramid.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Label Guidance based Object Locating in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Distant Object Manipulation with Adaptive Gains in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

2021
Dynamic targets searching assistance based on virtual camera priority.
Virtual Real. Intell. Hardw., 2021

Redirected jumping in virtual scenes with alleys.
Virtual Real. Intell. Hardw., 2021

A Partially-Sorted Concentric Layout for Efficient Label Localization in Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2021

Foveated Photon Mapping.
IEEE Trans. Vis. Comput. Graph., 2021

Plant Disease Recognition: A Large-Scale Benchmark Dataset and a Visual Region and Loss Reweighting Approach.
IEEE Trans. Image Process., 2021

Cognitive Load/flow and Performance in Virtual Reality Simulation Training of Laparoscopic Surgery.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Bidirectional Shadow Rendering for Interactive Mixed 360° Videos.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Disocclusion Headlight for Selection Assistance in VR.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Identity-Preserving Face Anonymization via Adaptively Facial Attributes Obfuscation.
Proceedings of the MM '21: ACM Multimedia Conference, Virtual Event, China, October 20, 2021

VR Collaborative Object Manipulation Based on Viewpoint Quality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

2020
A Constrained Path Redirection for Passive Haptics.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Feature Guided Path Redirection for VR Navigation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

View Splicing for Effective VR Collaboration.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

Foveated Instant Radiosity.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

2019
VR Exploration Assistance through Automatic Occlusion Removal.
IEEE Trans. Vis. Comput. Graph., 2019

Fast Ray-Scene Intersection for Interactive Shadow Rendering with Thousands of Dynamic Lights.
IEEE Trans. Vis. Comput. Graph., 2019

Occlusion Management in VR: A Comparative Study.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

2018
Reflection reprojection using temporal coherence.
Vis. Comput., 2018

Intermediate shadow maps for interactive many-light rendering.
Vis. Comput., 2018

Effective Free Field of View Scene Exploration in VR and AR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

2017
Non-redundant rendering for efficient multi-view scene discretization.
Vis. Comput., 2017

2016
Coupling time-varying modal analysis and FEM for real-time cutting simulation of objects with multi-material sub-domains.
Comput. Aided Geom. Des., 2016

4D-rasterization for Fast Soft Shadow Rendering.
Proceedings of the 27th Eurographics Symposium on Rendering, Rendering, 2016

2015
Direct lighting on meso-structured surfaces with area light sources.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

2014
Second-Order Feed-Forward Renderingfor Specular and Glossy Reflections.
IEEE Trans. Vis. Comput. Graph., 2014

Translucent Radiosity: Efficiently CombiningDiffuse Inter-Reflection andSubsurface Scattering.
IEEE Trans. Vis. Comput. Graph., 2014

Real-time physical deformation and cutting of heterogeneous objects via hybrid coupling of meshless approach and finite element method.
Comput. Animat. Virtual Worlds, 2014

Interactive texture design and synthesis from mesh sketches.
Frontiers Comput. Sci., 2014

Fast and compact dynamic data compression based on composite rigid body construction.
Sci. China Inf. Sci., 2014

GEARS: A General and Efficient Algorithm for Rendering Shadows.
Comput. Graph. Forum, 2014

A Flexible Pinhole Camera Model for Coherent Nonuniform Sampling.
IEEE Computer Graphics and Applications, 2014

2013
Just-in-Time Texture Synthesis.
Comput. Graph. Forum, 2013

A practical analytic model for the radiosity of translucent scenes.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013

Composite Rigid Body Construction for Fast and Compact Dynamic Data Compression.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013

2012
Approximating global illumination on mesostructure surfaces with height gradient maps.
Vis. Comput., 2012

2007
A Method for Terrain Rendering without Seams Based on Image.
Proceedings of the 10th International Conference on Computer-Aided Design and Computer Graphics, 2007


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