Manfred Lau

Orcid: 0000-0001-9373-6620

According to our database1, Manfred Lau authored at least 42 papers between 2005 and 2023.

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Bibliography

2023
Sketch2Stress: Sketching with Structural Stress Awareness.
CoRR, 2023

Sketch Beautification: Learning Part Beautification and Structure Refinement for Sketches of Man-made Objects.
CoRR, 2023

Comparing Shape Representations for the Aesthetic Judgment of 3-D Shape Pairs.
IEEE Computer Graphics and Applications, 2023

2022
Learning 3D Shape Aesthetics Globally and Locally.
Comput. Graph. Forum, October, 2022

Learning Perceptual Aesthetics of 3-D Shapes From Multiple Views.
IEEE Computer Graphics and Applications, 2022

2021
SketchDesc: Learning Local Sketch Descriptors for Multi-View Correspondence.
IEEE Trans. Circuits Syst. Video Technol., 2021

A Motion-guided Interface for Modeling 3D Multi-functional Furniture.
Comput. Graph. Forum, 2021

2020
Tactile Sketch Saliency.
Proceedings of the MM '20: The 28th ACM International Conference on Multimedia, 2020

A Data-Driven Creativity Measure for 3D Shapes.
Proceedings of the Advances in Visual Computing - 15th International Symposium, 2020

The Interestingness of 3D Shapes.
Proceedings of the SAP '20: ACM Symposium on Applied Perception 2020, 2020

2019
Font Specificity.
Proceedings of the 40th Annual Conference of the European Association for Computer Graphics, 2019

Schelling Meshes.
Proceedings of the 40th Annual Conference of the European Association for Computer Graphics, 2019

2018
A Human-Perceived Softness Measure of Virtual 3D Objects.
ACM Trans. Appl. Percept., 2018

Stress-oriented structural optimization for frame structures.
Graph. Model., 2018

2017
Polygons, points, or voxels?: stimuli selection for crowdsourcing aesthetics preferences of 3D shape pairs.
Proceedings of the 13th International Symposium on Computational Aesthetics in Graphics, 2017

2016
Tactile mesh saliency.
ACM Trans. Graph., 2016

A Perceptual Aesthetics Measure for 3D Shapes.
CoRR, 2016

Tactile Mesh Saliency: A Brief Synopsis.
Proceedings of the Computer Graphics & Visual Computing, 2016

Improving Style Similarity Metrics of 3D Shapes.
Proceedings of the 42nd Graphics Interface Conference, Victoria, BC, Canada, 1-3 June 2016, 2016

StandUp: understanding body-part and gestural preferences for first-person 3D modeling.
Proceedings of the 5th Joint Symposium on Computational Aesthetics, 2016

Learning a human-perceived softness measure of virtual 3D objects.
Proceedings of the ACM Symposium on Applied Perception, 2016

2015
Improving Style Similarity Metrics of 3D Shapes.
CoRR, 2015

Democratizing Digital Content Creation Using Mobile Devices with Inbuilt Sensors.
IEEE Computer Graphics and Applications, 2015

Magnetic Files: Exploring Tag Based File Systems Using Embodied Files.
Proceedings of the Ninth International Conference on Tangible, 2015

2014
MixFab: a mixed-reality environment for personal fabrication.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Enclosed: a component-centric interface for designing prototype enclosures.
Proceedings of the Seventh International Conference on Tangible, 2013

Workshop on personal and pervasive fabrication (PerFab 2013).
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

2012
Digital Fabrication.
Computer, 2012

Sixth sense transport: challenges in supporting flexible time travel.
Proceedings of the 2012 Workshop on Mobile Computing Systems and Applications, 2012

Situated modeling: a shape-stamping interface with tangible primitives.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

2011
Converting 3D furniture models to fabricatable parts and connectors.
ACM Trans. Graph., 2011

SketchChair studio TEI2011.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

SketchChair: an all-in-one chair design system for end users.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Automatic learning of pushing strategy for delivery of irregular-shaped objects.
Proceedings of the IEEE International Conference on Robotics and Automation, 2011

2010
Modeling-in-Context: User Design of Complementary Objects with a Single Photo.
Proceedings of the 7th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2010

Scalable Precomputed Search Trees.
Proceedings of the Motion in Games - Third International Conference, 2010

2009
Face poser: Interactive modeling of 3D facial expressions using facial priors.
ACM Trans. Graph., 2009

Modeling spatial and temporal variation in motion data.
ACM Trans. Graph., 2009

2007
Face poser: interactive modeling of 3D facial expressions using model priors.
Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2007

2006
Precomputed search trees: planning for interactive goal-driven animation.
Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2006

2005
Behavior planning for character animation.
Proceedings of the 2005 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2005

Footstep Planning for the Honda ASIMO Humanoid.
Proceedings of the 2005 IEEE International Conference on Robotics and Automation, 2005


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