Andy Cockburn

Orcid: 0000-0003-1074-4268

Affiliations:
  • University of Canterbury, Christchurch, New Zealand


According to our database1, Andy Cockburn authored at least 164 papers between 1993 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Automatically adapting system pace towards user pace - Empirical studies.
Int. J. Hum. Comput. Stud., May, 2024

User speech rates and preferences for system speech rates.
Int. J. Hum. Comput. Stud., April, 2024

2023
'Specially For You' - Examining the Barnum Effect's Influence on the Perceived Quality of System Recommendations.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Which emphasis technique to use? Perception of emphasis techniques with varying distractors, backgrounds, and visualization types.
Inf. Vis., 2022

The influence of audio effects and attention on the perceived duration of interaction.
Int. J. Hum. Comput. Stud., 2022

More Errors vs. Longer Commands: The Effects of Repetition and Reduced Expressiveness on Input Interpretation Error, Learning, and Effort.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Probability Weighting in Interactive Decisions: Evidence for Overuse of Bad Assistance, Underuse of Good Assistance.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Design Framework for Interactive Highlighting Techniques.
Found. Trends Hum. Comput. Interact., 2021

The Effects of System Interpretation Errors on Learning New Input Mechanisms.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Interaction Pace and User Preferences.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
The Impact of Motion and Delay on Selecting Game Targets with a Mouse.
ACM Trans. Multim. Comput. Commun. Appl., 2020

Loss Aversion and Preferences in Interaction.
Hum. Comput. Interact., 2020

Threats of a replication crisis in empirical computer science.
Commun. ACM, 2020

Interaction Interferences: Implications of Last-Instant System State Changes.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

A Classification of Faults Covering the Human-Computer Interaction Loop.
Proceedings of the Computer Safety, Reliability, and Security, 2020

A Baseline Study of Emphasis Effects in Information Visualization.
Proceedings of the 45th Graphics Interface Conference 2020, 2020

Testing the Limits of the Spatial Approach: Comparing Retrieval and Revisitation Performance of Spatial and Paged Data Organizations for Large Item Sets.
Proceedings of the 45th Graphics Interface Conference 2020, 2020

Risking Treasure: Testing Loss Aversion in an Adventure Game.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

KeyMap: Improving Keyboard Shortcut Vocabulary Using Norman's Mapping.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Framing Effects Influence Interface Feature Decisions.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Analysing and Demonstrating Tool-Supported Customizable Task Notations.
Proc. ACM Hum. Comput. Interact., 2019

Design and evaluation of braced touch for touchscreen input stabilisation.
Int. J. Hum. Comput. Stud., 2019

Brace Touch: A Dependable, Turbulence-Tolerant, Multi-touch Interaction Technique for Interactive Cockpits.
Proceedings of the Computer Safety, Reliability, and Security, 2019

Game input with delay: moving target selection parameters.
Proceedings of the 10th ACM Multimedia Systems Conference, 2019

A Comparative Study of Pointing Techniques for Eyewear Using a Simulated Pedestrian Environment.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Reducing error aversion to support novice-to-expert transitions with FastTap.
Proceedings of the 31st Conference on l'Interaction Homme-Machine: 30 ans d'interaction au sommet, 2019

Peripheral Notifications in Large Displays: Effects of Feature Combination and Task Interference.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Anchoring Effects and Troublesome Asymmetric Transfer in Subjective Ratings.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Storyboard-Based Empirical Modelling of Touch Interface Performance.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Storyboard-Based Empirical Modeling of Touch Interface Performance.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

HARK No More: On the Preregistration of CHI Experiments.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Reducing the Attentional Demands of In-Vehicle Touchscreens with Stencil Overlays.
Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2018

2017
Investigating the Post-Training Persistence of Expert Interaction Techniques.
ACM Trans. Comput. Hum. Interact., 2017

The effects of interaction sequencing on user experience and preference.
Int. J. Hum. Comput. Stud., 2017

The design, use, and performance of edge-scrolling techniques.
Int. J. Hum. Comput. Stud., 2017

The Effects of Artificial Landmarks on Learning and Performance in Spatial-Memory Interfaces.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

A Field Experiment of Spatially-Stable Overviews for Document Navigation.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Peripheral Popout: The Influence of Visual Angle and Stimulus Intensity on Popout Effects.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Turbulent Touch: Touchscreen Input for Cockpit Flight Displays.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Supporting Transitions to Expertise in Hidden Toolbars.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

When Bad Feels Good: Assistance Failures and Interface Preferences.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Faster Command Selection on Touchscreen Watches.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Peak-End Effects on Player Experience in Casual Games.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
An empirical characterisation of file retrieval.
Int. J. Hum. Comput. Stud., 2015

StencilMaps and EphemeralMaps: spatially stable interfaces that highlight command subsets.
Behav. Inf. Technol., 2015

Testing the rehearsal hypothesis with two FastTap interfaces.
Proceedings of the 41st Graphics Interface Conference, Halifax, NS, Canada, June 3-5, 2015, 2015

Push-Edge and Slide-Edge: Scrolling by Pushing Against the Viewport Edge.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Examining the Peak-End Effects of Subjective Experience.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Supporting Novice to Expert Transitions in User Interfaces.
ACM Comput. Surv., 2014

SensaBubble: a chrono-sensory mid-air display of sight and smell.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

The usability of CommandMaps in realistic tasks.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Causality: a conceptual model of interaction history.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Faster command selection on tablets with FastTap.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Finder highlights: field evaluation and design of an augmented file browser.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Enhanced Spatial Stability with Hilbert and Moore Treemaps.
IEEE Trans. Vis. Comput. Graph., 2013

Examining the costs of multiple trajectory pointing techniques.
Int. J. Hum. Comput. Stud., 2013

Supporting and Exploiting Spatial Memory in User Interfaces.
Found. Trends Hum. Comput. Interact., 2013

Touch scrolling transfer functions.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Skillometers: reflective widgets that motivate and help users to improve performance.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Comparison of Phone-Based Distal Pointing Techniques for Point-Select Tasks.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Tag Clouds for Software and Information Visualisation.
Proceedings of the 14th Annual ACM SIGCHI_NZ conference on Computer-Human Interaction, 2013

Testing the robustness and performance of spatially consistent interfaces.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

User-defined gestures for augmented reality.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Promoting Hotkey use through rehearsal with ExposeHK.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Improving navigation-based file retrieval.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Understanding performance in touch selections: Tap, drag and radial pointing drag with finger, stylus and mouse.
Int. J. Hum. Comput. Stud., 2012

Exposing and understanding scrolling transfer functions.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Improving command selection with CommandMaps.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

AccessRank: predicting what users will do next.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Improving scrolling devices with document length dependent gain.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Improving cascading menu selections with adaptive activation areas.
Int. J. Hum. Comput. Stud., 2011

Air pointing: Design and evaluation of spatial target acquisition with and without visual feedback.
Int. J. Hum. Comput. Stud., 2011

Characterizing user performance with assisted direct off-screen pointing.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

Supporting Window Switching with Spatially Consistent Thumbnail Zones: Design and Evaluation.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Ubiquitous cursor: a comparison of direct and indirect pointing feedback in multi-display environments.
Proceedings of the Graphics Interface 2011 Conference, 2011

Effects of view, input device, and track width on video game driving.
Proceedings of the Graphics Interface 2011 Conference, 2011

Dips and ceilings: understanding and supporting transitions to expertise in user interfaces.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

On the costs of multiple trajectory pointing methods.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Frictional widgets: enhancing touch interfaces with programmable friction.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Enhancing physicality in touch interaction with programmable friction.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
A model of novice and expert navigation performance in constrained-input interfaces.
ACM Trans. Comput. Hum. Interact., 2010

An empirical comparison of tag clouds and tables.
Proceedings of the 22nd Australasian Computer-Human Interaction Conference, 2010

Improved window switching interfaces.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Why it's quick to be square: modelling new and existing hierarchical menu designs.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

MultiScroll: using multitouch input to disambiguate relative and absolute mobile scroll modes.
Proceedings of the 2010 British Computer Society Conference on Human-Computer Interaction, 2010

Keynote: Revisiting the Human as an Information Processor.
Proceedings of the User Interfaces 2010, 2010

2009
A Predictive Model of Human Performance With Scrolling and Hierarchical Lists.
Hum. Comput. Interact., 2009

Window Watcher: a visualisation tool for understanding windowing activities.
Proceedings of the 21st Australasian Computer-Human Interaction Conference, 2009

Zoofing!: faster list selections with pressure-zoom-flick-scrolling.
Proceedings of the 21st Australasian Computer-Human Interaction Conference, 2009

Evaluating reading and analysis tasks on mobile devices: a case study of tilt and flick scrolling.
Proceedings of the 21st Australasian Computer-Human Interaction Conference, 2009

A Comparison of Menu Configurations and Pointing Devices for Use with Wearable Computers while Mobile and Stationary.
Proceedings of the 13th IEEE International Symposium on Wearable Computers (ISWC 2009), 2009

Improving Window Switching Interfaces.
Proceedings of the Human-Computer Interaction, 2009

Revisiting read wear: analysis, design, and evaluation of a footprints scrollbar.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
The Impact of Control-Display Gain on User Performance in Pointing Tasks.
Hum. Comput. Interact., 2008

A review of overview+detail, zooming, and focus+context interfaces.
ACM Comput. Surv., 2008

An empirical characterisation of electronic document navigation.
Proceedings of the Graphics Interface 2008 Conference, 2008

Directional interfaces for wearable augmented reality.
Proceedings of the 9th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction: Design Centered HCI, 2008

AAMU: adaptive activation area menus for improving selection in cascading pull-down menus.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

An investigation of dynamic landmarking functions.
Proceedings of the working conference on Advanced Visual Interfaces, 2008

The Effects of Menu Parallelism on Visual Search and Selection.
Proceedings of the User Interfaces 2008, Ninth Australasian User Interface Conference, 2008

2007
An evaluation of virtual lenses for object selection in augmented reality.
Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2007, 2007

Pointing lenses: facilitating stylus input through visual-and motor-space magnification.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Shallow-depth 3d interaction: design and evaluation of one-, two- and three-touch techniques.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Hard lessons: effort-inducing interfaces benefit spatial learning.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

A predictive model of menu performance.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Evaluating Swiftpoint as a Mobile Device for Direct Manipulation Input.
Proceedings of the User Interfaces 2007, Eighth Australasian User Interface Conference, 2007

2006
Faster cascading menu selections with enlarged activation areas.
Proceedings of the Graphics Interface 2006 Conference, June 7-9, 2006, Quebec, Canada, 2006

Human on-line response to visual and motor target expansion.
Proceedings of the Graphics Interface 2006 Conference, June 7-9, 2006, Quebec, Canada, 2006

Spatiality in videoconferencing: trade-offs between efficiency and social presence.
Proceedings of the 2006 ACM Conference on Computer Supported Cooperative Work, 2006

Depth cues for augmented reality stakeout.
Proceedings of the 7th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction: Design Centered HCI, 2006

Faster document navigation with space-filling thumbnails.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Improving list revisitation with ListMaps.
Proceedings of the working conference on Advanced visual interfaces, 2006

2005
An evaluation of integrated zooming and scrolling on small screens.
Int. J. Hum. Comput. Stud., 2005

A flick in the right direction: a case study of gestural input.
Behav. Inf. Technol., 2005

Tuning and testing scrolling interfaces that automatically zoom.
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Comparing Automatic and Manual Zooming Methods for Acquiring Off-screen Targets.
Proceedings of the People and Computers XIX, 2005

Evaluation of Two Textual Programming Notations for Children.
Proceedings of the User Interfaces 2005, 2005

Aiding Text Entry of Foreign Alphabets with Visual Keyboard Plus.
Proceedings of the User Interfaces 2005, 2005

Program Comprehension: Investigating the Effects of Naming Style and Documentation.
Proceedings of the User Interfaces 2005, 2005

2004
Evaluating spatial memory in two and three dimensions.
Int. J. Hum. Comput. Stud., 2004

Through the looking glass: the use of lenses as an interface tool for Augmented Reality interfaces.
Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2004, 2004

FingARtips: gesture based direct manipulation in Augmented Reality.
Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2004, 2004

Rapid Visual Flow: How Fast Is Too Fast?
Proceedings of the User Interfaces 2004, 2004

Revisiting 2D vs 3D Implications on Spatial Memory.
Proceedings of the User Interfaces 2004, 2004

2003
Hidden messages: evaluating the efficiency of code elision in program navigation.
Interact. Comput., 2003

A language and task-based taxonomy of programming environments.
Proceedings of the 2003 IEEE Symposium on Human Centric Computing Languages and Environments (HCC 2003), 2003

State of the Art: HCI in New Zealand.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

An evaluation of the effects of different forms of computer supported collaboration on problem solving strategies.
Proceedings of the 4th Annual Conference of the ACM Special Interest Group on Computer-Human Interaction, 2003

Mulspren: a multiple language programming environment for children.
Proceedings of the 4th Annual Conference of the ACM Special Interest Group on Computer-Human Interaction, 2003

The Design and Evaluation of a Flick Gesture for 'Back' and 'Forward' in Web Browsers.
Proceedings of the User Interfaces 2003, 2003

Get a Way Back: Evaluating Retrieval from History Lists.
Proceedings of the User Interfaces 2003, 2003

2002
Pushing back: evaluating a new behaviour for the back and forward buttons in web browsers.
Int. J. Hum. Comput. Stud., 2002

Mulspren: a MUltiple Language Simulation PRogramming ENvironment.
Proceedings of the 2002 IEEE CS International Symposium on Human-Centric Computing Languages and Environments (HCC 2002), 2002

Evaluating Computer-Supported Collaboration for a Problem-Solving Task.
Proceedings of the International Conference on Computers in Education, 2002

Solo, together, apart: evaluating modes of CSCL for learning a problem solving task.
Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community, 2002

Analysing mouse and pen flick gestures.
Proceedings of the SIGCHI-NZ Symposium on Computer-Human Interaction, 2002

Gesture navigation: an alternative 'back' for the future.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

Evaluating the effectiveness of spatial memory in 2D and 3D physical and virtual environments.
Proceedings of the CHI 2002 Conference on Human Factors in Computing Systems: Changing our World, 2002

An Evaluation of Mobile Phone Text Input Methods.
Proceedings of the User Interfaces 2002, 2002

2001
Supporting tailorable program visualisation through literate programming and fisheye views.
Inf. Softw. Technol., 2001

What do web users do? An empirical analysis of web use.
Int. J. Hum. Comput. Stud., 2001

Death to the Office of the Nineties: An HCI Perspective on Some Problems in Modern Office Information Systems.
J. Res. Pract. Inf. Technol., 2001

An Empirical Analysis of Web Page Revisitation.
Proceedings of the 34th Annual Hawaii International Conference on System Sciences (HICSS-34), 2001

3D or not 3D? evaluating the effect of the third dimension in a document management system.
Proceedings of the CHI 2001 Conference on Human Factors in Computing Systems, Seattle, WA, USA, March 31, 2001

2000
Issues of Page Representation and Organisation in Web Browser's Revisitation Tools.
Australas. J. Inf. Syst., 2000

An Evaluation of Cone Trees.
Proceedings of the People and Computers XIV - Usability or Else!, 2000

1999
An Investigation of Groupware Support for Collaborative Awareness Through Distortion-Oriented Views.
Int. J. Hum. Comput. Interact., 1999

1998
The design and evolution of TurboTurtle, a collaborative microworld for exploring Newtonian physics.
Int. J. Hum. Comput. Stud., 1998

Distortion-oriented Workspace Awareness in DOME.
Proceedings of the People and Computers XIII, Proceedings of HCI '98, 1998

Cleogo: Collaborative and Multi-Metaphor Programming for Kids.
Proceedings of the Third Asian Pacific Computer and Human Interaction, 1998

Extending HCI in the computer science curriculum.
Proceedings of the ACM SIGCSE 3rd Australasian Conference on Computer Science Education, 1998

1997
Leogo: An Equal Opportunity User Interface for Programming.
J. Vis. Lang. Comput., 1997

CEVA: a tool for collaborative video analysis.
Proceedings of GROUP'97, 1997

Towards literate tools for novice programmers.
Proceedings of the ACM SIGCSE 2nd Australasian Conference on Computer Science Education, 1997

An immersion model for software engineering projects.
Proceedings of the ACM SIGCSE 2nd Australasian Conference on Computer Science Education, 1997

1996
Which way now? Analysing and easing inadequacies in WWW navigation.
Int. J. Hum. Comput. Stud., 1996

A Study of Navigational Support Provided by World Wide Web Browsing Applications.
Proceedings of the Hypertext '96, 1996

Awareness Through Fisheye Views in Relaxed-WYSIWIS Groupware.
Proceedings of the Graphics Interface 1996 Conference, 1996

Children's Collaboration Styles in a Newtonian Microworld.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

Using Distortion-Oriented Displays to Support Workspace Awareness.
Proceedings of the People and Computers XI, Proceedings of HCI '96, 1996

1995
Four Principles of Groupware Design.
Interact. Comput., 1995

TurboTurtle: a collaborative microworld for exploring Newtonian physics.
Proceedings of the First International Conference on Computer Support for Collaborative Learning, 1995

1993
Reducing user effort in collaboration support.
Proceedings of the 1st International Workshop on Intelligent User Interfaces, 1993

Making contact: getting the group communicating with groupware.
Proceedings of the Conference on Organizational Computing Systems, 1993


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